<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____  
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \ 
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/ 
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_| 
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 * 
 *
*/

namespace pocketmine\block;

use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\item\enchantment\enchantment;

class CoalOre extends Solid{

	protected $id = self::COAL_ORE;

	public function __construct(){

	}

	public function getHardness() {
		return 3;
	}

	public function getToolType(){
		return Tool::TYPE_PICKAXE;
	}

	public function getName() : string{
		return "Coal Ore";
	}

	public function getDrops(Item $item) : array {
		if($item->isPickaxe() >= 1){
			if($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0){
				return [
					[Item::COAL_ORE, 0, 1],
				];
			}else{
				$fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
				$fortunel = $fortunel > 3 ? 3 : $fortunel;
				$times = [1,1,2,3,4];
				$time = $times[mt_rand(0, $fortunel + 1)];
				return [
					[Item::COAL, 0, $time],
				];
			}
			
		}else{
			return [];
		}
	}

}
