<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____  
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \ 
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/ 
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_| 
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 * 
 *
*/

namespace pocketmine\level\generator\populator;

use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\SimpleChunkManager;
use pocketmine\utils\Random;

class GroundFire extends Populator{
	/** @var ChunkManager */
	private $level;
	private $randomAmount;
	private $baseAmount;

	public function setRandomAmount($amount){
		$this->randomAmount = $amount;
	}

	public function setBaseAmount($amount){
		$this->baseAmount = $amount;
	}

	public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random){
		$this->level = $level;
		$amount = $random->nextRange(0, $this->randomAmount + 1) + $this->baseAmount;
		for($i = 0; $i < $amount; ++$i){
			$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
			$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
			$y = $this->getHighestWorkableBlock($x, $z);
			//echo "Fire to $x, $y, $z\n";
			if($y !== -1 and $this->canGroundFireStay($x, $y, $z)){
				$this->level->setBlockIdAt($x, $y, $z, Block::FIRE);
				$this->level->updateBlockLight($x, $y, $z);
			}
		}
	}

	private function canGroundFireStay($x, $y, $z){
		$b = $this->level->getBlockIdAt($x, $y, $z);
		return ($b === Block::AIR or $b === Block::SNOW_LAYER) and $this->level->getBlockIdAt($x, $y - 1, $z) === 87;
	}

	private function getHighestWorkableBlock($x, $z){
		for($y = 0; $y <= 127; ++$y){
			$b = $this->level->getBlockIdAt($x, $y, $z);
			if($b == Block::AIR){
				break;
			}
		}

		return $y === 0 ? -1 : $y;
	}
}