<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____  
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \ 
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/ 
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_| 
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 * 
 *
*/

namespace pocketmine\level\generator\populator;

use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\Level;
use pocketmine\level\SimpleChunkManager;
use pocketmine\utils\Random;

class GroundCover extends Populator{

	public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random){
		$chunk = $level->getChunk($chunkX, $chunkZ);
		if($level instanceof Level or $level instanceof SimpleChunkManager){
			$waterHeight = $level->getWaterHeight();
		} else $waterHeight = 0;
		for($x = 0; $x < 16; ++$x){
			for($z = 0; $z < 16; ++$z){
				$biome = Biome::getBiome($chunk->getBiomeId($x, $z));
				$cover = $biome->getGroundCover();
				if(count($cover) > 0){
					$diffY = 0;
					if(!$cover[0]->isSolid()){
						$diffY = 1;
					}

					$column = $chunk->getBlockIdColumn($x, $z);
					for($y = 127; $y > 0; --$y){
						if($column{$y} !== "\x00" and !Block::get(ord($column{$y}))->isTransparent()){
							break;
						}
					}
					$startY = min(127, $y + $diffY);
					$endY = $startY - count($cover);
					for($y = $startY; $y > $endY and $y >= 0; --$y){
						$b = $cover[$startY - $y];
						if($column{$y} === "\x00" and $b->isSolid()){
							break;
						}
						if($y <= $waterHeight and $b->getId() == Block::GRASS and $chunk->getBlockId($x, $y + 1, $z) == Block::STILL_WATER){
							$b = Block::get(Block::DIRT);
						}
						if($b->getDamage() === 0){
							$chunk->setBlockId($x, $y, $z, $b->getId());
						}else{
							$chunk->setBlock($x, $y, $z, $b->getId(), $b->getDamage());
						}
					}
				}
			}
		}
	}
}