<?php

/*
 *
 *  _____   _____   __   _   _   _____  __    __  _____
 * /  ___| | ____| |  \ | | | | /  ___/ \ \  / / /  ___/
 * | |     | |__   |   \| | | | | |___   \ \/ /  | |___
 * | |  _  |  __|  | |\   | | | \___  \   \  /   \___  \
 * | |_| | | |___  | | \  | | |  ___| |   / /     ___| |
 * \_____/ |_____| |_|  \_| |_| /_____/  /_/     /_____/
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author iTX Technologies
 * @link https://mcper.cn
 *
 */

namespace pocketmine\block;

use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\item\enchantment\enchantment;

class NetherQuartzOre extends Solid{
	protected $id = self::NETHER_QUARTZ_ORE;

	public function __construct(){

	}

	public function getName() : string{
		return "Nether Quartz Ore";
	}

	public function getToolType(){
		return Tool::TYPE_PICKAXE;
	}

	public function getHardness() {
		return 3;
	}

	public function getResistance(){
		return 15;
	}

	public function getDrops(Item $item) : array {
		if($item->isPickaxe() >= Tool::TIER_WOODEN){
			if($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) > 0){
				return [
					[Item::NETHER_QUARTZ_ORE, 0, 1],
				];
			}else{
				$fortunel = $item->getEnchantmentLevel(Enchantment::TYPE_MINING_FORTUNE);
				$fortunel = $fortunel > 3 ? 3 : $fortunel;
				$times = [1,1,2,3,4];
				$time = $times[mt_rand(0, $fortunel + 1)];
				return [
					[Item::NETHER_QUARTZ, 0, $time],
				];
			}
		}else{
			return [];
		}
	}
}
