Lava populator for nether generator!
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parent
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commit
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8 changed files with 375 additions and 40 deletions
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@ -23,6 +23,7 @@ namespace pocketmine\level\generator\hell;
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use pocketmine\block\Block;
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use pocketmine\block\Gravel;
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use pocketmine\block\Lava;
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use pocketmine\block\NetherQuartzOre;
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use pocketmine\block\SoulSand;
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use pocketmine\level\ChunkManager;
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@ -35,6 +36,7 @@ use pocketmine\level\generator\noise\Simplex;
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use pocketmine\level\generator\object\OreType;
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use pocketmine\level\generator\populator\GroundFire;
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use pocketmine\level\generator\populator\NetherGlowStone;
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use pocketmine\level\generator\populator\NetherLava;
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use pocketmine\level\generator\populator\NetherOre;
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use pocketmine\level\generator\populator\Populator;
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@ -113,6 +115,7 @@ class Nether extends Generator{
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new OreType(new NetherQuartzOre(), 20, 16, 0, 128),
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new OreType(new SoulSand(), 5, 64, 0, 128),
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new OreType(new Gravel(), 5, 64, 0, 128),
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new OreType(new Lava(), 1, 16, 0, $this->waterHeight),
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]);
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$this->populators[] = $ores;
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$this->populators[] = new NetherGlowStone();
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@ -120,6 +123,10 @@ class Nether extends Generator{
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$groundFire->setBaseAmount(1);
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$groundFire->setRandomAmount(1);
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$this->populators[] = $groundFire;
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$lava = new NetherLava();
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$lava->setBaseAmount(0);
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$lava->setRandomAmount(0);
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$this->populators[] = $lava;
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}
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public function generateChunk($chunkX, $chunkZ){
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@ -2,22 +2,22 @@
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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* _____ _____ __ _ _ _____ __ __ _____
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* / ___| | ____| | \ | | | | / ___/ \ \ / / / ___/
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* | | | |__ | \| | | | | |___ \ \/ / | |___
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* | | _ | __| | |\ | | | \___ \ \ / \___ \
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* | |_| | | |___ | | \ | | | ___| | / / ___| |
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* \_____/ |_____| |_| \_| |_| /_____/ /_/ /_____/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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* @author iTX Technologies
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* @link https://mcper.cn
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*
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*/
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*/
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namespace pocketmine\level\generator\object;
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@ -2,22 +2,22 @@
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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* _____ _____ __ _ _ _____ __ __ _____
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* / ___| | ____| | \ | | | | / ___/ \ \ / / / ___/
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* | | | |__ | \| | | | | |___ \ \/ / | |___
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* | | _ | __| | |\ | | | \___ \ \ / \___ \
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* | |_| | | |___ | | \ | | | ___| | / / ___| |
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* \_____/ |_____| |_| \_| |_| /_____/ /_/ /_____/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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* @author iTX Technologies
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* @link https://mcper.cn
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*
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*/
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*/
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namespace pocketmine\level\generator\object;
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@ -1,5 +1,24 @@
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<?php
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/*
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*
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* _____ _____ __ _ _ _____ __ __ _____
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* / ___| | ____| | \ | | | | / ___/ \ \ / / / ___/
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* | | | |__ | \| | | | | |___ \ \/ / | |___
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* | | _ | __| | |\ | | | \___ \ \ / \___ \
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* | |_| | | |___ | | \ | | | ___| | / / ___| |
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* \_____/ |_____| |_| \_| |_| /_____/ /_/ /_____/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author iTX Technologies
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* @link https://mcper.cn
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*
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*/
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namespace pocketmine\level\generator\populator;
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use pocketmine\block\Block;
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@ -1,5 +1,24 @@
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<?php
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/*
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*
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* _____ _____ __ _ _ _____ __ __ _____
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* / ___| | ____| | \ | | | | / ___/ \ \ / / / ___/
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* | | | |__ | \| | | | | |___ \ \/ / | |___
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* | | _ | __| | |\ | | | \___ \ \ / \___ \
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* | |_| | | |___ | | \ | | | ___| | / / ___| |
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* \_____/ |_____| |_| \_| |_| /_____/ /_/ /_____/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author iTX Technologies
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* @link https://mcper.cn
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*
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*/
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namespace pocketmine\level\generator\populator;
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use pocketmine\block\Block;
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@ -2,22 +2,22 @@
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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* _____ _____ __ _ _ _____ __ __ _____
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* / ___| | ____| | \ | | | | / ___/ \ \ / / / ___/
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* | | | |__ | \| | | | | |___ \ \/ / | |___
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* | | _ | __| | |\ | | | \___ \ \ / \___ \
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* | |_| | | |___ | | \ | | | ___| | / / ___| |
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* \_____/ |_____| |_| \_| |_| /_____/ /_/ /_____/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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* @author iTX Technologies
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* @link https://mcper.cn
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*
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*/
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*/
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namespace pocketmine\level\generator\populator;
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290
src/pocketmine/level/generator/populator/NetherLava.php
Normal file
290
src/pocketmine/level/generator/populator/NetherLava.php
Normal file
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@ -0,0 +1,290 @@
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<?php
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/*
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*
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* _____ _____ __ _ _ _____ __ __ _____
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* / ___| | ____| | \ | | | | / ___/ \ \ / / / ___/
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* | | | |__ | \| | | | | |___ \ \/ / | |___
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* | | _ | __| | |\ | | | \___ \ \ / \___ \
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* | |_| | | |___ | | \ | | | ___| | / / ___| |
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* \_____/ |_____| |_| \_| |_| /_____/ /_/ /_____/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author iTX Technologies
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* @link https://mcper.cn
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*
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*/
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namespace pocketmine\level\generator\populator;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\utils\Random;
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class NetherLava extends Populator{
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/** @var ChunkManager */
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private $level;
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private $randomAmount;
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private $baseAmount;
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public function setRandomAmount($amount){
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$this->randomAmount = $amount;
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}
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public function setBaseAmount($amount){
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$this->baseAmount = $amount;
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}
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public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random){
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if(mt_rand(0, 100) < 5){
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$this->level = $level;
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$amount = $random->nextRange(0, $this->randomAmount + 1) + $this->baseAmount;
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for($i = 0; $i < $amount; ++$i){
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$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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$y = $this->getHighestWorkableBlock($x, $z);
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if($y !== -1 and $this->canNetherLavaStay($x, $y, $z)){
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$this->level->setBlockIdAt($x, $y, $z, Block::LAVA);
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$this->level->updateBlockLight($x, $y, $z);
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$this->lavaSpread($x, $y, $z);
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}
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}
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}
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}
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private function getFlowDecay($x1, $y1, $z1, $x2, $y2, $z2){
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if($this->level->getBlockIdAt($x1, $y1, $z1) !== $this->level->getBlockIdAt($x2, $y2, $z2)){
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return -1;
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}else{
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return $this->level->getBlockDataAt($x2, $y2, $z2);
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}
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}
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private function lavaSpread($x, $y, $z){
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if($this->level->getChunk($x >> 4, $z >> 4) == null){
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return;
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}
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$decay = $this->getFlowDecay($x, $y, $z, $x, $y, $z);
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$multiplier = 2;
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if($decay > 0){
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$smallestFlowDecay = -100;
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$smallestFlowDecay = $this->getSmallestFlowDecay($x, $y, $z, $x, $y, $z - 1, $smallestFlowDecay);
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$smallestFlowDecay = $this->getSmallestFlowDecay($x, $y, $z, $x, $y, $z + 1, $smallestFlowDecay);
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$smallestFlowDecay = $this->getSmallestFlowDecay($x, $y, $z, $x - 1, $y, $z, $smallestFlowDecay);
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$smallestFlowDecay = $this->getSmallestFlowDecay($x, $y, $z, $x + 1, $y, $z, $smallestFlowDecay);
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$k = $smallestFlowDecay + $multiplier;
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if($k >= 8 or $smallestFlowDecay < 0){
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$k = -1;
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}
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if(($topFlowDecay = $this->getFlowDecay($x, $y, $z, $x, $y + 1, $z)) >= 0){
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if($topFlowDecay >= 8){
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$k = $topFlowDecay;
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}else{
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$k = $topFlowDecay | 0x08;
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}
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}
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if($decay < 8 and $k < 8 and $k > 1 and mt_rand(0, 4) !== 0){
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$k = $decay;
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}
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if($k !== $decay){
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$decay = $k;
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if($decay < 0){
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$this->level->setBlockIdAt($x, $y, $z, 0);
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}else{
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$this->level->setBlockIdAt($x, $y, $z, Block::LAVA);
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$this->level->setBlockDataAt($x, $y, $z, $decay);
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$this->level->updateBlockLight($x, $y, $z);
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$this->lavaSpread($x, $y, $z);
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return;
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}
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}
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}
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if($this->canFlowInto($x, $y - 1, $z)){
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if($decay >= 8){
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$this->flowIntoBlock($x, $y - 1, $z, $decay);
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}else{
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$this->flowIntoBlock($x, $y - 1, $z, $decay | 0x08);
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}
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}elseif($decay >= 0 and ($decay === 0 or !$this->canFlowInto($x, $y - 1, $z))){
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$flags = $this->getOptimalFlowDirections($x, $y, $z);
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$l = $decay + $multiplier;
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if($decay >= 8){
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$l = 1;
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}
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if($l >= 8){
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return;
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}
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if($flags[0]){
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$this->flowIntoBlock($x - 1, $y, $z, $l);
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}
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if($flags[1]){
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$this->flowIntoBlock($x + 1, $y, $z, $l);
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}
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if($flags[2]){
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$this->flowIntoBlock($x, $y, $z - 1, $l);
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}
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if($flags[3]){
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$this->flowIntoBlock($x, $y, $z + 1, $l);
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}
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}
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}
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private function flowIntoBlock($x, $y, $z, $newFlowDecay){
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if($this->level->getBlockIdAt($x, $y, $z) === Block::AIR){
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$this->level->setBlockIdAt($x, $y, $z, Block::LAVA);
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$this->level->setBlockDataAt($x, $y, $z, $newFlowDecay);
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$this->level->updateBlockLight($x, $y, $z);
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$this->lavaSpread($x, $y, $z);
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}
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}
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private function canFlowInto($x, $y, $z){
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$id = $this->level->getBlockIdAt($x, $y, $z);
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if($id === Block::AIR or $id === Block::LAVA or $id === Block::STILL_LAVA){
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return true;
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}
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return false;
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}
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private function calculateFlowCost($xx, $yy, $zz, $accumulatedCost, $previousDirection){
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$cost = 1000;
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for($j = 0; $j < 4; ++$j){
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if(
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($j === 0 and $previousDirection === 1) or
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($j === 1 and $previousDirection === 0) or
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($j === 2 and $previousDirection === 3) or
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($j === 3 and $previousDirection === 2)
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){
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$x = $xx;
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$y = $yy;
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$z = $zz;
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if($j === 0){
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--$x;
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}elseif($j === 1){
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++$x;
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}elseif($j === 2){
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--$z;
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}elseif($j === 3){
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++$z;
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}
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if(!$this->canFlowInto($x, $y, $z)){
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continue;
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}elseif($this->canFlowInto($x, $y, $z) and $this->level->getBlockDataAt($x, $y, $z) === 0){
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continue;
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}elseif($this->canFlowInto($x, $y - 1, $z)){
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return $accumulatedCost;
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}
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if($accumulatedCost >= 4){
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continue;
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}
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$realCost = $this->calculateFlowCost($x, $y, $z, $accumulatedCost + 1, $j);
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if($realCost < $cost){
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$cost = $realCost;
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}
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}
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}
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return $cost;
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}
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private function getOptimalFlowDirections($xx, $yy, $zz){
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$flowCost = [0, 0, 0, 0];
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$isOptimalFlowDirection = [0, 0, 0, 0];
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for($j = 0; $j < 4; ++$j){
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$flowCost[$j] = 1000;
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$x = $xx;
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$y = $yy;
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$z = $zz;
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if($j === 0){
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--$x;
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}elseif($j === 1){
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++$x;
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}elseif($j === 2){
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--$z;
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}elseif($j === 3){
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++$z;
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}
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if(!$this->canFlowInto($x, $y, $z)){
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continue;
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}elseif($this->canFlowInto($x, $y, $z) and $this->level->getBlockDataAt($x, $y, $z) === 0){
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continue;
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||||
}elseif($this->canFlowInto($x, $y - 1, $z)){
|
||||
$flowCost[$j] = 0;
|
||||
}else{
|
||||
$flowCost[$j] = $this->calculateFlowCost($x, $y, $z, 1, $j);
|
||||
}
|
||||
}
|
||||
|
||||
$minCost = $flowCost[0];
|
||||
|
||||
for($i = 1; $i < 4; ++$i){
|
||||
if($flowCost[$i] < $minCost){
|
||||
$minCost = $flowCost[$i];
|
||||
}
|
||||
}
|
||||
|
||||
for($i = 0; $i < 4; ++$i){
|
||||
$isOptimalFlowDirection[$i] = ($flowCost[$i] === $minCost);
|
||||
}
|
||||
|
||||
return $isOptimalFlowDirection;
|
||||
}
|
||||
|
||||
private function getSmallestFlowDecay($x1, $y1, $z1, $x2, $y2, $z2, $decay){
|
||||
$blockDecay = $this->getFlowDecay($x1, $y1, $z1, $x2, $y2, $z2);
|
||||
|
||||
if($blockDecay < 0){
|
||||
return $decay;
|
||||
}elseif($blockDecay === 0){
|
||||
//Nothing to do!
|
||||
}elseif($blockDecay >= 8){
|
||||
$blockDecay = 0;
|
||||
}
|
||||
|
||||
return ($decay >= 0 && $blockDecay >= $decay) ? $decay : $blockDecay;
|
||||
}
|
||||
|
||||
|
||||
private function canNetherLavaStay($x, $y, $z){
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
return $b === Block::AIR;
|
||||
}
|
||||
|
||||
private function getHighestWorkableBlock($x, $z){
|
||||
for($y = 127; $y >= 0; --$y){
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if($b == Block::AIR){
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return $y === 0 ? -1 : $y;
|
||||
}
|
||||
}
|
||||
|
|
@ -2,22 +2,22 @@
|
|||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
* _____ _____ __ _ _ _____ __ __ _____
|
||||
* / ___| | ____| | \ | | | | / ___/ \ \ / / / ___/
|
||||
* | | | |__ | \| | | | | |___ \ \/ / | |___
|
||||
* | | _ | __| | |\ | | | \___ \ \ / \___ \
|
||||
* | |_| | | |___ | | \ | | | ___| | / / ___| |
|
||||
* \_____/ |_____| |_| \_| |_| /_____/ /_/ /_____/
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
* @author iTX Technologies
|
||||
* @link https://mcper.cn
|
||||
*
|
||||
*/
|
||||
*/
|
||||
|
||||
namespace pocketmine\level\generator\populator;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue