adding text to main menu again
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parent
2b9edeca92
commit
05fe910159
4 changed files with 61 additions and 16 deletions
5
.gitignore
vendored
5
.gitignore
vendored
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@ -1,8 +1,9 @@
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# Generated by VC++ 6 builds
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/vc60.idb
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#ignore cmake cache
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#build/*
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#ignore cmake cache and keep devilution.
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!build/devilution
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build/*
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.vscode/tasks.json
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@ -328,6 +328,15 @@ BOOL __stdcall SBmpLoadImage(const char *pszFileName, PALETTEENTRY *pPalette, vo
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return 0;
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}
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void __fastcall gmenu_print_text(int x, int y, char *pszStr)
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{
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char *v3; // edi
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@ -352,6 +361,7 @@ void __fastcall gmenu_print_text(int x, int y, char *pszStr)
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}
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else{
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DrawArtWithMask(v5-90, v4-250, 42, 42, 0, 242, pPcxFontImage); //pPcxFontImage
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}
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v5 += lfontkern[v7] + 2;
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@ -31,13 +31,16 @@ void sdl_present_surface();
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extern int gdwFontWidth;
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extern int gdwFontHeight;
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extern void *pPcxFontImage;
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extern unsigned char *pFont;
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void sdl_update_entire_surface();
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//My SDL inclusions //
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extern bool SorcerorCreateSelected;
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extern bool WarriorCreateSelected;
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extern bool RogueCreateSelected;
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@ -143,5 +146,8 @@ void DrawPreGameOptions(int image , int ShowClasses);
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void DrawPreGameDifficultySelection(int image, int ShowClasses);
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typedef unsigned char BYTE;
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void DrawPCXString(int x, int y, int w, int h, char *str, BYTE *font, void *pBuff);
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void DrawArtWithMask(int SX, int SY, int SW, int SH, int nFrame, BYTE bMask, void *pBuffer);
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@ -830,22 +830,50 @@ void SDL_RenderDiabloMainPage()
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// scrollrt_draw_cursor_back_buffer(); // Doesn't work?
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char * MENIITEMS[5]= {"Single Player", "Multi Player", "Show Intro", "Play Credits","Exit Diablo"};
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RenderDiabloLogo();
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// print_title_str_large();
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gmenu_print_text((SCREEN_WIDTH / 2) - (SCREEN_WIDTH * 0.2), (SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT * 0.2),
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"Single Player");
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gmenu_print_text((SCREEN_WIDTH / 2) - (SCREEN_WIDTH * 0.2), (SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT * 0.3),
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"Multi Player");
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// gmenu_print_text((SCREEN_WIDTH / 2) - (SCREEN_WIDTH * 0.2), (SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT * 0.3), "Show
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// Replay");
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gmenu_print_text((SCREEN_WIDTH / 2) - (SCREEN_WIDTH * 0.2), (SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT * 0.4),
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"Play Credits");
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gmenu_print_text((SCREEN_WIDTH / 2) - (SCREEN_WIDTH * 0.2), (SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT * 0.5),
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"Exit Diablo");
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int x = 150;
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int y = 200;
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for (int i = 0 ; i < 5 ; i++ ){
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DrawArtWithMask(PentPositionX1-90, PentPositionY1-250, 42, 42, Pentframe, 250, MenuPentegram);
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DrawArtWithMask(PentPositionX2-90, PentPositionY2-250, 42, 42, Pentframe, 250, MenuPentegram);
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DrawPCXString( x, y, gdwFontWidth, gdwFontHeight, MENIITEMS[i], pFont, pPcxFontImage);
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y+= 50;
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}
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// gmenu_print_text((SCREEN_WIDTH / 2) - (SCREEN_WIDTH * 0.2), (SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT * 0.2), "Single Player");
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// DrawPCXString( 150, 165, gdwFontWidth, gdwFontHeight, "Single Player", pFont, pPcxFontImage);
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// gmenu_print_text((SCREEN_WIDTH / 2) - (SCREEN_WIDTH * 0.2), (SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT * 0.3), "Multi Player");
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// DrawPCXString( 150, 215, gdwFontWidth, gdwFontHeight, "Multi Player", pFont, pPcxFontImage);
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// // gmenu_print_text((SCREEN_WIDTH / 2) - (SCREEN_WIDTH * 0.2), (SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT * 0.3), "Show
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// // Replay");
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// gmenu_print_text((SCREEN_WIDTH / 2) - (SCREEN_WIDTH * 0.2), (SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT * 0.4), "Play Credits");
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// gmenu_print_text((SCREEN_WIDTH / 2) - (SCREEN_WIDTH * 0.2), (SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT * 0.5),"Exit Diablo");
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DrawArtWithMask(PentPositionX1-90, PentPositionY1-220, 42, 42, Pentframe, 250, MenuPentegram);
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DrawArtWithMask(PentPositionX2-90, PentPositionY2-220, 42, 42, Pentframe, 250, MenuPentegram);
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ADD_PlrStringXY(0, 600 - 150, 640, "DedicaTed To David Brevik, Erich Schaefer, Max Schaefer,", COL_BLUE);// Red isn't red
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ADD_PlrStringXY(0, 600 - 130, 640, " MaTT Uelman, and The Blizzard North Team ThaT Gave Us A Childhood.", COL_BLUE);
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