Converted workspace, projects, makefile to VC++6
updated Makefile to compile with VC++ 6, link/generate the DLLs with link.exe 6, but link Diablo.exe with link 5.10
This commit is contained in:
parent
fd70d0933b
commit
06d4e8a64e
6 changed files with 77 additions and 35 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -1,3 +1,6 @@
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# Generated by VC++ 6 builds
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/vc60.idb
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# ELF object file.
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*.o
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11
3rdParty/Storm/Source/Storm.dsp
vendored
11
3rdParty/Storm/Source/Storm.dsp
vendored
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@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="Storm" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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@ -22,6 +22,7 @@ CFG=Storm - Win32 Debug
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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@ -42,8 +43,8 @@ RSC=rc.exe
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@ -67,8 +68,8 @@ LINK32=link.exe
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /O1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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38
Diablo.dsp
38
Diablo.dsp
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@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="Diablo" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@ -22,6 +22,7 @@ CFG=Diablo - Win32 Debug
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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@ -42,8 +43,9 @@ RSC=rc.exe
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# SUBTRACT CPP /WX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@ -67,8 +69,8 @@ LINK32=link.exe
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /O1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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@ -78,6 +80,32 @@ LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 DiabloUI/WinDebug/DiabloUI.lib 3rdParty/Storm/Source/WinDebug/Storm.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ELSEIF "$(CFG)" == "Diablo - Win32 Release with PDB"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Diablo__"
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# PROP BASE Intermediate_Dir "Diablo__"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Source/WinRel"
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# PROP Intermediate_Dir "Source/WinRel"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /Zi /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 DiabloUI/WinRel/DiabloUI.lib 3rdParty/Storm/Source/WinRel/Storm.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 DiabloUI/WinRel/DiabloUI.lib 3rdParty/Storm/Source/WinRel/Storm.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib version.lib /nologo /subsystem:windows /debug /machine:I386
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!ENDIF
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# Begin Target
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@ -1,9 +1,9 @@
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Microsoft Developer Studio Workspace File, Format Version 5.00
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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###############################################################################
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Project: "Diablo"=.\Diablo.dsp - Package Owner=<4>
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Project: "Diablo"=".\Diablo.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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###############################################################################
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Project: "DiabloUI"=.\DiabloUI\DiabloUI.dsp - Package Owner=<4>
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Project: "DiabloUI"=".\DiabloUI\DiabloUI.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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###############################################################################
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Project: "Storm"=.\3rdParty\Storm\Source\Storm.dsp - Package Owner=<4>
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Project: "Storm"=".\3rdParty\Storm\Source\Storm.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="DiabloUI" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "DiabloUI - Win32 Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "DiabloUI - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "DiabloUI - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /O1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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38
MakefileVC
38
MakefileVC
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VC_DIR ?= $(HOME)/DevStudio/VC
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VC_BIN_DIR = $(VC_DIR)/bin
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VC_INC_DIR = $(VC_DIR)/include
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VC_LIB_DIR = $(VC_DIR)/lib
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IDE_DIR ?= $(HOME)/DevStudio/SharedIDE
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VC5_DIR ?= $(HOME)/DevTools/VC
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VC6_DIR ?= $(HOME)/VS6/VC98
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VC6_BIN_DIR = $(VC6_DIR)/Bin
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VC6_INC_DIR = $(VC6_DIR)/Include
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VC6_LIB_DIR = $(VC6_DIR)/Lib
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VC5_LIB_DIR = $(VC5_DIR)/lib
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IDE_DIR ?= $(HOME)/VS6/Common/MSDev98
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IDE_BIN_DIR = $(IDE_DIR)/bin
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ifeq ($(OS),Windows_NT)
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CL = $(VC_BIN_DIR)/CL.EXE
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CL = $(VC6_BIN_DIR)/CL.EXE
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RC = $(IDE_BIN_DIR)/RC.EXE
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VC5_LINK = $(VC5_DIR)/bin/link.exe
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else
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CL = wine $(VC_BIN_DIR)/CL.EXE
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CL = wine $(VC6_BIN_DIR)/CL.EXE
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RC = wine $(IDE_BIN_DIR)/RC.EXE
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VC5_LINK = wine $(VC5_DIR)/bin/link.exe
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endif
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all: devilution.exe
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CFLAGS=/nologo /c /GX /W3 /O1 /I $(VC6_INC_DIR) /FD /MT /D "NDEBUG" /D "WIN32" /D "_WINDOWS"
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LINK5FLAGS=/nologo /subsystem:windows /machine:I386 /incremental:no /LIBPATH:$(VC5_LIB_DIR)
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all: Diablo.exe
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DIABLO_SRC=$(sort $(wildcard Source/*.cpp))
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OBJS=$(DIABLO_SRC:.cpp=.obj)
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DIABLOUI_SRC=$(sort $(wildcard DiabloUI/*.cpp))
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DIABLOUI_OBJS=$(DIABLOUI_SRC:.cpp=.obj)
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devilution.exe: $(OBJS) $(PKWARE_OBJS) diablo.res DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib
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$(CL) /nologo /Fe$@ $(OBJS) $(PKWARE_OBJS) diablo.res /link /LIBPATH:$(VC_LIB_DIR) advapi32.lib gdi32.lib shell32.lib user32.lib version.lib DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib
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Diablo.exe: $(OBJS) $(PKWARE_OBJS) diablo.res DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib
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$(VC5_LINK) /OUT:$@ $(LINK5FLAGS) $(OBJS) $(PKWARE_OBJS) diablo.res advapi32.lib gdi32.lib shell32.lib user32.lib version.lib DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib
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DiabloUI/diabloui.lib: $(DIABLOUI_OBJS)
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$(CL) $^ /link /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC_LIB_DIR) /def:"DiabloUI/diabloui.def" /out:DiabloUI/diabloui.dll
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$(CL) $^ /link /LINK50COMPAT /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC6_LIB_DIR) /def:"DiabloUI/diabloui.def" /out:DiabloUI/diabloui.dll
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3rdParty/Storm/Source/storm.lib: $(STORM_OBJS)
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$(CL) $^ /link /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC_LIB_DIR) /def:"3rdParty/Storm/Source/storm.def" /out:3rdParty/Storm/Source/storm.dll
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$(CL) $^ /link /LINK50COMPAT /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC6_LIB_DIR) /def:"3rdParty/Storm/Source/storm.def" /out:3rdParty/Storm/Source/storm.dll
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%.obj: %.cpp
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$(CL) /nologo /c /O1 /W3 /MT /I $(VC_INC_DIR) /Fo$@ $<
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$(CL) $(CFLAGS) /Fo$@ $<
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diablo.res: Diablo.rc
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$(RC) /i $(VC_INC_DIR) /i $(VC_DIR)/mfc/include /l 0x409 /fo $@ $<
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$(RC) /i $(VC6_INC_DIR) /i $(VC6_DIR)/MFC/Include /l 0x409 /fo $@ $<
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clean:
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@$(RM) -v $(OBJS) $(PKWARE_OBJS) $(STORM_OBJS) $(DIABLOUI_OBJS) DiabloUI/diabloui.{exp,lib,dll} 3rdParty/Storm/Source/storm.{exp,lib,dll}
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Reference in a new issue