Use UINT64 instead of unsigned __int64, more in line with uses of DWORD
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0508308eba
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1 changed files with 4 additions and 4 deletions
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@ -776,7 +776,7 @@ void __fastcall CalcPlrItemVals(int p, BOOL Loadgfx)
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int dadd = 0; // added dexterity
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int vadd = 0; // added vitality
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unsigned __int64 spl = 0; // bitarray for all enabled/active spells
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UINT64 spl = 0; // bitarray for all enabled/active spells
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signed int fr = 0; // fire resistance
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signed int lr = 0; // lightning resistance
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@ -935,12 +935,12 @@ void __fastcall CalcPlrItemVals(int p, BOOL Loadgfx)
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plr[p]._pDamageMod = plr[p]._pLevel * plr[p]._pStrength / 100;
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}
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// TODO: switch to normal 64bit assignment
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*(__int64 *)&plr[p]._pISpells = spl;
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// TODO: switch to normal 64bit assignment/remove case
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*(UINT64 *)&plr[p]._pISpells = spl;
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// check if the current RSplType is a valid/allowed spell
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if ( plr[p]._pRSplType == RSPLTYPE_CHARGES
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&& !(spl & ((unsigned __int64)1 << (plr[p]._pRSpell - 1))) )
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&& !(spl & ((UINT64)1 << (plr[p]._pRSpell - 1))) )
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{
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plr[p]._pRSpell = SPL_INVALID;
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plr[p]._pRSplType = RSPLTYPE_INVALID;
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