Unify all defines, enums and structs

This commit is contained in:
Anders Jenbo 2021-01-08 20:53:06 +01:00
commit 0c96e32f19
18 changed files with 123 additions and 225 deletions

View file

@ -66,25 +66,6 @@ void GiveGoldCheat()
}
}
void StoresCheat()
{
#ifndef HELLFIRE
int i;
numpremium = 0;
for (i = 0; i < SMITH_PREMIUM_ITEMS; i++)
premiumitem[i]._itype = ITYPE_NONE;
SpawnPremium(30);
for (i = 0; i < 20; i++)
witchitem[i]._itype = ITYPE_NONE;
SpawnWitch(30);
#endif
}
void TakeGoldCheat()
{
int i;
@ -108,7 +89,9 @@ void MaxSpellsCheat()
{
int i;
for (i = 1; i < MAX_SPELLS; i++) {
int maxSpells = gbIsHellfire ? MAX_SPELLS : 37;
for (i = 1; i < maxSpells; i++) {
if (GetSpellBookLevel(i) != -1) {
plr[myplr]._pMemSpells |= SPELLBIT(i);
plr[myplr]._pSplLvl[i] = 10;