🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808)

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Juliano Leal Goncalves 2021-09-06 07:49:00 -03:00 committed by GitHub
commit 0d3d4c14f6
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13 changed files with 54 additions and 54 deletions

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@ -1503,7 +1503,7 @@ void UpdateDoor(int i)
int dy = Objects[i].position.y;
bool dok = dMonster[dx][dy] == 0;
dok = dok && dItem[dx][dy] == 0;
dok = dok && dDead[dx][dy] == 0;
dok = dok && dCorpse[dx][dy] == 0;
dok = dok && dPlayer[dx][dy] == 0;
Objects[i]._oSelFlag = 2;
Objects[i]._oVar4 = dok ? 1 : 2;
@ -1804,7 +1804,7 @@ void DoorSet(Point position, bool isLeftDoor)
*/
inline bool IsDoorClear(const Point &doorPosition)
{
return dDead[doorPosition.x][doorPosition.y] == 0
return dCorpse[doorPosition.x][doorPosition.y] == 0
&& dMonster[doorPosition.x][doorPosition.y] == 0
&& dItem[doorPosition.x][doorPosition.y] == 0;
}