♻️Clean up variable initialization
This commit is contained in:
parent
f0e5bd819b
commit
0f2ad469ea
29 changed files with 737 additions and 901 deletions
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@ -63,11 +63,10 @@ int trm3y[] = {
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bool TFit_Shrine(int i)
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{
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int xp, yp, found;
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int xp = 0;
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int yp = 0;
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int found = 0;
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xp = 0;
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yp = 0;
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found = 0;
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while (found == 0) {
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if (dTransVal[xp][yp] == themes[i].ttval) {
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if (nTrapTable[dPiece[xp][yp - 1]]
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@ -108,19 +107,16 @@ bool TFit_Shrine(int i)
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bool TFit_Obj5(int t)
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{
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int xp, yp;
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int i, r, rs;
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bool found;
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int xp = 0;
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int yp = 0;
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int r = GenerateRnd(5) + 1;
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int rs = r;
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xp = 0;
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yp = 0;
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r = GenerateRnd(5) + 1;
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rs = r;
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while (r > 0) {
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found = false;
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bool found = false;
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if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
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found = true;
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for (i = 0; found && i < 25; i++) {
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for (int i = 0; found && i < 25; i++) {
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if (nSolidTable[dPiece[xp + trm5x[i]][yp + trm5y[i]]]) {
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found = false;
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}
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@ -208,11 +204,10 @@ bool CheckThemeObj3(int xp, int yp, int t, int f)
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bool TFit_Obj3(int t)
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{
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int xp, yp;
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char objrnd[4] = { 4, 4, 3, 5 };
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for (yp = 1; yp < MAXDUNY - 1; yp++) {
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for (xp = 1; xp < MAXDUNX - 1; xp++) {
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for (int yp = 1; yp < MAXDUNY - 1; yp++) {
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for (int xp = 1; xp < MAXDUNX - 1; xp++) {
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if (CheckThemeObj3(xp, yp, t, objrnd[leveltype - 1])) {
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themex = xp;
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themey = yp;
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@ -226,57 +221,54 @@ bool TFit_Obj3(int t)
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bool CheckThemeReqs(theme_id t)
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{
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bool rv;
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rv = true;
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switch (t) {
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case THEME_SHRINE:
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case THEME_SKELROOM:
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case THEME_LIBRARY:
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if (leveltype == DTYPE_CAVES || leveltype == DTYPE_HELL) {
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rv = false;
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return false;
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}
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break;
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case THEME_BLOODFOUNTAIN:
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if (!bFountainFlag) {
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rv = false;
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return false;
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}
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break;
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case THEME_PURIFYINGFOUNTAIN:
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if (!pFountainFlag) {
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rv = false;
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return false;
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}
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break;
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case THEME_ARMORSTAND:
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if (leveltype == DTYPE_CATHEDRAL) {
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rv = false;
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return false;
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}
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break;
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case THEME_CAULDRON:
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if (leveltype != DTYPE_HELL || !cauldronFlag) {
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rv = false;
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return false;
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}
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break;
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case THEME_MURKYFOUNTAIN:
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if (!mFountainFlag) {
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rv = false;
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return false;
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}
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break;
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case THEME_TEARFOUNTAIN:
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if (!tFountainFlag) {
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rv = false;
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return false;
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}
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break;
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case THEME_WEAPONRACK:
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if (leveltype == DTYPE_CATHEDRAL) {
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rv = false;
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return false;
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}
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break;
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default:
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break;
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}
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return rv;
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return true;
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}
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static bool SpecialThemeFit(int i, theme_id t)
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@ -365,16 +357,14 @@ static bool SpecialThemeFit(int i, theme_id t)
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bool CheckThemeRoom(int tv)
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{
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int i, j, tarea;
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for (i = 0; i < numtrigs; i++) {
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for (int i = 0; i < numtrigs; i++) {
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if (dTransVal[trigs[i].position.x][trigs[i].position.y] == tv)
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return false;
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}
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tarea = 0;
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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int tarea = 0;
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++) {
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if (dTransVal[i][j] != tv)
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continue;
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if ((dFlags[i][j] & BFLAG_POPULATED) != 0)
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@ -387,8 +377,8 @@ bool CheckThemeRoom(int tv)
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if (leveltype == DTYPE_CATHEDRAL && (tarea < 9 || tarea > 100))
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return false;
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++) {
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if (dTransVal[i][j] != tv || nSolidTable[dPiece[i][j]])
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continue;
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if (dTransVal[i - 1][j] != tv && !nSolidTable[dPiece[i - 1][j]])
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@ -467,23 +457,22 @@ void InitThemes()
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*/
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void HoldThemeRooms()
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{
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int i, x, y;
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char v;
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if (currlevel == 16)
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return;
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if (currlevel != 16) {
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if (leveltype == DTYPE_CATHEDRAL) {
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for (i = 0; i < numthemes; i++) {
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v = themes[i].ttval;
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for (y = 0; y < MAXDUNY; y++) {
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for (x = 0; x < MAXDUNX; x++) {
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if (dTransVal[x][y] == v) {
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dFlags[x][y] |= BFLAG_POPULATED;
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}
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}
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if (leveltype != DTYPE_CATHEDRAL) {
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DRLG_HoldThemeRooms();
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return;
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}
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for (int i = 0; i < numthemes; i++) {
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uint8_t v = themes[i].ttval;
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for (int y = 0; y < MAXDUNY; y++) {
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for (int x = 0; x < MAXDUNX; x++) {
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if (dTransVal[x][y] == v) {
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dFlags[x][y] |= BFLAG_POPULATED;
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}
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}
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} else {
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DRLG_HoldThemeRooms();
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}
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}
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}
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@ -496,20 +485,18 @@ void HoldThemeRooms()
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*/
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void PlaceThemeMonsts(int t, int f)
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{
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int xp, yp;
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int scattertypes[138];
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int numscattypes, mtype, i;
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numscattypes = 0;
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for (i = 0; i < nummtypes; i++) {
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int numscattypes = 0;
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for (int i = 0; i < nummtypes; i++) {
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if ((Monsters[i].mPlaceFlags & PLACE_SCATTER) != 0) {
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scattertypes[numscattypes] = i;
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numscattypes++;
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}
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}
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mtype = scattertypes[GenerateRnd(numscattypes)];
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for (yp = 0; yp < MAXDUNY; yp++) {
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for (xp = 0; xp < MAXDUNX; xp++) {
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int mtype = scattertypes[GenerateRnd(numscattypes)];
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for (int yp = 0; yp < MAXDUNY; yp++) {
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for (int xp = 0; xp < MAXDUNX; xp++) {
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if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]] && dItem[xp][yp] == 0 && dObject[xp][yp] == 0) {
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if (GenerateRnd(f) == 0) {
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AddMonster({ xp, yp }, static_cast<Direction>(GenerateRnd(8)), mtype, true);
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@ -526,12 +513,11 @@ void PlaceThemeMonsts(int t, int f)
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*/
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void Theme_Barrel(int t)
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{
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int xp, yp;
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char barrnd[4] = { 2, 6, 4, 8 };
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char monstrnd[4] = { 5, 7, 3, 9 };
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for (yp = 0; yp < MAXDUNY; yp++) {
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for (xp = 0; xp < MAXDUNX; xp++) {
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for (int yp = 0; yp < MAXDUNY; yp++) {
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for (int xp = 0; xp < MAXDUNX; xp++) {
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if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
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if (GenerateRnd(barrnd[leveltype - 1]) == 0) {
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_object_id r = OBJ_BARREL;
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@ -575,13 +561,11 @@ void Theme_Shrine(int t)
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*/
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void Theme_MonstPit(int t)
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{
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int r;
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int ixp, iyp;
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char monstrnd[4] = { 6, 7, 3, 9 };
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uint8_t monstrnd[4] = { 6, 7, 3, 9 };
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r = GenerateRnd(100) + 1;
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ixp = 0;
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iyp = 0;
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int r = GenerateRnd(100) + 1;
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int ixp = 0;
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int iyp = 0;
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while (r > 0) {
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if (dTransVal[ixp][iyp] == themes[t].ttval && !nSolidTable[dPiece[ixp][iyp]]) {
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--r;
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@ -609,56 +593,59 @@ void Theme_MonstPit(int t)
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*/
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void Theme_SkelRoom(int t)
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{
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int xp, yp, i;
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char monstrnd[4] = { 6, 7, 3, 9 };
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TFit_SkelRoom(t);
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xp = themex;
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yp = themey;
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int xp = themex;
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int yp = themey;
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AddObject(OBJ_SKFIRE, xp, yp);
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if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
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i = PreSpawnSkeleton();
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int i = PreSpawnSkeleton();
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SpawnSkeleton(i, { xp - 1, yp - 1 });
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} else {
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AddObject(OBJ_BANNERL, xp - 1, yp - 1);
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}
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i = PreSpawnSkeleton();
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SpawnSkeleton(i, { xp, yp - 1 });
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{
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int i = PreSpawnSkeleton();
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SpawnSkeleton(i, { xp, yp - 1 });
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}
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if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
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i = PreSpawnSkeleton();
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int i = PreSpawnSkeleton();
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SpawnSkeleton(i, { xp + 1, yp - 1 });
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} else {
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AddObject(OBJ_BANNERR, xp + 1, yp - 1);
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}
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if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
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i = PreSpawnSkeleton();
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int i = PreSpawnSkeleton();
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SpawnSkeleton(i, { xp - 1, yp });
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} else {
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AddObject(OBJ_BANNERM, xp - 1, yp);
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}
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if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
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i = PreSpawnSkeleton();
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int i = PreSpawnSkeleton();
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SpawnSkeleton(i, { xp + 1, yp });
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} else {
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AddObject(OBJ_BANNERM, xp + 1, yp);
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}
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if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
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i = PreSpawnSkeleton();
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int i = PreSpawnSkeleton();
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SpawnSkeleton(i, { xp - 1, yp + 1 });
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} else {
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AddObject(OBJ_BANNERR, xp - 1, yp + 1);
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}
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i = PreSpawnSkeleton();
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SpawnSkeleton(i, { xp, yp + 1 });
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{
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int i = PreSpawnSkeleton();
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SpawnSkeleton(i, { xp, yp + 1 });
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}
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if (GenerateRnd(monstrnd[leveltype - 1]) != 0) {
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i = PreSpawnSkeleton();
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int i = PreSpawnSkeleton();
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SpawnSkeleton(i, { xp + 1, yp + 1 });
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} else {
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AddObject(OBJ_BANNERL, xp + 1, yp + 1);
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@ -679,14 +666,12 @@ void Theme_SkelRoom(int t)
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*/
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void Theme_Treasure(int t)
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{
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int xp, yp;
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int i;
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char treasrnd[4] = { 4, 9, 7, 10 };
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char monstrnd[4] = { 6, 8, 3, 7 };
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AdvanceRndSeed();
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for (yp = 0; yp < MAXDUNY; yp++) {
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for (xp = 0; xp < MAXDUNX; xp++) {
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for (int yp = 0; yp < MAXDUNY; yp++) {
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for (int xp = 0; xp < MAXDUNX; xp++) {
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if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
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int rv = GenerateRnd(treasrnd[leveltype - 1]);
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// BUGFIX: the `2*` in `2*GenerateRnd(treasrnd...) == 0` has no effect, should probably be `GenerateRnd(2*treasrnd...) == 0`
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@ -699,7 +684,7 @@ void Theme_Treasure(int t)
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ItemNoFlippy();
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}
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if (rv == 0 || rv >= treasrnd[leveltype - 1] - 2) {
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i = ItemNoFlippy();
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int i = ItemNoFlippy();
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if (rv >= treasrnd[leveltype - 1] - 2 && leveltype != DTYPE_CATHEDRAL) {
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items[i]._ivalue /= 2;
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}
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@ -717,7 +702,6 @@ void Theme_Treasure(int t)
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*/
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void Theme_Library(int t)
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{
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int xp, yp, oi;
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char librnd[4] = { 1, 2, 2, 5 };
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char monstrnd[4] = { 5, 7, 3, 9 };
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@ -733,12 +717,12 @@ void Theme_Library(int t)
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AddObject(OBJ_BOOKCANDLE, themex, themey + 1);
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}
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for (yp = 1; yp < MAXDUNY - 1; yp++) {
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for (xp = 1; xp < MAXDUNX - 1; xp++) {
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for (int yp = 1; yp < MAXDUNY - 1; yp++) {
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for (int xp = 1; xp < MAXDUNX - 1; xp++) {
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if (CheckThemeObj3(xp, yp, t, -1) && dMonster[xp][yp] == 0 && GenerateRnd(librnd[leveltype - 1]) == 0) {
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AddObject(OBJ_BOOKSTAND, xp, yp);
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if (GenerateRnd(2 * librnd[leveltype - 1]) != 0 && dObject[xp][yp] != 0) { /// BUGFIX: check dObject[xp][yp] was populated by AddObject (fixed)
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oi = dObject[xp][yp] - 1;
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int oi = dObject[xp][yp] - 1;
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object[oi]._oSelFlag = 0;
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object[oi]._oAnimFrame += 2;
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}
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@ -763,12 +747,11 @@ void Theme_Library(int t)
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*/
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void Theme_Torture(int t)
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{
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int xp, yp;
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char tortrnd[4] = { 6, 8, 3, 8 };
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char monstrnd[4] = { 6, 8, 3, 9 };
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for (yp = 1; yp < MAXDUNY - 1; yp++) {
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for (xp = 1; xp < MAXDUNX - 1; xp++) {
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for (int yp = 1; yp < MAXDUNY - 1; yp++) {
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for (int xp = 1; xp < MAXDUNX - 1; xp++) {
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if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
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if (CheckThemeObj3(xp, yp, t, -1)) {
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if (GenerateRnd(tortrnd[leveltype - 1]) == 0) {
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@ -801,12 +784,11 @@ void Theme_BloodFountain(int t)
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*/
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void Theme_Decap(int t)
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{
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int xp, yp;
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char decaprnd[4] = { 6, 8, 3, 8 };
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char monstrnd[4] = { 6, 8, 3, 9 };
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for (yp = 1; yp < MAXDUNY - 1; yp++) {
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for (xp = 1; xp < MAXDUNX - 1; xp++) {
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for (int yp = 1; yp < MAXDUNY - 1; yp++) {
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for (int xp = 1; xp < MAXDUNX - 1; xp++) {
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if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
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if (CheckThemeObj3(xp, yp, t, -1)) {
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if (GenerateRnd(decaprnd[leveltype - 1]) == 0) {
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@ -840,7 +822,6 @@ void Theme_PurifyingFountain(int t)
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*/
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void Theme_ArmorStand(int t)
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{
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int xp, yp;
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char armorrnd[4] = { 6, 8, 3, 8 };
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char monstrnd[4] = { 6, 7, 3, 9 };
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@ -848,8 +829,8 @@ void Theme_ArmorStand(int t)
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TFit_Obj3(t);
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AddObject(OBJ_ARMORSTAND, themex, themey);
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}
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for (yp = 0; yp < MAXDUNY; yp++) {
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for (xp = 0; xp < MAXDUNX; xp++) {
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for (int yp = 0; yp < MAXDUNY; yp++) {
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for (int xp = 0; xp < MAXDUNX; xp++) {
|
||||
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
|
||||
if (CheckThemeObj3(xp, yp, t, -1)) {
|
||||
if (GenerateRnd(armorrnd[leveltype - 1]) == 0) {
|
||||
|
|
@ -870,12 +851,10 @@ void Theme_ArmorStand(int t)
|
|||
*/
|
||||
void Theme_GoatShrine(int t)
|
||||
{
|
||||
int xx, yy;
|
||||
|
||||
TFit_GoatShrine(t);
|
||||
AddObject(OBJ_GOATSHRINE, themex, themey);
|
||||
for (yy = themey - 1; yy <= themey + 1; yy++) {
|
||||
for (xx = themex - 1; xx <= themex + 1; xx++) {
|
||||
for (int yy = themey - 1; yy <= themey + 1; yy++) {
|
||||
for (int xx = themex - 1; xx <= themex + 1; xx++) {
|
||||
if (dTransVal[xx][yy] == themes[t].ttval && !nSolidTable[dPiece[xx][yy]] && (xx != themex || yy != themey)) {
|
||||
AddMonster({ xx, yy }, DIR_SW, themeVar1, true);
|
||||
}
|
||||
|
|
@ -932,12 +911,11 @@ void Theme_TearFountain(int t)
|
|||
*/
|
||||
void Theme_BrnCross(int t)
|
||||
{
|
||||
int xp, yp;
|
||||
char monstrnd[4] = { 6, 8, 3, 9 };
|
||||
char bcrossrnd[4] = { 5, 7, 3, 8 };
|
||||
|
||||
for (yp = 0; yp < MAXDUNY; yp++) {
|
||||
for (xp = 0; xp < MAXDUNX; xp++) {
|
||||
for (int yp = 0; yp < MAXDUNY; yp++) {
|
||||
for (int xp = 0; xp < MAXDUNX; xp++) {
|
||||
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
|
||||
if (CheckThemeObj3(xp, yp, t, -1)) {
|
||||
if (GenerateRnd(bcrossrnd[leveltype - 1]) == 0) {
|
||||
|
|
@ -958,7 +936,6 @@ void Theme_BrnCross(int t)
|
|||
*/
|
||||
void Theme_WeaponRack(int t)
|
||||
{
|
||||
int xp, yp;
|
||||
char weaponrnd[4] = { 6, 8, 5, 8 };
|
||||
char monstrnd[4] = { 6, 7, 3, 9 };
|
||||
|
||||
|
|
@ -966,8 +943,8 @@ void Theme_WeaponRack(int t)
|
|||
TFit_Obj3(t);
|
||||
AddObject(OBJ_WEAPONRACK, themex, themey);
|
||||
}
|
||||
for (yp = 0; yp < MAXDUNY; yp++) {
|
||||
for (xp = 0; xp < MAXDUNX; xp++) {
|
||||
for (int yp = 0; yp < MAXDUNY; yp++) {
|
||||
for (int xp = 0; xp < MAXDUNX; xp++) {
|
||||
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
|
||||
if (CheckThemeObj3(xp, yp, t, -1)) {
|
||||
if (GenerateRnd(weaponrnd[leveltype - 1]) == 0) {
|
||||
|
|
@ -986,10 +963,8 @@ void Theme_WeaponRack(int t)
|
|||
*/
|
||||
void UpdateL4Trans()
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (j = 0; j < MAXDUNY; j++) {
|
||||
for (i = 0; i < MAXDUNX; i++) {
|
||||
for (int j = 0; j < MAXDUNY; j++) {
|
||||
for (int i = 0; i < MAXDUNX; i++) { // NOLINT(modernize-loop-convert)
|
||||
if (dTransVal[i][j] != 0) {
|
||||
dTransVal[i][j] = 1;
|
||||
}
|
||||
|
|
@ -1002,13 +977,11 @@ void UpdateL4Trans()
|
|||
*/
|
||||
void CreateThemeRooms()
|
||||
{
|
||||
int i;
|
||||
|
||||
if (currlevel == 16) {
|
||||
return;
|
||||
}
|
||||
InitObjFlag = true;
|
||||
for (i = 0; i < numthemes; i++) {
|
||||
for (int i = 0; i < numthemes; i++) {
|
||||
themex = 0;
|
||||
themey = 0;
|
||||
switch (themes[i].ttype) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue