Decompose a few numbers

This commit is contained in:
Anders Jenbo 2020-04-06 02:41:09 +02:00
commit 10febf7e15
3 changed files with 3 additions and 3 deletions

View file

@ -35,7 +35,7 @@ static BOOL CaptureHdr(HANDLE hFile, short width, short height)
static BOOL CapturePal(HANDLE hFile, PALETTEENTRY *palette)
{
DWORD NumberOfBytesWritten;
BYTE pcx_palette[769];
BYTE pcx_palette[1 + 256 * 3];
int i;
pcx_palette[0] = 12;

View file

@ -190,7 +190,7 @@ TSnd *sound_file_load(char *path)
pSnd = (TSnd *)DiabloAllocPtr(sizeof(TSnd));
memset(pSnd, 0, sizeof(TSnd));
pSnd->sound_path = path;
pSnd->start_tc = GetTickCount() - 81;
pSnd->start_tc = GetTickCount() - 80 - 1;
wave_file = LoadWaveFile(file, &pSnd->fmt, &pSnd->chunk);
if (!wave_file)

View file

@ -59,7 +59,7 @@ void InitTownTriggers()
numtrigs = 4;
} else {
#endif
for (i = 0; i < 3; i++) {
for (i = 0; i < MAX_PLRS - 1; i++) {
townwarps[i] = FALSE;
}
#ifndef SPAWN