Fix garbage structs, data in setmaps (#189)
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12 changed files with 482 additions and 543 deletions
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@ -9,7 +9,7 @@ int progress_id; // idb
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int interfac_inf = 0x7F800000; // weak
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unsigned char progress_bar_colours[3] = { 138u, 43u, 254u };
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POINT32 progress_bar_screen_pos[3] = { { 53, 37 }, { 53, 421 }, { 53, 37 } };
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int progress_bar_screen_pos[3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } };
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struct interfac_cpp_init
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{
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@ -56,8 +56,8 @@ void __cdecl DrawCutscene()
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{
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do
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DrawProgress(
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progress_bar_screen_pos[progress_id].x + v0++ + 64,
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progress_bar_screen_pos[progress_id].y + 160,
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progress_bar_screen_pos[progress_id][0] + v0++ + 64,
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progress_bar_screen_pos[progress_id][1] + 160,
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progress_id);
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while ( v0 < sgdwProgress );
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}
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