🎨 Replace TRUE/FALSE with true/false

fix


Fix


fix
This commit is contained in:
Anders Jenbo 2021-04-09 11:24:19 +02:00
commit 20186e0370
53 changed files with 3512 additions and 3512 deletions

View file

@ -1067,7 +1067,7 @@ bool effect_is_playing(int nSFX)
if (sfx->bFlags & sfx_STREAM)
return sfx == sgpStreamSFX;
return FALSE;
return false;
}
void stream_stop()
@ -1173,18 +1173,18 @@ bool calc_snd_position(int x, int y, int *plVolume, int *plPan)
*plPan = pan;
if (abs(pan) > 6400)
return FALSE;
return false;
volume = abs(x) > abs(y) ? abs(x) : abs(y);
volume *= 64;
*plVolume = volume;
if (volume >= 6400)
return FALSE;
return false;
*plVolume = -volume;
return TRUE;
return true;
}
static void PlaySFX_priv(TSFX *pSFX, bool loc, int x, int y)
@ -1284,7 +1284,7 @@ void PlaySFX(_sfx_id psfx, bool randomizeByCategory)
psfx = RndSFX(psfx);
}
PlaySFX_priv(&sgSFX[psfx], FALSE, 0, 0);
PlaySFX_priv(&sgSFX[psfx], false, 0, 0);
}
void PlaySfxLoc(_sfx_id psfx, int x, int y)
@ -1299,7 +1299,7 @@ void PlaySfxLoc(_sfx_id psfx, int x, int y)
pSnd->start_tc = 0;
}
PlaySFX_priv(&sgSFX[psfx], TRUE, x, y);
PlaySFX_priv(&sgSFX[psfx], true, x, y);
}
void sound_stop()