🎨 Replace TRUE/FALSE with true/false

fix


Fix


fix
This commit is contained in:
Anders Jenbo 2021-04-09 11:24:19 +02:00
commit 20186e0370
53 changed files with 3512 additions and 3512 deletions

View file

@ -90,14 +90,14 @@ bool TFit_Shrine(int i)
xp = 0;
yp++;
if (yp == MAXDUNY)
return FALSE;
return false;
}
}
}
themex = xp;
themey = yp;
themeVar1 = found;
return TRUE;
return true;
}
bool TFit_Obj5(int t)
@ -111,15 +111,15 @@ bool TFit_Obj5(int t)
r = random_(0, 5) + 1;
rs = r;
while (r > 0) {
found = FALSE;
found = false;
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
found = TRUE;
found = true;
for (i = 0; found && i < 25; i++) {
if (nSolidTable[dPiece[xp + trm5x[i]][yp + trm5y[i]]]) {
found = FALSE;
found = false;
}
if (dTransVal[xp + trm5x[i]][yp + trm5y[i]] != themes[t].ttval) {
found = FALSE;
found = false;
}
}
}
@ -131,7 +131,7 @@ bool TFit_Obj5(int t)
yp++;
if (yp == MAXDUNY) {
if (r == rs) {
return FALSE;
return false;
}
yp = 0;
}
@ -145,7 +145,7 @@ bool TFit_Obj5(int t)
themex = xp;
themey = yp;
return TRUE;
return true;
}
bool TFit_SkelRoom(int t)
@ -153,7 +153,7 @@ bool TFit_SkelRoom(int t)
int i;
if (leveltype != DTYPE_CATHEDRAL && leveltype != DTYPE_CATACOMBS) {
return FALSE;
return false;
}
for (i = 0; i < nummtypes; i++) {
@ -163,7 +163,7 @@ bool TFit_SkelRoom(int t)
}
}
return FALSE;
return false;
}
bool TFit_GoatShrine(int t)
@ -177,7 +177,7 @@ bool TFit_GoatShrine(int t)
}
}
return FALSE;
return false;
}
bool CheckThemeObj3(int xp, int yp, int t, int f)
@ -186,18 +186,18 @@ bool CheckThemeObj3(int xp, int yp, int t, int f)
for (i = 0; i < 9; i++) {
if (xp + trm3x[i] < 0 || yp + trm3y[i] < 0)
return FALSE;
return false;
if (nSolidTable[dPiece[xp + trm3x[i]][yp + trm3y[i]]])
return FALSE;
return false;
if (dTransVal[xp + trm3x[i]][yp + trm3y[i]] != themes[t].ttval)
return FALSE;
return false;
if (dObject[xp + trm3x[i]][yp + trm3y[i]])
return FALSE;
return false;
if (f != -1 && random_(0, f) == 0)
return FALSE;
return false;
}
return TRUE;
return true;
}
bool TFit_Obj3(int t)
@ -210,60 +210,60 @@ bool TFit_Obj3(int t)
if (CheckThemeObj3(xp, yp, t, objrnd[leveltype - 1])) {
themex = xp;
themey = yp;
return TRUE;
return true;
}
}
}
return FALSE;
return false;
}
bool CheckThemeReqs(theme_id t)
{
bool rv;
rv = TRUE;
rv = true;
switch (t) {
case THEME_SHRINE:
case THEME_SKELROOM:
case THEME_LIBRARY:
if (leveltype == DTYPE_CAVES || leveltype == DTYPE_HELL) {
rv = FALSE;
rv = false;
}
break;
case THEME_BLOODFOUNTAIN:
if (!bFountainFlag) {
rv = FALSE;
rv = false;
}
break;
case THEME_PURIFYINGFOUNTAIN:
if (!pFountainFlag) {
rv = FALSE;
rv = false;
}
break;
case THEME_ARMORSTAND:
if (leveltype == DTYPE_CATHEDRAL) {
rv = FALSE;
rv = false;
}
break;
case THEME_CAULDRON:
if (leveltype != DTYPE_HELL || !cauldronFlag) {
rv = FALSE;
rv = false;
}
break;
case THEME_MURKYFOUNTAIN:
if (!mFountainFlag) {
rv = FALSE;
rv = false;
}
break;
case THEME_TEARFOUNTAIN:
if (!tFountainFlag) {
rv = FALSE;
rv = false;
}
break;
case THEME_WEAPONRACK:
if (leveltype == DTYPE_CATHEDRAL) {
rv = FALSE;
rv = false;
}
break;
}
@ -293,7 +293,7 @@ static bool SpecialThemeFit(int i, theme_id t)
rv = TFit_Obj5(i);
}
if (rv) {
bFountainFlag = FALSE;
bFountainFlag = false;
}
break;
case THEME_PURIFYINGFOUNTAIN:
@ -301,7 +301,7 @@ static bool SpecialThemeFit(int i, theme_id t)
rv = TFit_Obj5(i);
}
if (rv) {
pFountainFlag = FALSE;
pFountainFlag = false;
}
break;
case THEME_MURKYFOUNTAIN:
@ -309,7 +309,7 @@ static bool SpecialThemeFit(int i, theme_id t)
rv = TFit_Obj5(i);
}
if (rv) {
mFountainFlag = FALSE;
mFountainFlag = false;
}
break;
case THEME_TEARFOUNTAIN:
@ -317,7 +317,7 @@ static bool SpecialThemeFit(int i, theme_id t)
rv = TFit_Obj5(i);
}
if (rv) {
tFountainFlag = FALSE;
tFountainFlag = false;
}
break;
case THEME_CAULDRON:
@ -325,7 +325,7 @@ static bool SpecialThemeFit(int i, theme_id t)
rv = TFit_Obj5(i);
}
if (rv) {
cauldronFlag = FALSE;
cauldronFlag = false;
}
break;
case THEME_GOATSHRINE:
@ -345,7 +345,7 @@ static bool SpecialThemeFit(int i, theme_id t)
case THEME_TREASURE:
rv = treasureFlag;
if (rv) {
treasureFlag = FALSE;
treasureFlag = false;
}
break;
}
@ -359,7 +359,7 @@ bool CheckThemeRoom(int tv)
for (i = 0; i < numtrigs; i++) {
if (dTransVal[trigs[i]._tx][trigs[i]._ty] == tv)
return FALSE;
return false;
}
tarea = 0;
@ -368,31 +368,31 @@ bool CheckThemeRoom(int tv)
if (dTransVal[i][j] != tv)
continue;
if (dFlags[i][j] & BFLAG_POPULATED)
return FALSE;
return false;
tarea++;
}
}
if (leveltype == DTYPE_CATHEDRAL && (tarea < 9 || tarea > 100))
return FALSE;
return false;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dTransVal[i][j] != tv || nSolidTable[dPiece[i][j]])
continue;
if (dTransVal[i - 1][j] != tv && !nSolidTable[dPiece[i - 1][j]])
return FALSE;
return false;
if (dTransVal[i + 1][j] != tv && !nSolidTable[dPiece[i + 1][j]])
return FALSE;
return false;
if (dTransVal[i][j - 1] != tv && !nSolidTable[dPiece[i][j - 1]])
return FALSE;
return false;
if (dTransVal[i][j + 1] != tv && !nSolidTable[dPiece[i][j + 1]])
return FALSE;
return false;
}
}
return TRUE;
return true;
}
void InitThemes()
@ -401,22 +401,22 @@ void InitThemes()
zharlib = -1;
numthemes = 0;
armorFlag = TRUE;
bFountainFlag = TRUE;
cauldronFlag = TRUE;
mFountainFlag = TRUE;
pFountainFlag = TRUE;
tFountainFlag = TRUE;
treasureFlag = TRUE;
bCrossFlag = FALSE;
weaponFlag = TRUE;
armorFlag = true;
bFountainFlag = true;
cauldronFlag = true;
mFountainFlag = true;
pFountainFlag = true;
tFountainFlag = true;
treasureFlag = true;
bCrossFlag = false;
weaponFlag = true;
if (currlevel == 16)
return;
if (leveltype == DTYPE_CATHEDRAL) {
for (i = 0; i < sizeof(ThemeGoodIn) / sizeof(ThemeGoodIn[0]); i++)
ThemeGoodIn[i] = FALSE;
ThemeGoodIn[i] = false;
for (i = 0; i < 256 && numthemes < MAXTHEMES; i++) {
if (CheckThemeRoom(i)) {
@ -507,7 +507,7 @@ void PlaceThemeMonsts(int t, int f)
for (xp = 0; xp < MAXDUNX; xp++) {
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]] && dItem[xp][yp] == 0 && dObject[xp][yp] == 0) {
if (random_(0, f) == 0) {
AddMonster(xp, yp, random_(0, 8), mtype, TRUE);
AddMonster(xp, yp, random_(0, 8), mtype, true);
}
}
}
@ -592,7 +592,7 @@ void Theme_MonstPit(int t)
}
}
}
CreateRndItem(ixp, iyp, TRUE, FALSE, TRUE);
CreateRndItem(ixp, iyp, true, false, true);
ItemNoFlippy();
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
}
@ -686,11 +686,11 @@ void Theme_Treasure(int t)
int rv = random_(0, treasrnd[leveltype - 1]);
// BUGFIX: the `2*` in `2*random_(0, treasrnd...) == 0` has no effect, should probably be `random_(0, 2*treasrnd...) == 0`
if ((2 * random_(0, treasrnd[leveltype - 1])) == 0) {
CreateTypeItem(xp, yp, FALSE, ITYPE_GOLD, IMISC_NONE, FALSE, TRUE);
CreateTypeItem(xp, yp, false, ITYPE_GOLD, IMISC_NONE, false, true);
ItemNoFlippy();
}
if (rv == 0) {
CreateRndItem(xp, yp, FALSE, FALSE, TRUE);
CreateRndItem(xp, yp, false, false, true);
ItemNoFlippy();
}
if (rv == 0 || rv >= treasrnd[leveltype - 1] - 2) {
@ -855,7 +855,7 @@ void Theme_ArmorStand(int t)
}
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
armorFlag = FALSE;
armorFlag = false;
}
/**
@ -872,7 +872,7 @@ void Theme_GoatShrine(int t)
for (yy = themey - 1; yy <= themey + 1; yy++) {
for (xx = themex - 1; xx <= themex + 1; xx++) {
if (dTransVal[xx][yy] == themes[t].ttval && !nSolidTable[dPiece[xx][yy]] && (xx != themex || yy != themey)) {
AddMonster(xx, yy, DIR_SW, themeVar1, TRUE);
AddMonster(xx, yy, DIR_SW, themeVar1, true);
}
}
}
@ -943,7 +943,7 @@ void Theme_BrnCross(int t)
}
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
bCrossFlag = TRUE;
bCrossFlag = true;
}
/**
@ -973,7 +973,7 @@ void Theme_WeaponRack(int t)
}
}
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
weaponFlag = FALSE;
weaponFlag = false;
}
/**
@ -1002,7 +1002,7 @@ void CreateThemeRooms()
if (currlevel == 16) {
return;
}
InitObjFlag = TRUE;
InitObjFlag = true;
for (i = 0; i < numthemes; i++) {
themex = 0;
themey = 0;
@ -1060,7 +1060,7 @@ void CreateThemeRooms()
break;
}
}
InitObjFlag = FALSE;
InitObjFlag = false;
if (leveltype == DTYPE_HELL && themeCount > 0) {
UpdateL4Trans();
}