🚚 Move local symbols in to anon namespace
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903d4bd2e1
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20262e4569
7 changed files with 1620 additions and 1630 deletions
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@ -14,17 +14,53 @@
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namespace devilution {
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std::optional<CelSprite> pSquareCel;
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#ifdef _DEBUG
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#define DebugSeeds 4096
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int seed_index;
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int level_seeds[NUMLEVELS + 1];
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int seed_table[DebugSeeds];
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namespace {
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std::optional<CelSprite> pSquareCel;
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char dMonsDbg[NUMLEVELS][MAXDUNX][MAXDUNY];
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char dFlagDbg[NUMLEVELS][MAXDUNX][MAXDUNY];
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int DebugPlayerId;
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int DebugQuestId;
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int DebugMonsterId;
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void SetSpellLevelCheat(spell_id spl, int spllvl)
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{
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auto &myPlayer = Players[MyPlayerId];
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myPlayer._pMemSpells |= GetSpellBitmask(spl);
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myPlayer._pSplLvl[spl] = spllvl;
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}
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void PrintDebugMonster(int m)
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{
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char dstr[128];
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sprintf(dstr, "Monster %i = %s", m, _(Monsters[m].mName));
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, "X = %i, Y = %i", Monsters[m].position.tile.x, Monsters[m].position.tile.y);
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, "Enemy = %i, HP = %i", Monsters[m]._menemy, Monsters[m]._mhitpoints);
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, "Mode = %i, Var1 = %i", Monsters[m]._mmode, Monsters[m]._mVar1);
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NetSendCmdString(1 << MyPlayerId, dstr);
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bool bActive = false;
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for (int i = 0; i < ActiveMonsterCount; i++) {
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if (ActiveMonsters[i] == m)
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bActive = true;
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}
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sprintf(dstr, "Active List = %i, Squelch = %i", bActive ? 1 : 0, Monsters[m]._msquelch);
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NetSendCmdString(1 << MyPlayerId, dstr);
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}
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}
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void LoadDebugGFX()
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{
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if (visiondebug)
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@ -99,14 +135,6 @@ void MaxSpellsCheat()
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}
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}
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void SetSpellLevelCheat(spell_id spl, int spllvl)
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{
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auto &myPlayer = Players[MyPlayerId];
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myPlayer._pMemSpells |= GetSpellBitmask(spl);
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myPlayer._pSplLvl[spl] = spllvl;
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}
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void SetAllSpellsCheat()
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{
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SetSpellLevelCheat(SPL_FIREBOLT, 8);
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@ -133,8 +161,6 @@ void SetAllSpellsCheat()
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SetSpellLevelCheat(SPL_BONESPIRIT, 1);
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}
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int DebugPlayerId;
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void PrintDebugPlayer(bool bNextPlayer)
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{
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char dstr[128];
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@ -162,8 +188,6 @@ void PrintDebugPlayer(bool bNextPlayer)
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}
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}
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int DebugQuestId;
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void PrintDebugQuest()
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{
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char dstr[128];
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@ -176,32 +200,6 @@ void PrintDebugQuest()
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DebugQuestId = 0;
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}
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void PrintDebugMonster(int m)
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{
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char dstr[128];
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sprintf(dstr, "Monster %i = %s", m, _(Monsters[m].mName));
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, "X = %i, Y = %i", Monsters[m].position.tile.x, Monsters[m].position.tile.y);
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, "Enemy = %i, HP = %i", Monsters[m]._menemy, Monsters[m]._mhitpoints);
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, "Mode = %i, Var1 = %i", Monsters[m]._mmode, Monsters[m]._mVar1);
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NetSendCmdString(1 << MyPlayerId, dstr);
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bool bActive = false;
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for (int i = 0; i < ActiveMonsterCount; i++) {
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if (ActiveMonsters[i] == m)
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bActive = true;
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}
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sprintf(dstr, "Active List = %i, Squelch = %i", bActive ? 1 : 0, Monsters[m]._msquelch);
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NetSendCmdString(1 << MyPlayerId, dstr);
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}
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int DebugMonsterId;
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void GetDebugMonster()
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{
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int mi1 = pcursmonst;
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