♻️ Convert 'MonsterClass' enum to enum class
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6226f41849
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21b481bb46
6 changed files with 153 additions and 153 deletions
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@ -1465,9 +1465,9 @@ void MonsterAttackPlayer(int i, int pnum, int hit, int minDam, int maxDam)
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hper = 1000;
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#endif
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int ac = player.GetArmor();
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if ((player.pDamAcFlags & ISPLHF_ACDEMON) != 0 && monster.MData->mMonstClass == MC_DEMON)
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if ((player.pDamAcFlags & ISPLHF_ACDEMON) != 0 && monster.MData->mMonstClass == MonsterClass::MC_DEMON)
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ac += 40;
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if ((player.pDamAcFlags & ISPLHF_ACUNDEAD) != 0 && monster.MData->mMonstClass == MC_UNDEAD)
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if ((player.pDamAcFlags & ISPLHF_ACUNDEAD) != 0 && monster.MData->mMonstClass == MonsterClass::MC_UNDEAD)
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ac += 20;
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hit += 2 * (monster.mLevel - player._pLevel)
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+ 30
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@ -3481,11 +3481,11 @@ void BoneDemonAi(int i)
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const char *GetMonsterTypeText(const MonsterData &monsterData)
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{
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switch (monsterData.mMonstClass) {
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case MC_ANIMAL:
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case MonsterClass::MC_ANIMAL:
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return _("Animal");
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case MC_DEMON:
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case MonsterClass::MC_DEMON:
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return _("Demon");
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case MC_UNDEAD:
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case MonsterClass::MC_UNDEAD:
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return _("Undead");
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}
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