Remove "AnimWidth2" expect for missiles (#1680)
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fbd0f22674
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18 changed files with 35 additions and 35 deletions
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@ -30,7 +30,6 @@ void InitDead()
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dead[nd]._deadData[d] = Monsters[i].Anims[MA_DEATH].Data[d];
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dead[nd]._deadFrame = Monsters[i].Anims[MA_DEATH].Frames;
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dead[nd]._deadWidth = Monsters[i].width;
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dead[nd]._deadWidth2 = Monsters[i].width2;
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dead[nd]._deadtrans = 0;
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nd++;
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@ -43,7 +42,6 @@ void InitDead()
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d = misfiledata[MFILE_BLODBUR].mAnimData[0];
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dead[nd]._deadFrame = 8;
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dead[nd]._deadWidth = 128;
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dead[nd]._deadWidth2 = 32;
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dead[nd]._deadtrans = 0;
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nd++;
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@ -52,7 +50,6 @@ void InitDead()
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dead[nd]._deadFrame = 12;
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dead[nd]._deadWidth = 128;
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dead[nd]._deadWidth2 = 32;
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dead[nd]._deadtrans = 0;
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nd++;
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@ -65,7 +62,6 @@ void InitDead()
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dead[nd]._deadData[d] = monster[mi].MType->Anims[MA_DEATH].Data[d];
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dead[nd]._deadFrame = monster[mi].MType->Anims[MA_DEATH].Frames;
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dead[nd]._deadWidth = monster[mi].MType->width;
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dead[nd]._deadWidth2 = monster[mi].MType->width2;
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dead[nd]._deadtrans = monster[mi]._uniqtrans + 4;
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nd++;
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