🎨 Rename 'plr_class' enum to 'HeroClass'
Members were renamed as well for readability.
This commit is contained in:
parent
7d95bfed39
commit
28ad9d43c5
21 changed files with 539 additions and 539 deletions
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@ -1075,17 +1075,17 @@ void InitObjects()
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AddL2Objs(0, 0, MAXDUNX, MAXDUNY);
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AddL2Torches();
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if (QuestStatus(Q_BLIND)) {
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if (plr[myplr]._pClass == plr_class::PC_WARRIOR) {
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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sp_id = TEXT_BLINDING;
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} else if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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sp_id = TEXT_RBLINDING;
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} else if (plr[myplr]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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sp_id = TEXT_MBLINDING;
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} else if (plr[myplr]._pClass == plr_class::PC_MONK) {
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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sp_id = TEXT_HBLINDING;
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} else if (plr[myplr]._pClass == plr_class::PC_BARD) {
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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sp_id = TEXT_BBLINDING;
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} else if (plr[myplr]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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sp_id = TEXT_BLINDING;
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}
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quests[Q_BLIND]._qmsg = sp_id;
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@ -1095,17 +1095,17 @@ void InitObjects()
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mem_free_dbg(mem);
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}
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if (QuestStatus(Q_BLOOD)) {
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if (plr[myplr]._pClass == plr_class::PC_WARRIOR) {
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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sp_id = TEXT_BLOODY;
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} else if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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sp_id = TEXT_RBLOODY;
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} else if (plr[myplr]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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sp_id = TEXT_MBLOODY;
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} else if (plr[myplr]._pClass == plr_class::PC_MONK) {
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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sp_id = TEXT_HBLOODY;
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} else if (plr[myplr]._pClass == plr_class::PC_BARD) {
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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sp_id = TEXT_BBLOODY;
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} else if (plr[myplr]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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sp_id = TEXT_BLOODY;
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}
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quests[Q_BLOOD]._qmsg = sp_id;
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@ -1120,17 +1120,17 @@ void InitObjects()
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}
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if (leveltype == DTYPE_HELL) {
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if (QuestStatus(Q_WARLORD)) {
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if (plr[myplr]._pClass == plr_class::PC_WARRIOR) {
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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sp_id = TEXT_BLOODWAR;
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} else if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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sp_id = TEXT_RBLOODWAR;
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} else if (plr[myplr]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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sp_id = TEXT_MBLOODWAR;
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} else if (plr[myplr]._pClass == plr_class::PC_MONK) {
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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sp_id = TEXT_HBLOODWAR;
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} else if (plr[myplr]._pClass == plr_class::PC_BARD) {
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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sp_id = TEXT_BBLOODWAR;
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} else if (plr[myplr]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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sp_id = TEXT_BLOODWAR;
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}
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quests[Q_WARLORD]._qmsg = sp_id;
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@ -1653,47 +1653,47 @@ void objects_44DA68(int i, int a2)
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object[i]._oVar8 = a2;
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switch (a2) {
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case 6:
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if (plr[myplr]._pClass == plr_class::PC_WARRIOR) {
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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object[i]._oVar2 = TEXT_BOOKA;
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} else if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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object[i]._oVar2 = TEXT_RBOOKA;
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} else if (plr[myplr]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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object[i]._oVar2 = TEXT_MBOOKA;
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} else if (plr[myplr]._pClass == plr_class::PC_MONK) {
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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object[i]._oVar2 = TEXT_OBOOKA;
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} else if (plr[myplr]._pClass == plr_class::PC_BARD) {
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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object[i]._oVar2 = TEXT_BBOOKA;
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} else if (plr[myplr]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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object[i]._oVar2 = TEXT_BOOKA;
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}
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break;
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case 7:
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if (plr[myplr]._pClass == plr_class::PC_WARRIOR) {
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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object[i]._oVar2 = TEXT_BOOKB;
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} else if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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object[i]._oVar2 = TEXT_RBOOKB;
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} else if (plr[myplr]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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object[i]._oVar2 = TEXT_MBOOKB;
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} else if (plr[myplr]._pClass == plr_class::PC_MONK) {
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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object[i]._oVar2 = TEXT_OBOOKB;
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} else if (plr[myplr]._pClass == plr_class::PC_BARD) {
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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object[i]._oVar2 = TEXT_BBOOKB;
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} else if (plr[myplr]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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object[i]._oVar2 = TEXT_BOOKB;
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}
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break;
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case 8:
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if (plr[myplr]._pClass == plr_class::PC_WARRIOR) {
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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object[i]._oVar2 = TEXT_BOOKC;
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} else if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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object[i]._oVar2 = TEXT_RBOOKC;
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} else if (plr[myplr]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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object[i]._oVar2 = TEXT_MBOOKC;
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} else if (plr[myplr]._pClass == plr_class::PC_MONK) {
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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object[i]._oVar2 = TEXT_OBOOKC;
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} else if (plr[myplr]._pClass == plr_class::PC_BARD) {
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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object[i]._oVar2 = TEXT_BBOOKC;
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} else if (plr[myplr]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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object[i]._oVar2 = TEXT_BOOKC;
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}
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break;
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@ -2122,17 +2122,17 @@ void Obj_BCrossDamage(int i)
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if (plr[myplr]._pHitPoints >> 6 <= 0) {
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SyncPlrKill(myplr, 0);
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} else {
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if (plr[myplr]._pClass == plr_class::PC_WARRIOR) {
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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PlaySfxLoc(PS_WARR68, plr[myplr]._px, plr[myplr]._py);
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} else if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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PlaySfxLoc(PS_ROGUE68, plr[myplr]._px, plr[myplr]._py);
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} else if (plr[myplr]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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PlaySfxLoc(PS_MAGE68, plr[myplr]._px, plr[myplr]._py);
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} else if (plr[myplr]._pClass == plr_class::PC_MONK) {
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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PlaySfxLoc(PS_MONK68, plr[myplr]._px, plr[myplr]._py);
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} else if (plr[myplr]._pClass == plr_class::PC_BARD) {
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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PlaySfxLoc(PS_ROGUE68, plr[myplr]._px, plr[myplr]._py);
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} else if (plr[myplr]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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PlaySfxLoc(PS_WARR68, plr[myplr]._px, plr[myplr]._py);
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}
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}
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@ -3055,17 +3055,17 @@ void OperateSChambBk(int pnum, int i)
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quests[Q_SCHAMB]._qactive = QUEST_ACTIVE;
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quests[Q_SCHAMB]._qlog = true;
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}
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if (plr[myplr]._pClass == plr_class::PC_WARRIOR) {
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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textdef = TEXT_BONER;
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} else if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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textdef = TEXT_RBONER;
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} else if (plr[myplr]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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textdef = TEXT_MBONER;
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} else if (plr[myplr]._pClass == plr_class::PC_MONK) {
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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textdef = TEXT_HBONER;
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} else if (plr[myplr]._pClass == plr_class::PC_BARD) {
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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textdef = TEXT_BBONER;
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} else if (plr[myplr]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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textdef = TEXT_BONER;
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}
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quests[Q_SCHAMB]._qmsg = textdef;
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@ -3140,17 +3140,17 @@ void OperateMushPatch(int pnum, int i)
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if (quests[Q_MUSHROOM]._qactive != QUEST_ACTIVE || quests[Q_MUSHROOM]._qvar1 < QS_TOMEGIVEN) {
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if (!deltaload && pnum == myplr) {
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if (plr[myplr]._pClass == plr_class::PC_WARRIOR) {
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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PlaySFX(PS_WARR13);
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} else if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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PlaySFX(PS_ROGUE13);
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} else if (plr[myplr]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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PlaySFX(PS_MAGE13);
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} else if (plr[myplr]._pClass == plr_class::PC_MONK) {
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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PlaySFX(PS_MONK13);
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} else if (plr[myplr]._pClass == plr_class::PC_BARD) {
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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PlaySFX(PS_ROGUE13);
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} else if (plr[myplr]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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PlaySFX(PS_WARR13);
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}
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}
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@ -3179,17 +3179,17 @@ void OperateInnSignChest(int pnum, int i)
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if (quests[Q_LTBANNER]._qvar1 != 2) {
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if (!deltaload && pnum == myplr) {
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if (plr[myplr]._pClass == plr_class::PC_WARRIOR) {
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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PlaySFX(PS_WARR24);
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} else if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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PlaySFX(PS_ROGUE24);
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} else if (plr[myplr]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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PlaySFX(PS_MAGE24);
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} else if (plr[myplr]._pClass == plr_class::PC_MONK) {
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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PlaySFX(PS_MONK24);
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} else if (plr[myplr]._pClass == plr_class::PC_BARD) {
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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PlaySFX(PS_ROGUE24);
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} else if (plr[myplr]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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PlaySFX(PS_WARR24);
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}
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}
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@ -3212,22 +3212,22 @@ void OperateSlainHero(int pnum, int i, bool sendmsg)
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if (object[i]._oSelFlag != 0) {
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object[i]._oSelFlag = 0;
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if (!deltaload) {
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if (plr[pnum]._pClass == plr_class::PC_WARRIOR) {
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if (plr[pnum]._pClass == HeroClass::Warrior) {
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CreateMagicArmor(object[i]._ox, object[i]._oy, ITYPE_HARMOR, ICURS_BREAST_PLATE, false, true);
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PlaySfxLoc(PS_WARR9, plr[myplr]._px, plr[myplr]._py);
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} else if (plr[pnum]._pClass == plr_class::PC_ROGUE) {
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} else if (plr[pnum]._pClass == HeroClass::Rogue) {
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CreateMagicWeapon(object[i]._ox, object[i]._oy, ITYPE_BOW, ICURS_LONG_WAR_BOW, false, true);
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PlaySfxLoc(PS_ROGUE9, plr[myplr]._px, plr[myplr]._py);
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} else if (plr[pnum]._pClass == plr_class::PC_SORCERER) {
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} else if (plr[pnum]._pClass == HeroClass::Sorcerer) {
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CreateSpellBook(object[i]._ox, object[i]._oy, SPL_LIGHTNING, false, true);
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PlaySfxLoc(PS_MAGE9, plr[myplr]._px, plr[myplr]._py);
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} else if (plr[pnum]._pClass == plr_class::PC_MONK) {
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} else if (plr[pnum]._pClass == HeroClass::Monk) {
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CreateMagicWeapon(object[i]._ox, object[i]._oy, ITYPE_STAFF, ICURS_WAR_STAFF, false, true);
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PlaySfxLoc(PS_MONK9, plr[myplr]._px, plr[myplr]._py);
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} else if (plr[pnum]._pClass == plr_class::PC_BARD) {
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} else if (plr[pnum]._pClass == HeroClass::Bard) {
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CreateMagicWeapon(object[i]._ox, object[i]._oy, ITYPE_SWORD, ICURS_BASTARD_SWORD, false, true);
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PlaySfxLoc(PS_ROGUE9, plr[myplr]._px, plr[myplr]._py);
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} else if (plr[pnum]._pClass == plr_class::PC_BARBARIAN) {
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} else if (plr[pnum]._pClass == HeroClass::Barbarian) {
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CreateMagicWeapon(object[i]._ox, object[i]._oy, ITYPE_AXE, ICURS_BATTLE_AXE, false, true);
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PlaySfxLoc(PS_WARR9, plr[myplr]._px, plr[myplr]._py);
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}
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@ -4133,27 +4133,27 @@ bool OperateShrineOily(int pnum, int x, int y)
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return false;
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switch (plr[myplr]._pClass) {
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case plr_class::PC_WARRIOR:
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case HeroClass::Warrior:
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ModifyPlrStr(myplr, 2);
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break;
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case plr_class::PC_ROGUE:
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case HeroClass::Rogue:
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ModifyPlrDex(myplr, 2);
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break;
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case plr_class::PC_SORCERER:
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case HeroClass::Sorcerer:
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ModifyPlrMag(myplr, 2);
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break;
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case plr_class::PC_BARBARIAN:
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case HeroClass::Barbarian:
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ModifyPlrVit(myplr, 2);
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break;
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case plr_class::PC_MONK:
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case HeroClass::Monk:
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ModifyPlrStr(myplr, 1);
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ModifyPlrDex(myplr, 1);
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break;
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case plr_class::PC_BARD:
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case HeroClass::Bard:
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ModifyPlrDex(myplr, 1);
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ModifyPlrMag(myplr, 1);
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break;
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case plr_class::NUM_CLASSES:
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case HeroClass::ClassCount:
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break;
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}
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@ -5594,7 +5594,7 @@ void GetObjectStr(int i)
|
|||
default:
|
||||
break;
|
||||
}
|
||||
if (plr[myplr]._pClass == plr_class::PC_ROGUE) {
|
||||
if (plr[myplr]._pClass == HeroClass::Rogue) {
|
||||
if (object[i]._oTrapFlag) {
|
||||
sprintf(tempstr, "Trapped %s", infostr);
|
||||
strcpy(infostr, tempstr);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue