dMonster array: int -> int16_t
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2 changed files with 2 additions and 2 deletions
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@ -102,7 +102,7 @@ char dPlayer[MAXDUNX][MAXDUNY];
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* towner number (towners array index) in Tristram and a monster number
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* (monsters array index) in the dungeon.
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*/
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int dMonster[MAXDUNX][MAXDUNY];
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int16_t dMonster[MAXDUNX][MAXDUNY];
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/**
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* Contains the dead numbers (deads array indices) and dead direction of
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* the map, encoded as specified by the pseudo-code below.
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@ -100,7 +100,7 @@ extern char dLight[MAXDUNX][MAXDUNY];
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extern char dPreLight[MAXDUNX][MAXDUNY];
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extern char dFlags[MAXDUNX][MAXDUNY];
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extern char dPlayer[MAXDUNX][MAXDUNY];
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extern int dMonster[MAXDUNX][MAXDUNY];
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extern int16_t dMonster[MAXDUNX][MAXDUNY];
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extern char dDead[MAXDUNX][MAXDUNY];
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extern char dObject[MAXDUNX][MAXDUNY];
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extern char dItem[MAXDUNX][MAXDUNY];
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