♻️Apply point positioning to all remaning entities
This commit is contained in:
parent
d096a85803
commit
2bd13451a1
43 changed files with 1286 additions and 1375 deletions
|
|
@ -251,8 +251,8 @@ static void AssertPlayer(PlayerStruct *pPlayer)
|
|||
ASSERT_EQ(CountItems(pPlayer->SpdList, MAXBELTITEMS), 8);
|
||||
ASSERT_EQ(CountItems(&pPlayer->HoldItem, 1), 1);
|
||||
|
||||
ASSERT_EQ(pPlayer->position.current.x, 75);
|
||||
ASSERT_EQ(pPlayer->position.current.y, 68);
|
||||
ASSERT_EQ(pPlayer->position.tile.x, 75);
|
||||
ASSERT_EQ(pPlayer->position.tile.y, 68);
|
||||
ASSERT_EQ(pPlayer->position.future.x, 75);
|
||||
ASSERT_EQ(pPlayer->position.future.y, 68);
|
||||
ASSERT_EQ(pPlayer->plrlevel, 0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue