♻️Apply point positioning to all remaning entities

This commit is contained in:
Anders Jenbo 2021-04-25 01:25:48 +02:00
commit 2bd13451a1
43 changed files with 1286 additions and 1375 deletions

View file

@ -251,8 +251,8 @@ static void AssertPlayer(PlayerStruct *pPlayer)
ASSERT_EQ(CountItems(pPlayer->SpdList, MAXBELTITEMS), 8);
ASSERT_EQ(CountItems(&pPlayer->HoldItem, 1), 1);
ASSERT_EQ(pPlayer->position.current.x, 75);
ASSERT_EQ(pPlayer->position.current.y, 68);
ASSERT_EQ(pPlayer->position.tile.x, 75);
ASSERT_EQ(pPlayer->position.tile.y, 68);
ASSERT_EQ(pPlayer->position.future.x, 75);
ASSERT_EQ(pPlayer->position.future.y, 68);
ASSERT_EQ(pPlayer->plrlevel, 0);