Added missing enum values, removed codegen TODOs (fixed with new compiler) - now binary exact!
This commit is contained in:
parent
d45a175064
commit
2f2d519ec7
1 changed files with 10 additions and 12 deletions
|
|
@ -1519,6 +1519,7 @@ void __fastcall CreatePlrItems(int p)
|
|||
{
|
||||
int i;
|
||||
ItemStruct *pi = plr[p].InvBody;
|
||||
|
||||
for ( i = 0; i < NUM_INVLOC; i++ )
|
||||
{
|
||||
pi[i]._itype = ITYPE_NONE;
|
||||
|
|
@ -1529,8 +1530,7 @@ void __fastcall CreatePlrItems(int p)
|
|||
memset(&plr[p].InvGrid, 0, sizeof(plr[p].InvGrid));
|
||||
|
||||
pi = plr[p].InvList;
|
||||
// TODO: define/const for that 40, something like NUM_MAX_INV_ITEMS
|
||||
for ( i = 0; i < 40; i++ )
|
||||
for ( i = 0; i < NUM_INVELEMS; i++ )
|
||||
{
|
||||
pi[i]._itype = ITYPE_NONE;
|
||||
}
|
||||
|
|
@ -1544,16 +1544,14 @@ void __fastcall CreatePlrItems(int p)
|
|||
pi[i]._itype = ITYPE_NONE;
|
||||
}
|
||||
|
||||
// TODO: The compiler seems to load the argument for the last call
|
||||
// of `GetPlrHandSeed` twice instead of once
|
||||
switch ( plr[p]._pClass )
|
||||
{
|
||||
case PC_WARRIOR:
|
||||
SetPlrHandItem(&plr[p].InvBody[4], IDI_WARRIOR);
|
||||
GetPlrHandSeed(&plr[p].InvBody[4]);
|
||||
SetPlrHandItem(&plr[p].InvBody[INVLOC_HAND_LEFT], IDI_WARRIOR);
|
||||
GetPlrHandSeed(&plr[p].InvBody[INVLOC_HAND_LEFT]);
|
||||
|
||||
SetPlrHandItem(&plr[p].InvBody[5], IDI_WARRSHLD);
|
||||
GetPlrHandSeed(&plr[p].InvBody[5]);
|
||||
SetPlrHandItem(&plr[p].InvBody[INVLOC_HAND_RIGHT], IDI_WARRSHLD);
|
||||
GetPlrHandSeed(&plr[p].InvBody[INVLOC_HAND_RIGHT]);
|
||||
|
||||
// TODO: Add debug logic from 1.00 here
|
||||
|
||||
|
|
@ -1568,8 +1566,8 @@ void __fastcall CreatePlrItems(int p)
|
|||
GetPlrHandSeed(&plr[p].SpdList[1]);
|
||||
break;
|
||||
case PC_ROGUE:
|
||||
SetPlrHandItem(&plr[p].InvBody[4], IDI_ROGUE);
|
||||
GetPlrHandSeed(&plr[p].InvBody[4]);
|
||||
SetPlrHandItem(&plr[p].InvBody[INVLOC_HAND_LEFT], IDI_ROGUE);
|
||||
GetPlrHandSeed(&plr[p].InvBody[INVLOC_HAND_LEFT]);
|
||||
|
||||
SetPlrHandItem(&plr[p].SpdList[0], IDI_HEAL);
|
||||
GetPlrHandSeed(&plr[p].SpdList[0]);
|
||||
|
|
@ -1578,8 +1576,8 @@ void __fastcall CreatePlrItems(int p)
|
|||
GetPlrHandSeed(&plr[p].SpdList[1]);
|
||||
break;
|
||||
case PC_SORCERER:
|
||||
SetPlrHandItem(&plr[p].InvBody[4], IDI_SORCEROR);
|
||||
GetPlrHandSeed(&plr[p].InvBody[4]);
|
||||
SetPlrHandItem(&plr[p].InvBody[INVLOC_HAND_LEFT], IDI_SORCEROR);
|
||||
GetPlrHandSeed(&plr[p].InvBody[INVLOC_HAND_LEFT]);
|
||||
|
||||
SetPlrHandItem(&plr[p].SpdList[0], IDI_MANA);
|
||||
GetPlrHandSeed(&plr[p].SpdList[0]);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue