🔥 Remove a chunk of miniwin types

This commit is contained in:
Anders Jenbo 2021-04-29 17:08:15 +02:00
commit 3b04f67194
19 changed files with 69 additions and 93 deletions

View file

@ -237,7 +237,7 @@ static void sync_monster(int pnum, const TSyncMonster *p)
M_ClearSquares(ndx);
dMonster[monster[ndx].position.tile.x][monster[ndx].position.tile.y] = ndx + 1;
M_WalkDir(ndx, md);
monster[ndx]._msquelch = UCHAR_MAX;
monster[ndx]._msquelch = UINT8_MAX;
}
}
} else if (dMonster[p->_mx][p->_my] == 0) {
@ -247,7 +247,7 @@ static void sync_monster(int pnum, const TSyncMonster *p)
decode_enemy(ndx, p->_menemy);
direction md = GetDirection({ p->_mx, p->_my }, monster[ndx].enemyPosition);
M_StartStand(ndx, md);
monster[ndx]._msquelch = UCHAR_MAX;
monster[ndx]._msquelch = UINT8_MAX;
}
decode_enemy(ndx, p->_menemy);