🐛 Adjust save buffer to a safe value
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1 changed files with 2 additions and 6 deletions
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@ -1865,13 +1865,9 @@ void SaveHeroItems(Player &player)
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SaveItem(file, item);
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}
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// 256 kilobytes + 3 bytes (demo leftover) for file magic (262147)
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// final game uses 4-byte magic instead of 3
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#define FILEBUFF ((256 * 1024) + 3)
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void SaveGameData()
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{
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SaveHelper file("game", FILEBUFF);
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SaveHelper file("game", 320 * 1024);
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if (gbIsSpawn && !gbIsHellfire)
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file.WriteLE<uint32_t>(LoadLE32("SHAR"));
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@ -2041,7 +2037,7 @@ void SaveLevel()
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char szName[MAX_PATH];
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GetTempLevelNames(szName);
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SaveHelper file(szName, FILEBUFF);
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SaveHelper file(szName, 256 * 1024);
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if (leveltype != DTYPE_TOWN) {
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for (int j = 0; j < MAXDUNY; j++) {
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