add megatiles to tiledata (#3211)
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3 changed files with 69 additions and 15 deletions
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@ -31,6 +31,7 @@ void NextDebugMonster();
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void SetDebugLevelSeedInfos(uint32_t mid1Seed, uint32_t mid2Seed, uint32_t mid3Seed, uint32_t endSeed);
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bool CheckDebugTextCommand(const string_view text);
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bool IsDebugGridTextNeeded();
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bool IsDebugGridInMegatiles();
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bool GetDebugGridText(Point dungeonCoords, char *debugGridTextBuffer);
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} // namespace devilution
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