🐮 Minor typo fixes for options struct
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a9a14f74de
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2 changed files with 15 additions and 15 deletions
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@ -402,8 +402,8 @@ BOOL StartGame(BOOL bNewGame, BOOL bSinglePlayer)
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*/
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static void SaveOptions()
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{
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setIniInt("Diablo", "Intro", sgOptions.Diablo.bInto);
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setIniInt("Hellfire", "Intro", sgOptions.Hellfire.bInto);
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setIniInt("Diablo", "Intro", sgOptions.Diablo.bIntro);
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setIniInt("Hellfire", "Intro", sgOptions.Hellfire.bIntro);
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setIniValue("Hellfire", "SItem", sgOptions.Hellfire.szItem);
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setIniInt("Audio", "Sound Volume", sgOptions.Audio.nSoundVolume);
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@ -470,8 +470,8 @@ static void SaveOptions()
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*/
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static void LoadOptions()
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{
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sgOptions.Diablo.bInto = getIniBool("Diablo", "Intro", true);
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sgOptions.Hellfire.bInto = getIniBool("Hellfire", "Intro", true);
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sgOptions.Diablo.bIntro = getIniBool("Diablo", "Intro", true);
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sgOptions.Hellfire.bIntro = getIniBool("Hellfire", "Intro", true);
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getIniValue("Hellfire", "SItem", sgOptions.Hellfire.szItem, sizeof(sgOptions.Hellfire.szItem), "");
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sgOptions.Audio.nSoundVolume = getIniInt("Audio", "Sound Volume", VOLUME_MAX);
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@ -588,13 +588,13 @@ static void diablo_splash()
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play_movie("gendata\\logo.smk", TRUE);
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if (gbIsHellfire && sgOptions.Hellfire.bInto) {
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if (gbIsHellfire && sgOptions.Hellfire.bIntro) {
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play_movie("gendata\\Hellfire.smk", TRUE);
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sgOptions.Hellfire.bInto = false;
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sgOptions.Hellfire.bIntro = false;
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}
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if (!gbIsHellfire && !gbIsSpawn && sgOptions.Diablo.bInto) {
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if (!gbIsHellfire && !gbIsSpawn && sgOptions.Diablo.bIntro) {
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play_movie("gendata\\diablo1.smk", TRUE);
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sgOptions.Diablo.bInto = false;
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sgOptions.Diablo.bIntro = false;
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}
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UiTitleDialog();
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@ -4,13 +4,13 @@ DEVILUTION_BEGIN_NAMESPACE
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struct DiabloOptions {
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/** @brief Play game intro video on startup. */
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bool bInto;
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bool bIntro;
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};
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struct HellfireOptions {
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/** @brief Play game intro video on startup. */
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bool bInto;
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/** @brief Corner stone of the world item. */
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bool bIntro;
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/** @brief Cornerstone of the world item. */
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char szItem[sizeof(PkItemStruct) * 2 + 1];
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};
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@ -53,7 +53,7 @@ struct GraphicsOptions {
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};
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struct GameplayOptions {
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/** @brief Game play ticks per secound. */
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/** @brief Gameplay ticks per second. */
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Sint32 nTickRate;
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/** @brief Enable double walk speed when in town. */
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bool bJogInTown;
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@ -73,7 +73,7 @@ struct GameplayOptions {
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bool bExperienceBar;
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/** @brief Show enemy health at the top of the screen. */
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bool bEnemyHealthBar;
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/** @brief Automatically pick up goald when walking on to it. */
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/** @brief Automatically pick up gold when walking over it. */
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bool bAutoGoldPickup;
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/** @brief Recover mana when talking to Adria. */
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bool bAdriaRefillsMana;
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@ -87,9 +87,9 @@ struct GameplayOptions {
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bool bAutoEquipShields;
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/** @brief Automatically attempt to equip jewelry-type items when picking them up. */
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bool bAutoEquipJewelry;
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/** @brief Only enable 2/3 quests in each game sessoin */
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/** @brief Only enable 2/3 quests in each game session */
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bool bRandomizeQuests;
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/** @brief Indicates whether or not mosnter type (Animal, Demon, Undead) is shown along with other monster information. */
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/** @brief Indicates whether or not monster type (Animal, Demon, Undead) is shown along with other monster information. */
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bool bShowMonsterType;
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};
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