Single-player: Use loopback instead of TCP

Previously, single-player games initialized a TCP connection!
Changes this to loopback.

Refs #555
This commit is contained in:
Gleb Mazovetskiy 2020-02-02 18:35:30 +00:00 committed by Anders Jenbo
commit 4e29a4b8aa
2 changed files with 2 additions and 2 deletions

View file

@ -784,7 +784,7 @@ BOOL multi_init_single(_SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info
{
int unused;
if (!SNetInitializeProvider(0, client_info, user_info, ui_info, &fileinfo)) {
if (!SNetInitializeProvider(SELCONN_LOOPBACK, client_info, user_info, ui_info, &fileinfo)) {
SErrGetLastError();
return FALSE;
}