Single-player: Use loopback instead of TCP
Previously, single-player games initialized a TCP connection! Changes this to loopback. Refs #555
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2 changed files with 2 additions and 2 deletions
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@ -784,7 +784,7 @@ BOOL multi_init_single(_SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info
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{
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int unused;
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if (!SNetInitializeProvider(0, client_info, user_info, ui_info, &fileinfo)) {
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if (!SNetInitializeProvider(SELCONN_LOOPBACK, client_info, user_info, ui_info, &fileinfo)) {
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SErrGetLastError();
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return FALSE;
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}
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