♻️ Change BOOLEAN to bool
fixup BOOLEAN
This commit is contained in:
parent
9c850a1ab0
commit
4ee84aea1a
26 changed files with 72 additions and 72 deletions
2
3rdParty/Storm/Source/storm.h
vendored
2
3rdParty/Storm/Source/storm.h
vendored
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@ -314,7 +314,7 @@ BOOL SVidPlayContinue(void);
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BOOL SNetGetOwnerTurnsWaiting(DWORD *);
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bool SNetUnregisterEventHandler(event_type, SEVTHANDLER);
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bool SNetRegisterEventHandler(event_type, SEVTHANDLER);
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BOOLEAN SNetSetBasePlayer(int);
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bool SNetSetBasePlayer(int);
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int SNetInitializeProvider(Uint32 provider, struct GameData *gameData);
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int SNetGetProviderCaps(struct _SNETCAPS *);
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BOOL SFileEnableDirectAccess(BOOL enable);
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@ -46,7 +46,7 @@ int sgbPlrTalkTbl;
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BYTE *pGBoxBuff;
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BYTE *pSBkBtnCel;
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char tempstr[256];
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BOOLEAN whisper[MAX_PLRS];
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bool whisper[MAX_PLRS];
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int sbooktab;
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spell_type pSplType;
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int initialDropGoldIndex;
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@ -1102,7 +1102,7 @@ void CheckPanelInfo()
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void CheckBtnUp()
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{
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int i;
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BOOLEAN gamemenuOff;
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bool gamemenuOff;
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gamemenuOff = TRUE;
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drawbtnflag = TRUE;
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@ -29,7 +29,7 @@ BOOL zoomflag;
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/** Enable updating of player character, set to false once Diablo dies */
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BOOL gbProcessPlayers;
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bool gbLoadGame;
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BOOLEAN cineflag;
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bool cineflag;
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int force_redraw;
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BOOL light4flag;
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int setseed;
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@ -38,7 +38,7 @@ extern BOOL gbRunGameResult;
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extern BOOL zoomflag;
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extern BOOL gbProcessPlayers;
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extern bool gbLoadGame;
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extern BOOLEAN cineflag;
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extern bool cineflag;
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extern int force_redraw;
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/* These are defined in fonts.h */
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extern BOOL was_fonts_init;
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@ -50,16 +50,16 @@ void doom_cleanup()
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}
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}
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static BOOLEAN doom_alloc_cel()
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static bool doom_alloc_cel()
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{
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doom_cleanup();
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pDoomCel = DiabloAllocPtr(0x39000);
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return pDoomCel ? TRUE : FALSE;
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}
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static BOOLEAN doom_load_graphics()
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static bool doom_load_graphics()
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{
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BOOLEAN ret;
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bool ret;
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ret = FALSE;
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strcpy(tempstr, "Items\\Map\\MapZtown.CEL");
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@ -15,7 +15,7 @@ namespace {
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/** This will be true if a lava pool has been generated for the level */
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Uint8 lavapool;
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int lockoutcnt;
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BOOLEAN lockout[DMAXX][DMAXY];
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bool lockout[DMAXX][DMAXY];
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/**
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* A lookup table for the 16 possible patterns of a 2x2 area,
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@ -1745,11 +1745,11 @@ static void DRLG_L3PlaceRndSet(const BYTE *miniset, int rndper)
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}
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}
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BOOLEAN drlg_l3_hive_rnd_piece(const BYTE *miniset, int rndper)
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bool drlg_l3_hive_rnd_piece(const BYTE *miniset, int rndper)
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{
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int sx, sy, sw, sh, xx, yy, ii, kk;
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BOOL found;
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BOOLEAN placed;
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bool placed;
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placed = FALSE;
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sw = miniset[0];
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@ -11,7 +11,7 @@ namespace devilution {
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static CCritSect sgMemCrit;
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SDL_threadID glpDThreadId;
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TMegaPkt *sgpInfoHead; /* may not be right struct */
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BOOLEAN dthread_running;
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bool dthread_running;
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event_emul *sghWorkToDoEvent;
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/* rdata */
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@ -37,20 +37,20 @@ char block_lvid[MAXTILES + 1];
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/**
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* List of light blocking dPieces
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*/
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BOOLEAN nBlockTable[MAXTILES + 1];
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bool nBlockTable[MAXTILES + 1];
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/**
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* List of path blocking dPieces
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*/
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BOOLEAN nSolidTable[MAXTILES + 1];
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bool nSolidTable[MAXTILES + 1];
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/**
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* List of transparent dPieces
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*/
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BOOLEAN nTransTable[MAXTILES + 1];
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bool nTransTable[MAXTILES + 1];
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/**
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* List of missile blocking dPieces
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*/
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BOOLEAN nMissileTable[MAXTILES + 1];
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BOOLEAN nTrapTable[MAXTILES + 1];
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bool nMissileTable[MAXTILES + 1];
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bool nTrapTable[MAXTILES + 1];
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/** Specifies the minimum X-coordinate of the map. */
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int dminx;
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/** Specifies the minimum Y-coordinate of the map. */
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@ -64,7 +64,7 @@ int gnDifficulty;
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dungeon_type leveltype;
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/** Specifies the active dungeon level of the current game. */
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BYTE currlevel;
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BOOLEAN setlevel;
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bool setlevel;
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/** Specifies the active quest level of the current game. */
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BYTE setlvlnum;
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/** Level type of the active quest level */
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@ -85,7 +85,7 @@ int LvlViewY;
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int MicroTileLen;
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char TransVal;
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/** Specifies the active transparency indices. */
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BOOLEAN TransList[256];
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bool TransList[256];
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/** Contains the piece IDs of each tile on the map. */
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int dPiece[MAXDUNX][MAXDUNY];
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/** Specifies the dungeon piece information for a given coordinate and block number. */
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@ -66,11 +66,11 @@ extern BYTE *pMegaTiles;
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extern BYTE *pLevelPieces;
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extern BYTE *pDungeonCels;
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extern char block_lvid[MAXTILES + 1];
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extern BOOLEAN nBlockTable[MAXTILES + 1];
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extern BOOLEAN nSolidTable[MAXTILES + 1];
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extern BOOLEAN nTransTable[MAXTILES + 1];
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extern BOOLEAN nMissileTable[MAXTILES + 1];
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extern BOOLEAN nTrapTable[MAXTILES + 1];
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extern bool nBlockTable[MAXTILES + 1];
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extern bool nSolidTable[MAXTILES + 1];
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extern bool nTransTable[MAXTILES + 1];
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extern bool nMissileTable[MAXTILES + 1];
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extern bool nTrapTable[MAXTILES + 1];
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extern int dminx;
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extern int dminy;
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extern int dmaxx;
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@ -78,7 +78,7 @@ extern int dmaxy;
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extern int gnDifficulty;
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extern dungeon_type leveltype;
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extern BYTE currlevel;
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extern BOOLEAN setlevel;
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extern bool setlevel;
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extern BYTE setlvlnum;
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extern dungeon_type setlvltype;
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extern int ViewX;
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@ -92,7 +92,7 @@ extern int LvlViewX;
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extern int LvlViewY;
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extern int MicroTileLen;
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extern char TransVal;
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extern BOOLEAN TransList[256];
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extern bool TransList[256];
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extern int dPiece[MAXDUNX][MAXDUNY];
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extern MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY];
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extern char dTransVal[MAXDUNX][MAXDUNY];
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@ -11,7 +11,7 @@
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namespace devilution {
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BYTE *optbar_cel;
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BOOLEAN mouseNavigation;
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bool mouseNavigation;
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BYTE *PentSpin_cel;
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TMenuItem *sgpCurrItem;
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BYTE *BigTGold_cel;
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@ -309,7 +309,7 @@ BOOL gmenu_presskeys(int vkey)
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return TRUE;
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}
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static BOOLEAN gmenu_get_mouse_slider(int *plOffset)
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static bool gmenu_get_mouse_slider(int *plOffset)
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{
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*plOffset = 282;
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if (MouseX < 282 + PANEL_LEFT) {
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@ -2427,7 +2427,7 @@ void GetItemPower(int i, int minlvl, int maxlvl, int flgs, BOOL onlygood)
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CalcItemValue(i);
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}
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void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood, BOOLEAN allowspells)
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void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood, bool allowspells)
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{
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if (minlvl > 25)
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minlvl = 25;
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@ -2635,7 +2635,7 @@ int RndTypeItems(int itype, int imid, int lvl)
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int CheckUnique(int i, int lvl, int uper, BOOL recreate)
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{
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int j, idata, numu;
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BOOLEAN uok[128];
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bool uok[128];
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if (random_(28, 100) > uper)
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return UITYPE_INVALID;
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@ -528,7 +528,7 @@ void MoveMissilePos(int i)
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}
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}
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BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift)
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BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, bool shift)
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{
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int hit, hper, dam, mor;
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BOOL resist, ret;
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@ -609,7 +609,7 @@ BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shif
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}
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}
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BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift)
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BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, bool shift)
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{
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int hit, hper, dam, mor;
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BOOL resist, ret;
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@ -735,7 +735,7 @@ BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLE
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return FALSE;
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}
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BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag, BOOLEAN *blocked)
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BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, bool shift, int earflag, bool *blocked)
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{
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int hit, hper, tac, dam, blk, blkper, resper;
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*blocked = false;
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@ -903,7 +903,7 @@ BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEA
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return FALSE;
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}
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BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, BOOLEAN shift, BOOLEAN *blocked)
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BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, bool shift, bool *blocked)
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{
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int dam, blk, blkper, hper, hit, resper;
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@ -1027,10 +1027,10 @@ BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, B
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return FALSE;
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}
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void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my, BOOLEAN nodel)
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void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my, bool nodel)
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{
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int oi;
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BOOLEAN blocked;
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bool blocked;
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int dir, mAnimFAmt;
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if (i >= MAXMISSILES || i < 0)
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@ -76,8 +76,8 @@ int GetSpellLevel(int id, int sn);
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int GetDirection8(int x1, int y1, int x2, int y2);
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int GetDirection16(int x1, int y1, int x2, int y2);
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void DeleteMissile(int mi, int i);
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BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift);
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BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag, BOOLEAN *blocked);
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BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, bool shift);
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BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, bool shift, int earflag, bool *blocked);
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void SetMissAnim(int mi, int animtype);
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void SetMissDir(int mi, int dir);
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void LoadMissileGFX(BYTE mi);
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@ -19,7 +19,7 @@ int MissileFileFlag;
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int monstkills[MAXMONSTERS];
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int monstactive[MAXMONSTERS];
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int nummonsters;
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BOOLEAN sgbSaveSoundOn;
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bool sgbSaveSoundOn;
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MonsterStruct monster[MAXMONSTERS];
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int totalmonsters;
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CMonster Monsters[MAX_LVLMTYPES];
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@ -5373,10 +5373,10 @@ BOOL PosOkMonst(int i, int x, int y)
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return ret;
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}
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BOOLEAN monster_posok(int i, int x, int y)
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bool monster_posok(int i, int x, int y)
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{
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int mi, j;
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BOOLEAN ret, fire, lightning;
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bool ret, fire, lightning;
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ret = TRUE;
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mi = dMissile[x][y];
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@ -190,7 +190,7 @@ struct MonsterStruct { // note: missing field _mAFNum
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extern int monstkills[MAXMONSTERS];
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extern int monstactive[MAXMONSTERS];
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extern int nummonsters;
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extern BOOLEAN sgbSaveSoundOn;
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extern bool sgbSaveSoundOn;
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extern MonsterStruct monster[MAXMONSTERS];
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extern CMonster Monsters[MAX_LVLMTYPES];
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extern int nummtypes;
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@ -277,7 +277,7 @@ void PrintMonstHistory(int mt);
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void PrintUniqueHistory();
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void MissToMonst(int i, int x, int y);
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BOOL PosOkMonst(int i, int x, int y);
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BOOLEAN monster_posok(int i, int x, int y);
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bool monster_posok(int i, int x, int y);
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BOOL PosOkMonst2(int i, int x, int y);
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BOOL PosOkMonst3(int i, int x, int y);
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BOOL IsSkel(int mt);
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@ -21,7 +21,7 @@ static BYTE sgbRecvCmd;
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static LocalLevel sgLocals[NUMLEVELS];
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static DJunk sgJunk;
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static TMegaPkt *sgpMegaPkt;
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static BOOLEAN sgbDeltaChanged;
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static bool sgbDeltaChanged;
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static BYTE sgbDeltaChunks;
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BOOL deltaload;
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BYTE gbBufferMsgs;
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@ -11,20 +11,20 @@
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namespace devilution {
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BOOLEAN gbSomebodyWonGameKludge;
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bool gbSomebodyWonGameKludge;
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TBuffer sgHiPriBuf;
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char szPlayerDescript[128];
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WORD sgwPackPlrOffsetTbl[MAX_PLRS];
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PkPlayerStruct netplr[MAX_PLRS];
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BOOLEAN sgbPlayerTurnBitTbl[MAX_PLRS];
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BOOLEAN sgbPlayerLeftGameTbl[MAX_PLRS];
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bool sgbPlayerTurnBitTbl[MAX_PLRS];
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bool sgbPlayerLeftGameTbl[MAX_PLRS];
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DWORD sgbSentThisCycle;
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BOOL gbShouldValidatePackage;
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BYTE gbActivePlayers;
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BOOLEAN gbGameDestroyed;
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BOOLEAN sgbSendDeltaTbl[MAX_PLRS];
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bool gbGameDestroyed;
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bool sgbSendDeltaTbl[MAX_PLRS];
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GameData sgGameInitInfo;
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BOOLEAN gbSelectProvider;
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bool gbSelectProvider;
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int sglTimeoutStart;
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int sgdwPlayerLeftReasonTbl[MAX_PLRS];
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TBuffer sgLoPriBuf;
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@ -34,7 +34,7 @@ DWORD sgdwGameLoops;
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* represents a single player game and 4 represents a multi player game.
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*/
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bool gbIsMultiplayer;
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BOOLEAN sgbTimeout;
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bool sgbTimeout;
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char szPlayerName[128];
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BYTE gbDeltaSender;
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BOOL sgbNetInited;
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@ -28,12 +28,12 @@ typedef struct GameData {
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Uint8 bFriendlyFire;
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} GameData;
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extern BOOLEAN gbSomebodyWonGameKludge;
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extern bool gbSomebodyWonGameKludge;
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extern char szPlayerDescript[128];
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extern WORD sgwPackPlrOffsetTbl[MAX_PLRS];
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extern BYTE gbActivePlayers;
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extern BOOLEAN gbGameDestroyed;
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extern BOOLEAN gbSelectProvider;
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extern bool gbGameDestroyed;
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extern bool gbSelectProvider;
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extern bool gbIsMultiplayer;
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extern char szPlayerName[128];
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extern BYTE gbDeltaSender;
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@ -12,15 +12,15 @@ BYTE sgbNetUpdateRate;
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DWORD gdwMsgLenTbl[MAX_PLRS];
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static CCritSect sgMemCrit;
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DWORD gdwDeltaBytesSec;
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BOOLEAN nthread_should_run;
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bool nthread_should_run;
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DWORD gdwTurnsInTransit;
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uintptr_t glpMsgTbl[MAX_PLRS];
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SDL_threadID glpNThreadId;
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char sgbSyncCountdown;
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int turn_upper_bit;
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BOOLEAN sgbTicsOutOfSync;
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bool sgbTicsOutOfSync;
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char sgbPacketCountdown;
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BOOLEAN sgbThreadIsRunning;
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bool sgbThreadIsRunning;
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DWORD gdwLargestMsgSize;
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DWORD gdwNormalMsgSize;
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int last_tick;
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@ -255,7 +255,7 @@ _speech_id StoryText[3][3] = {
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void InitObjectGFX()
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{
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BOOLEAN fileload[56];
|
||||
bool fileload[56];
|
||||
char filestr[32];
|
||||
int i, j;
|
||||
|
||||
|
|
@ -2032,7 +2032,7 @@ void Obj_FlameTrap(int i)
|
|||
if (dMonster[x][y] > 0)
|
||||
MonsterTrapHit(dMonster[x][y] - 1, mindam / 2, maxdam / 2, 0, MIS_FIREWALLC, FALSE);
|
||||
if (dPlayer[x][y] > 0) {
|
||||
BOOLEAN unused;
|
||||
bool unused;
|
||||
PlayerMHit(dPlayer[x][y] - 1, -1, 0, mindam, maxdam, MIS_FIREWALLC, FALSE, 0, &unused);
|
||||
}
|
||||
|
||||
|
|
@ -2046,7 +2046,7 @@ void Obj_FlameTrap(int i)
|
|||
void Obj_Trap(int i)
|
||||
{
|
||||
int oti, dir;
|
||||
BOOLEAN otrig;
|
||||
bool otrig;
|
||||
int sx, sy, dx, dy, x, y;
|
||||
|
||||
otrig = FALSE;
|
||||
|
|
@ -4847,7 +4847,7 @@ void BreakBarrel(int pnum, int i, int dam, BOOL forcebreak, BOOL sendmsg)
|
|||
for (xp = object[i]._ox - 1; xp <= object[i]._ox + 1; xp++) {
|
||||
if (dMonster[xp][yp] > 0)
|
||||
MonsterTrapHit(dMonster[xp][yp] - 1, 1, 4, 0, MIS_FIREBOLT, FALSE);
|
||||
BOOLEAN unused;
|
||||
bool unused;
|
||||
if (dPlayer[xp][yp] > 0)
|
||||
PlayerMHit(dPlayer[xp][yp] - 1, -1, 0, 8, 16, MIS_FIREBOLT, FALSE, 0, &unused);
|
||||
if (dObject[xp][yp] > 0) {
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ Uint8 paletteTransparencyLookup[256][256]; //Lookup table for transparency
|
|||
/* data */
|
||||
|
||||
/** Specifies whether the palette has max brightness. */
|
||||
BOOLEAN sgbFadedIn = TRUE;
|
||||
bool sgbFadedIn = TRUE;
|
||||
|
||||
void palette_update()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ DWORD sgdwCursHgt;
|
|||
DWORD level_cel_block;
|
||||
DWORD sgdwCursXOld;
|
||||
DWORD sgdwCursYOld;
|
||||
BOOLEAN AutoMapShowItems;
|
||||
bool AutoMapShowItems;
|
||||
/**
|
||||
* Specifies the type of arches to render.
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ extern char arch_draw_type;
|
|||
extern int cel_transparency_active;
|
||||
extern int cel_foliage_active;
|
||||
extern int level_piece_id;
|
||||
extern BOOLEAN AutoMapShowItems;
|
||||
extern bool AutoMapShowItems;
|
||||
|
||||
void ClearCursor();
|
||||
void ShiftGrid(int *x, int *y, int horizontal, int vertical);
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ typedef struct TSnd {
|
|||
Uint32 start_tc;
|
||||
} TSnd;
|
||||
|
||||
extern BOOLEAN gbSndInited;
|
||||
extern bool gbSndInited;
|
||||
|
||||
void snd_update(BOOL bStopAll);
|
||||
void snd_stop_snd(TSnd *pSnd);
|
||||
|
|
@ -37,9 +37,9 @@ int sound_get_or_set_sound_volume(int volume);
|
|||
|
||||
/* data */
|
||||
|
||||
extern BOOLEAN gbMusicOn;
|
||||
extern BOOLEAN gbSoundOn;
|
||||
extern BOOLEAN gbDupSounds;
|
||||
extern bool gbMusicOn;
|
||||
extern bool gbSoundOn;
|
||||
extern bool gbDupSounds;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
namespace devilution {
|
||||
|
||||
BOOLEAN gbSndInited;
|
||||
bool gbSndInited;
|
||||
/** Specifies whether background music is enabled. */
|
||||
HANDLE sghMusic;
|
||||
|
||||
|
|
@ -37,9 +37,9 @@ void FreeMusicBuffer()
|
|||
|
||||
/* data */
|
||||
|
||||
BOOLEAN gbMusicOn = true;
|
||||
bool gbMusicOn = true;
|
||||
/** Specifies whether sound effects are enabled. */
|
||||
BOOLEAN gbSoundOn = true;
|
||||
bool gbSoundOn = true;
|
||||
/** Specifies the active background music track id. */
|
||||
int sgnMusicTrack = NUM_MUSIC;
|
||||
/** Maps from track ID to track name in spawn. */
|
||||
|
|
|
|||
|
|
@ -208,7 +208,7 @@ BOOL SNetGetTurnsInTransit(DWORD *turns)
|
|||
/**
|
||||
* @brief engine calls this only once with argument 1
|
||||
*/
|
||||
BOOLEAN SNetSetBasePlayer(int)
|
||||
bool SNetSetBasePlayer(int)
|
||||
{
|
||||
#ifndef NONET
|
||||
std::lock_guard<std::mutex> lg(storm_net_mutex);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue