add objectindex to tiledata
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00307c7dad
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3 changed files with 19 additions and 0 deletions
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@ -35,6 +35,7 @@ bool DebugVision = false;
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bool DebugGrid = false;
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std::unordered_map<int, Point> DebugCoordsMap;
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bool DebugScrollViewEnabled = false;
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std::unordered_map<int, int> DebugIndexToObjectID;
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namespace {
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@ -53,6 +54,7 @@ enum class DebugGridTextItem : uint16_t {
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dSpecial,
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coords,
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cursorcoords,
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objectindex,
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nBlockTable,
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nSolidTable,
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nTransTable,
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@ -592,6 +594,7 @@ std::string DebugCmdShowTileData(const string_view parameter)
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"dSpecial",
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"coords",
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"cursorcoords",
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"objectindex",
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"nBlockTable",
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"nSolidTable",
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"nTransTable",
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@ -810,6 +813,15 @@ bool GetDebugGridText(Point dungeonCoords, char *debugGridTextBuffer)
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return false;
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sprintf(debugGridTextBuffer, "%d:%d", dungeonCoords.x, dungeonCoords.y);
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return true;
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case DebugGridTextItem::objectindex: {
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info = 0;
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int objectIndex = dObject[dungeonCoords.x][dungeonCoords.y];
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if (objectIndex != 0 && DebugIndexToObjectID.find(objectIndex) != DebugIndexToObjectID.end()) {
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objectIndex = objectIndex > 0 ? objectIndex - 1 : -(objectIndex + 1);
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info = DebugIndexToObjectID[objectIndex];
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}
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break;
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}
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case DebugGridTextItem::dPiece:
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info = dPiece[dungeonCoords.x][dungeonCoords.y];
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break;
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@ -22,6 +22,7 @@ extern bool DebugVision;
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extern bool DebugGrid;
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extern std::unordered_map<int, Point> DebugCoordsMap;
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extern bool DebugScrollViewEnabled;
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extern std::unordered_map<int, int> DebugIndexToObjectID;
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void FreeDebugGFX();
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void LoadDebugGFX();
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@ -10,6 +10,9 @@
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#include "automap.h"
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#include "control.h"
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#include "cursor.h"
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#ifdef _DEBUG
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#include "debug.h"
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#endif
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#include "drlg_l1.h"
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#include "drlg_l4.h"
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#include "engine/load_file.hpp"
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@ -811,6 +814,9 @@ void AddCryptObject(int i, int a2)
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void SetupObject(int i, Point position, _object_id ot)
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{
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#ifdef _DEBUG
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DebugIndexToObjectID[i] = ot;
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#endif
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Objects[i]._otype = ot;
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object_graphic_id ofi = AllObjects[ot].ofindex;
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Objects[i].position = position;
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