Clean up debug code
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214cc4b356
commit
5537fe748e
7 changed files with 34 additions and 55 deletions
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@ -15,7 +15,6 @@
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namespace devilution {
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#ifdef _DEBUG
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bool update_seed_check = false;
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#define DEBUGSEEDS 4096
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int seed_index;
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@ -39,10 +38,8 @@ void FreeDebugGFX()
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void CheckDungeonClear()
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{
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int i, j;
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for (j = 0; j < MAXDUNY; j++) {
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for (i = 0; i < MAXDUNX; i++) {
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++) {
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if (dMonster[i][j] != 0)
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app_fatal("Monsters not cleared");
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if (dPlayer[i][j] != 0)
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@ -58,16 +55,17 @@ void GiveGoldCheat()
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{
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auto &myPlayer = plr[myplr];
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for (int i = 0; i < NUM_INV_GRID_ELEM; i++) {
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if (myPlayer.InvGrid[i] == 0) {
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int ni = myPlayer._pNumInv++;
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SetPlrHandItem(&myPlayer.InvList[ni], IDI_GOLD);
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GetPlrHandSeed(&myPlayer.InvList[ni]);
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myPlayer.InvList[ni]._ivalue = GOLD_MAX_LIMIT;
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myPlayer.InvList[ni]._iCurs = ICURS_GOLD_LARGE;
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myPlayer._pGold += GOLD_MAX_LIMIT;
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myPlayer.InvGrid[i] = myPlayer._pNumInv;
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}
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for (int8_t &itemId : myPlayer.InvGrid) {
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if (itemId != 0)
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continue;
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int ni = myPlayer._pNumInv++;
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SetPlrHandItem(&myPlayer.InvList[ni], IDI_GOLD);
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GetPlrHandSeed(&myPlayer.InvList[ni]);
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myPlayer.InvList[ni]._ivalue = GOLD_MAX_LIMIT;
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myPlayer.InvList[ni]._iCurs = ICURS_GOLD_LARGE;
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myPlayer._pGold += GOLD_MAX_LIMIT;
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itemId = myPlayer._pNumInv;
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}
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}
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@ -75,15 +73,15 @@ void TakeGoldCheat()
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{
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auto &myPlayer = plr[myplr];
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for (int i = 0; i < NUM_INV_GRID_ELEM; i++) {
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int8_t ig = myPlayer.InvGrid[i];
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if (ig > 0 && myPlayer.InvList[ig - 1]._itype == ITYPE_GOLD)
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myPlayer.RemoveInvItem(ig - 1);
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}
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for (auto itemId : myPlayer.InvGrid) {
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itemId -= 1;
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for (int i = 0; i < MAXBELTITEMS; i++) {
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if (myPlayer.SpdList[i]._itype == ITYPE_GOLD)
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myPlayer.SpdList[i]._itype = ITYPE_NONE;
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if (itemId < 0)
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continue;
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if (myPlayer.InvList[itemId]._itype != ITYPE_GOLD)
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continue;
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myPlayer.RemoveInvItem(itemId);
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}
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myPlayer._pGold = 0;
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@ -146,20 +144,20 @@ void PrintDebugPlayer(bool bNextPlayer)
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auto &player = plr[dbgplr];
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sprintf(dstr, "Plr %i : Active = %i", dbgplr, player.plractive);
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sprintf(dstr, "Plr %i : Active = %i", dbgplr, player.plractive ? 1 : 0);
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NetSendCmdString(1 << myplr, dstr);
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if (player.plractive) {
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sprintf(dstr, " Plr %i is %s", dbgplr, player._pName);
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NetSendCmdString(1 << myplr, dstr);
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sprintf(dstr, " Lvl = %i : Change = %i", player.plrlevel, player._pLvlChanging);
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sprintf(dstr, " Lvl = %i : Change = %i", player.plrlevel, player._pLvlChanging ? 1 : 0);
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NetSendCmdString(1 << myplr, dstr);
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const Point target = player.GetTargetPosition();
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sprintf(dstr, " x = %i, y = %i : tx = %i, ty = %i", player.position.tile.x, player.position.tile.y, target.x, target.y);
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NetSendCmdString(1 << myplr, dstr);
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sprintf(dstr, " mode = %i : daction = %i : walk[0] = %i", player._pmode, player.destAction, player.walkpath[0]);
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NetSendCmdString(1 << myplr, dstr);
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sprintf(dstr, " inv = %i : hp = %i", player._pInvincible, player._pHitPoints);
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sprintf(dstr, " inv = %i : hp = %i", player._pInvincible ? 1 : 0, player._pHitPoints);
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NetSendCmdString(1 << myplr, dstr);
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}
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}
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@ -200,7 +198,7 @@ void PrintDebugMonster(int m)
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bActive = true;
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}
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sprintf(dstr, "Active List = %i, Squelch = %i", bActive, monster[m]._msquelch);
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sprintf(dstr, "Active List = %i, Squelch = %i", bActive ? 1 : 0, monster[m]._msquelch);
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NetSendCmdString(1 << myplr, dstr);
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}
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@ -208,11 +206,9 @@ int dbgmon;
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void GetDebugMonster()
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{
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int mi1, mi2;
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mi1 = pcursmonst;
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int mi1 = pcursmonst;
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if (mi1 == -1) {
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mi2 = dMonster[cursmx][cursmy];
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int mi2 = dMonster[cursmx][cursmy];
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if (mi2 != 0) {
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mi1 = mi2 - 1;
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if (mi2 <= 0)
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@ -235,6 +231,7 @@ void NextDebugMonster()
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sprintf(dstr, "Current debug monster = %i", dbgmon);
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NetSendCmdString(1 << myplr, dstr);
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}
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#endif
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} // namespace devilution
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