Fix item cursor graphic used when generating Rogue's reward from the Slain Hero quest
This commit is contained in:
parent
aaeee3018f
commit
597cde8ff2
1 changed files with 1 additions and 1 deletions
|
|
@ -2469,7 +2469,7 @@ void OperateSlainHero(int pnum, int i)
|
|||
if (player._pClass == HeroClass::Warrior) {
|
||||
CreateMagicArmor(Objects[i].position, ItemType::HeavyArmor, ICURS_BREAST_PLATE, false, true);
|
||||
} else if (player._pClass == HeroClass::Rogue) {
|
||||
CreateMagicWeapon(Objects[i].position, ItemType::Bow, ICURS_LONG_WAR_BOW, false, true);
|
||||
CreateMagicWeapon(Objects[i].position, ItemType::Bow, ICURS_LONG_BATTLE_BOW, false, true);
|
||||
} else if (player._pClass == HeroClass::Sorcerer) {
|
||||
CreateSpellBook(Objects[i].position, SPL_LIGHTNING, false, true);
|
||||
} else if (player._pClass == HeroClass::Monk) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue