Clean up AddMissile
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1 changed files with 11 additions and 11 deletions
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@ -2831,30 +2831,30 @@ int AddMissile(Point src, Point dst, int midir, missile_id mitype, mienemy_type
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memset(&missile, 0, sizeof(missile));
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auto &missileData = MissileData[mitype];
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missile._mitype = mitype;
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missile._micaster = micaster;
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missile._misource = id;
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missile._midam = midam;
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missile._miAnimType = MissileData[mitype].mFileNum;
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missile._miDrawFlag = MissileData[mitype].mDraw;
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missile._mispllvl = spllvl;
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missile._mimfnum = midir;
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missile.position.tile = src;
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missile.position.start = src;
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missile._miAnimAdd = 1;
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missile._miAnimType = missileData.mFileNum;
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missile._miDrawFlag = missileData.mDraw;
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missile._mlid = NO_LIGHT;
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if (missile._miAnimType == MFILE_NONE || MissileSpriteData[missile._miAnimType].animFAmt < 8)
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SetMissDir(missile, 0);
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else
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SetMissDir(missile, midir);
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missile.position.tile = src;
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missile.position.start = src;
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missile._miAnimAdd = 1;
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missile._mlid = NO_LIGHT;
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if (MissileData[mitype].mlSFX != -1) {
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PlaySfxLoc(MissileData[mitype].mlSFX, missile.position.start);
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if (missileData.mlSFX != SFX_NONE) {
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PlaySfxLoc(missileData.mlSFX, missile.position.start);
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}
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MissileData[mitype].mAddProc(missile, dst, midir);
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missileData.mAddProc(missile, dst, midir);
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return mi;
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}
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