♻️ Rearange and apply more enums

This commit is contained in:
Anders Jenbo 2021-04-09 15:32:03 +02:00
commit 61244c4d93
66 changed files with 790 additions and 857 deletions

View file

@ -199,19 +199,19 @@ void T_Pass3()
}
}
if (gbIsHellfire) {
if (quests[Q_FARMER]._qactive == 3 || quests[Q_FARMER]._qactive == 10
|| quests[Q_JERSEY]._qactive == 3 || quests[Q_JERSEY]._qactive == 10) {
if (quests[Q_FARMER]._qactive == QUEST_DONE || quests[Q_FARMER]._qactive == 10
|| quests[Q_JERSEY]._qactive == QUEST_DONE || quests[Q_JERSEY]._qactive == 10) {
TownOpenHive();
} else {
TownCloseHive();
}
if (quests[Q_GRAVE]._qactive == 3 || plr[myplr]._pLvlVisited[21])
if (quests[Q_GRAVE]._qactive == QUEST_DONE || plr[myplr]._pLvlVisited[21])
TownOpenGrave();
else
TownCloseGrave();
}
if (quests[Q_PWATER]._qactive != QUEST_DONE && quests[Q_PWATER]._qactive) {
if (quests[Q_PWATER]._qactive != QUEST_DONE && quests[Q_PWATER]._qactive != QUEST_NOTAVAIL) {
T_FillTile(P3Tiles, 60, 70, 342);
} else {
T_FillTile(P3Tiles, 60, 70, 71);
@ -298,7 +298,7 @@ void TownOpenGrave()
* @brief Initialize town level
* @param entry Methode of entry
*/
void CreateTown(int entry)
void CreateTown(lvl_entry entry)
{
int x, y;