Sync monster aggro state

This commit is contained in:
Anders Jenbo 2021-10-26 13:42:01 +02:00
commit 615a9a46cf

View file

@ -157,16 +157,18 @@ void SyncMonster(int pnum, const TSyncMonster &monsterSync)
const Point position { monsterSync._mx, monsterSync._my };
const int enemyId = monsterSync._menemy;
uint32_t delta = Players[MyPlayerId].position.tile.ManhattanDistance(monster.position.tile);
if (delta > 255) {
delta = 255;
}
if (monster._msquelch != 0) {
uint32_t delta = Players[MyPlayerId].position.tile.ManhattanDistance(monster.position.tile);
if (delta > 255) {
delta = 255;
}
if (delta < monsterSync._mdelta || (delta == monsterSync._mdelta && pnum > MyPlayerId)) {
return;
}
if (monster.position.future == position) {
return;
if (delta < monsterSync._mdelta || (delta == monsterSync._mdelta && pnum > MyPlayerId)) {
return;
}
if (monster.position.future == position) {
return;
}
}
if (IsAnyOf(monster._mmode, MonsterMode::Charge, MonsterMode::Petrified)) {
return;