Convert to CelSprite
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3067aeacb8
commit
61ba5009ac
8 changed files with 103 additions and 181 deletions
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@ -338,7 +338,8 @@ static void LoadPlayer(LoadHelper *file, int p)
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pPlayer->AnimInfo.DelayCounter = file->nextLE<int32_t>();
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pPlayer->AnimInfo.NumberOfFrames = file->nextLE<int32_t>();
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pPlayer->AnimInfo.CurrentFrame = file->nextLE<int32_t>();
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pPlayer->_pAnimWidth = file->nextLE<int32_t>();
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// Skip _pAnimWidth
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file->skip(4);
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// Skip _pAnimWidth2
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file->skip(4);
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file->skip(4); // Skip _peflag
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@ -1333,9 +1334,11 @@ static void SavePlayer(SaveHelper *file, int p)
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file->writeLE<int32_t>(pPlayer->AnimInfo.DelayCounter);
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file->writeLE<int32_t>(pPlayer->AnimInfo.NumberOfFrames);
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file->writeLE<int32_t>(pPlayer->AnimInfo.CurrentFrame);
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file->writeLE<int32_t>(pPlayer->_pAnimWidth);
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// write _pAnimWidth for vanilla compatibility
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int animWidth = pPlayer->AnimInfo.pCelSprite == nullptr ? 96 : pPlayer->AnimInfo.pCelSprite->Width();
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file->writeLE<int32_t>(animWidth);
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// write _pAnimWidth2 for vanilla compatibility
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file->writeLE<int32_t>(CalculateWidth2(pPlayer->_pAnimWidth));
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file->writeLE<int32_t>(CalculateWidth2(animWidth));
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file->skip(4); // Skip _peflag
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file->writeLE<int32_t>(pPlayer->_plid);
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file->writeLE<int32_t>(pPlayer->_pvid);
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