🎨 Apply direction enum to monsters and relations
Missiles _mimfnum is being used for a lot more then just directions and can also be a 16 degree direction so can't apply enum verbs and restricitons to it in most cases. This in turns also affects SetMissDir and some other functions that have to stay int.
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14 changed files with 202 additions and 238 deletions
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@ -2067,7 +2067,7 @@ void Obj_FlameTrap(int i)
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void Obj_Trap(int i)
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{
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int oti, dir;
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int oti;
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bool otrig;
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int sx, sy, dx, dy, x, y;
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@ -2111,7 +2111,7 @@ void Obj_Trap(int i)
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}
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}
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if (!deltaload) {
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dir = GetDirection(sx, sy, dx, dy);
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direction dir = GetDirection(sx, sy, dx, dy);
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AddMissile(sx, sy, dx, dy, dir, object[i]._oVar3, TARGET_PLAYERS, -1, 0, 0);
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PlaySfxLoc(IS_TRAP, object[oti]._ox, object[oti]._oy);
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}
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@ -3089,7 +3089,7 @@ void OperateSChambBk(int pnum, int i)
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void OperateChest(int pnum, int i, bool sendmsg)
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{
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int j, mdir, mtype;
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int j, mtype;
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if (object[i]._oSelFlag != 0) {
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if (!deltaload)
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@ -3111,7 +3111,7 @@ void OperateChest(int pnum, int i, bool sendmsg)
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}
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}
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if (object[i]._oTrapFlag && object[i]._otype >= OBJ_TCHEST1 && object[i]._otype <= OBJ_TCHEST3) {
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mdir = GetDirection(object[i]._ox, object[i]._oy, plr[pnum]._px, plr[pnum]._py);
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direction mdir = GetDirection(object[i]._ox, object[i]._oy, plr[pnum]._px, plr[pnum]._py);
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switch (object[i]._oVar4) {
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case 0:
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mtype = MIS_ARROW;
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