♻️Pass player to towner by reference instead of index
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c98a1409f9
commit
6321bf04d5
15 changed files with 250 additions and 257 deletions
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@ -3288,36 +3288,37 @@ void OperateL3Door(int pnum, int i, bool sendflag)
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void OperatePedistal(int pnum, int i)
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{
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int iv;
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if (numitems >= MAXITEMS) {
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return;
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}
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if (object[i]._oVar6 != 3 && PlrHasItem(pnum, IDI_BLDSTONE, &iv) != nullptr) {
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RemoveInvItem(pnum, iv);
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object[i]._oAnimFrame++;
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object[i]._oVar6++;
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if (object[i]._oVar6 == 1) {
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if (!deltaload)
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PlaySfxLoc(LS_PUDDLE, object[i].position.x, object[i].position.y);
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ObjChangeMap(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7);
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SpawnQuestItem(IDI_BLDSTONE, 2 * setpc_x + 19, 2 * setpc_y + 26, 0, true);
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}
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if (object[i]._oVar6 == 2) {
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if (!deltaload)
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PlaySfxLoc(LS_PUDDLE, object[i].position.x, object[i].position.y);
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ObjChangeMap(setpc_x + 6, setpc_y + 3, setpc_x + setpc_w, setpc_y + 7);
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SpawnQuestItem(IDI_BLDSTONE, 2 * setpc_x + 31, 2 * setpc_y + 26, 0, true);
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}
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if (object[i]._oVar6 == 3) {
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if (!deltaload)
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PlaySfxLoc(LS_BLODSTAR, object[i].position.x, object[i].position.y);
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ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4);
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LoadMapObjs("Levels\\L2Data\\Blood2.DUN", 2 * setpc_x, 2 * setpc_y);
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SpawnUnique(UITEM_ARMOFVAL, 2 * setpc_x + 25, 2 * setpc_y + 19);
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object[i]._oSelFlag = 0;
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}
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int iv;
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if (object[i]._oVar6 == 3 || !plr[pnum].HasItem(IDI_BLDSTONE, &iv)) {
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return;
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}
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plr[pnum].RemoveInvItem(iv);
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object[i]._oAnimFrame++;
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object[i]._oVar6++;
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if (object[i]._oVar6 == 1) {
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if (!deltaload)
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PlaySfxLoc(LS_PUDDLE, object[i].position.x, object[i].position.y);
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ObjChangeMap(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7);
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SpawnQuestItem(IDI_BLDSTONE, 2 * setpc_x + 19, 2 * setpc_y + 26, 0, true);
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}
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if (object[i]._oVar6 == 2) {
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if (!deltaload)
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PlaySfxLoc(LS_PUDDLE, object[i].position.x, object[i].position.y);
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ObjChangeMap(setpc_x + 6, setpc_y + 3, setpc_x + setpc_w, setpc_y + 7);
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SpawnQuestItem(IDI_BLDSTONE, 2 * setpc_x + 31, 2 * setpc_y + 26, 0, true);
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}
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if (object[i]._oVar6 == 3) {
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if (!deltaload)
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PlaySfxLoc(LS_BLODSTAR, object[i].position.x, object[i].position.y);
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ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4);
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LoadMapObjs("Levels\\L2Data\\Blood2.DUN", 2 * setpc_x, 2 * setpc_y);
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SpawnUnique(UITEM_ARMOFVAL, 2 * setpc_x + 25, 2 * setpc_y + 19);
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object[i]._oSelFlag = 0;
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}
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}
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