🎨 Apply enums to towners
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1 changed files with 2 additions and 2 deletions
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@ -199,8 +199,8 @@ void T_Pass3()
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}
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}
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if (gbIsHellfire) {
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if (quests[Q_FARMER]._qactive == QUEST_DONE || quests[Q_FARMER]._qactive == 10
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|| quests[Q_JERSEY]._qactive == QUEST_DONE || quests[Q_JERSEY]._qactive == 10) {
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if (quests[Q_FARMER]._qactive == QUEST_DONE || quests[Q_FARMER]._qactive == QUEST_HIVE_DONE
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|| quests[Q_JERSEY]._qactive == QUEST_DONE || quests[Q_JERSEY]._qactive == QUEST_HIVE_DONE) {
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TownOpenHive();
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} else {
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TownCloseHive();
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