Reduce use of view globals in game menu
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parent
36112cd83e
commit
677303cba9
17 changed files with 165 additions and 109 deletions
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@ -356,11 +356,11 @@ void CheckInvPaste(int pnum, Point cursorPosition)
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bool done = false;
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int r = 0;
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for (; r < NUM_XY_SLOTS && !done; r++) {
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int xo = RightPanel.position.x;
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int yo = RightPanel.position.y;
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int xo = GetRightPanel().position.x;
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int yo = GetRightPanel().position.y;
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if (r >= SLOTXY_BELT_FIRST) {
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xo = PANEL_LEFT;
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yo = PANEL_TOP;
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xo = GetMainPanel().position.x;
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yo = GetMainPanel().position.y;
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}
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if (i >= InvRect[r].x + xo && i <= InvRect[r].x + xo + InventorySlotSizeInPixels.width) {
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@ -692,11 +692,11 @@ void CheckInvCut(int pnum, Point cursorPosition, bool automaticMove, bool dropIt
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uint32_t r = 0;
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for (; r < NUM_XY_SLOTS; r++) {
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int xo = RightPanel.position.x;
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int yo = RightPanel.position.y;
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int xo = GetRightPanel().position.x;
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int yo = GetRightPanel().position.y;
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if (r >= SLOTXY_BELT_FIRST) {
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xo = PANEL_LEFT;
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yo = PANEL_TOP;
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xo = GetMainPanel().position.x;
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yo = GetMainPanel().position.y;
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}
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// check which inventory rectangle the mouse is in, if any
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@ -1264,8 +1264,8 @@ void DrawInv(const Surface &out)
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LightTableIndex = 0;
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cel_transparency_active = true;
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const int dstX = RightPanel.position.x + slotPos[INVLOC_HAND_RIGHT].x + (frameSize.width == InventorySlotSizeInPixels.width ? INV_SLOT_HALF_SIZE_PX : 0) - 1;
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const int dstY = RightPanel.position.y + slotPos[INVLOC_HAND_RIGHT].y;
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const int dstX = GetRightPanel().position.x + slotPos[INVLOC_HAND_RIGHT].x + (frameSize.width == InventorySlotSizeInPixels.width ? INV_SLOT_HALF_SIZE_PX : 0) - 1;
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const int dstY = GetRightPanel().position.y + slotPos[INVLOC_HAND_RIGHT].y;
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CelClippedBlitLightTransTo(out, { dstX, dstY }, cel, celFrame);
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cel_transparency_active = false;
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@ -1607,8 +1607,9 @@ void CheckInvItem(bool isShiftHeld, bool isCtrlHeld)
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void CheckInvScrn(bool isShiftHeld, bool isCtrlHeld)
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{
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if (MousePosition.x > 190 + PANEL_LEFT && MousePosition.x < 437 + PANEL_LEFT
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&& MousePosition.y > PANEL_TOP && MousePosition.y < 33 + PANEL_TOP) {
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auto &mainPanelPosition = GetMainPanel().position;
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if (MousePosition.x > 190 + mainPanelPosition.x && MousePosition.x < 437 + mainPanelPosition.x
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&& MousePosition.y > mainPanelPosition.y && MousePosition.y < 33 + mainPanelPosition.y) {
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CheckInvItem(isShiftHeld, isCtrlHeld);
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}
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}
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@ -1904,11 +1905,11 @@ int8_t CheckInvHLight()
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{
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int8_t r = 0;
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for (; r < NUM_XY_SLOTS; r++) {
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int xo = RightPanel.position.x;
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int yo = RightPanel.position.y;
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int xo = GetRightPanel().position.x;
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int yo = GetRightPanel().position.y;
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if (r >= SLOTXY_BELT_FIRST) {
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xo = PANEL_LEFT;
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yo = PANEL_TOP;
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xo = GetMainPanel().position.x;
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yo = GetMainPanel().position.y;
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}
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if (MousePosition.x >= InvRect[r].x + xo
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