Update format strings
This commit is contained in:
parent
0c27e756f7
commit
6e85cde978
19 changed files with 159 additions and 159 deletions
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@ -118,7 +118,7 @@ void SelconnFocus(int value)
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break;
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}
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snprintf(selconn_MaxPlayers, sizeof(selconn_MaxPlayers), fmt::format(_("Players Supported: %i"), players).c_str());
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snprintf(selconn_MaxPlayers, sizeof(selconn_MaxPlayers), fmt::format(_("Players Supported: {:d}"), players).c_str());
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WordWrapArtStr(selconn_Description, DESCRIPTION_WIDTH);
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}
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@ -414,7 +414,7 @@ static bool IsGameCompatible(GameData *data)
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UiSelOkDialog(title, _("The host is running a different game than you."), false);
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} else {
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char msg[64];
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sprintf(msg, fmt::format(_(/* TRANSLATORS: Error message when somebody tries to join a game running another version. */ "Your version %s does not match the host %i.%i.%i."), PROJECT_VERSION, PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR, PROJECT_VERSION_PATCH).c_str());
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sprintf(msg, fmt::format(_(/* TRANSLATORS: Error message when somebody tries to join a game running another version. */ "Your version {:s} does not match the host {:d}.{:d}.{:d}."), PROJECT_VERSION, PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR, PROJECT_VERSION_PATCH).c_str());
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UiSelOkDialog(title, msg, false);
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}
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@ -344,7 +344,7 @@ void SelheroNameSelect(int value)
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if (strcasecmp(selhero_heros[i].name, selhero_heroInfo.name) == 0) {
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ArtBackground.Unload();
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char dialogText[256];
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snprintf(dialogText, sizeof(dialogText), fmt::format(_(/* Error message when User tries to create multiple heros with the same name */ "Character already exists. Do you want to overwrite \"%s\"?"), selhero_heroInfo.name).c_str());
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snprintf(dialogText, sizeof(dialogText), fmt::format(_(/* Error message when User tries to create multiple heros with the same name */ "Character already exists. Do you want to overwrite \"{:s}\"?"), selhero_heroInfo.name).c_str());
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overwrite = UiSelHeroYesNoDialog(title, dialogText);
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LoadBackgroundArt("ui_art\\selhero.pcx");
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@ -621,7 +621,7 @@ static void UiSelHeroDialog(
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} else {
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strncpy(dialogTitle, _("Delete Single Player Hero"), sizeof(dialogTitle) - 1);
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}
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snprintf(dialogText, sizeof(dialogText), fmt::format(_("Are you sure you want to delete the character \"%s\"?"), selhero_heroInfo.name).c_str());
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snprintf(dialogText, sizeof(dialogText), fmt::format(_("Are you sure you want to delete the character \"{:s}\"?"), selhero_heroInfo.name).c_str());
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if (UiSelHeroYesNoDialog(dialogTitle, dialogText))
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fnremove(&selhero_heroInfo);
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@ -116,7 +116,7 @@ void ErrDlg(const char *title, const char *error, const char *logFilePath, int l
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FreeDlg();
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snprintf(text, sizeof(text), fmt::format(_(/* TRANSLATORS: Error message that displays relevant information for bug report */ "%s\n\nThe error occurred at: %s line %i"), error, logFilePath, logLineNr).c_str());
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snprintf(text, sizeof(text), fmt::format(_(/* TRANSLATORS: Error message that displays relevant information for bug report */ "{:s}\n\nThe error occurred at: {:s} line {:d}"), error, logFilePath, logLineNr).c_str());
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UiErrorOkDialog(title, text);
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app_fatal(nullptr);
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@ -175,7 +175,7 @@ void DirErrorDlg(const char *error)
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{
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char text[1024];
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snprintf(text, sizeof(text), fmt::format(_(/* TRANSLATORS: Error when Program is not allowed to write data */ "Unable to write to location:\n%s"), error).c_str());
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snprintf(text, sizeof(text), fmt::format(_(/* TRANSLATORS: Error when Program is not allowed to write data */ "Unable to write to location:\n{:s}"), error).c_str());
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UiErrorOkDialog(_("Read-Only Directory Error"), text);
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app_fatal(nullptr);
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@ -404,11 +404,11 @@ void DrawAutomapText(const CelOutputBuffer &out)
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if (currlevel != 0) {
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if (currlevel >= 17 && currlevel <= 20) {
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sprintf(desc, fmt::format(_("Level: Nest %i"), currlevel - 16).c_str());
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sprintf(desc, fmt::format(_("Level: Nest {:d}"), currlevel - 16).c_str());
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} else if (currlevel >= 21 && currlevel <= 24) {
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sprintf(desc, fmt::format(_("Level: Crypt %i"), currlevel - 20).c_str());
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sprintf(desc, fmt::format(_("Level: Crypt {:d}"), currlevel - 20).c_str());
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} else {
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sprintf(desc, fmt::format(_("Level: %i"), currlevel).c_str());
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sprintf(desc, fmt::format(_("Level: {:d}"), currlevel).c_str());
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}
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DrawString(out, desc, { 8, nextLine, 0, 0 });
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@ -393,10 +393,10 @@ void DrawSpellList(const CelOutputBuffer &out)
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DrawSpellCel(out, x, y, *pSpellCels, c);
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switch (pSplType) {
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case RSPLTYPE_SKILL:
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sprintf(infostr, fmt::format(_("%s Skill"), _(spelldata[pSpell].sSkillText)).c_str());
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sprintf(infostr, fmt::format(_("{:s} Skill"), _(spelldata[pSpell].sSkillText)).c_str());
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break;
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case RSPLTYPE_SPELL:
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sprintf(infostr, fmt::format(_("%s Spell"), _(spelldata[pSpell].sNameText)).c_str());
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sprintf(infostr, fmt::format(_("{:s} Spell"), _(spelldata[pSpell].sNameText)).c_str());
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if (pSpell == SPL_HBOLT) {
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strcpy(tempstr, _("Damages undead only"));
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AddPanelString(tempstr);
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@ -404,11 +404,11 @@ void DrawSpellList(const CelOutputBuffer &out)
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if (s == 0)
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strcpy(tempstr, _("Spell Level 0 - Unusable"));
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else
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sprintf(tempstr, fmt::format(_("Spell Level %i"), s).c_str());
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sprintf(tempstr, fmt::format(_("Spell Level {:d}"), s).c_str());
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AddPanelString(tempstr);
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break;
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case RSPLTYPE_SCROLL: {
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sprintf(infostr, fmt::format(_("Scroll of %s"), _(spelldata[pSpell].sNameText)).c_str());
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sprintf(infostr, fmt::format(_("Scroll of {:s}"), _(spelldata[pSpell].sNameText)).c_str());
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int v = 0;
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for (int t = 0; t < plr[myplr]._pNumInv; t++) {
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if (!plr[myplr].InvList[t].isEmpty()
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@ -428,7 +428,7 @@ void DrawSpellList(const CelOutputBuffer &out)
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AddPanelString(tempstr);
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} break;
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case RSPLTYPE_CHARGES: {
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sprintf(infostr, fmt::format(_("Staff of %s"), _(spelldata[pSpell].sNameText)).c_str());
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sprintf(infostr, fmt::format(_("Staff of {:s}"), _(spelldata[pSpell].sNameText)).c_str());
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int charges = plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges;
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sprintf(tempstr, ngettext("%i Charge", "%i Charges", charges), charges);
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AddPanelString(tempstr);
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@ -440,7 +440,7 @@ void DrawSpellList(const CelOutputBuffer &out)
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if (plr[myplr]._pSplHotKey[t] == pSpell && plr[myplr]._pSplTHotKey[t] == pSplType) {
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auto hotkeyName = keymapper.keyNameForAction(quickSpellActionIndexes[t]);
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PrintSBookHotkey(out, x, y, hotkeyName);
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sprintf(tempstr, fmt::format(_("Spell Hotkey %s"), hotkeyName.c_str()).c_str());
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sprintf(tempstr, fmt::format(_("Spell Hotkey {:s}"), hotkeyName.c_str()).c_str());
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AddPanelString(tempstr);
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}
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}
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@ -917,7 +917,7 @@ void CheckPanelInfo()
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strcpy(infostr, _("Player attack"));
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}
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if (PanBtnHotKey[i] != nullptr) {
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sprintf(tempstr, fmt::format(_("Hotkey: %s"), _(PanBtnHotKey[i])).c_str());
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sprintf(tempstr, fmt::format(_("Hotkey: {:s}"), _(PanBtnHotKey[i])).c_str());
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AddPanelString(tempstr);
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}
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infoclr = UIS_SILVER;
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@ -936,11 +936,11 @@ void CheckPanelInfo()
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if (v != SPL_INVALID) {
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switch (plr[myplr]._pRSplType) {
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case RSPLTYPE_SKILL:
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sprintf(tempstr, fmt::format(_("%s Skill"), _(spelldata[v].sSkillText)).c_str());
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sprintf(tempstr, fmt::format(_("{:s} Skill"), _(spelldata[v].sSkillText)).c_str());
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AddPanelString(tempstr);
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break;
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case RSPLTYPE_SPELL: {
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sprintf(tempstr, fmt::format(_("%s Spell"), _(spelldata[v].sNameText)).c_str());
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sprintf(tempstr, fmt::format(_("{:s} Spell"), _(spelldata[v].sNameText)).c_str());
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AddPanelString(tempstr);
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int c = plr[myplr]._pISplLvlAdd + plr[myplr]._pSplLvl[v];
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if (c < 0)
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@ -948,11 +948,11 @@ void CheckPanelInfo()
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if (c == 0)
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strcpy(tempstr, _("Spell Level 0 - Unusable"));
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else
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sprintf(tempstr, fmt::format(_("Spell Level %i"), c).c_str());
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sprintf(tempstr, fmt::format(_("Spell Level {:d}"), c).c_str());
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AddPanelString(tempstr);
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} break;
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case RSPLTYPE_SCROLL: {
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sprintf(tempstr, fmt::format(_("Scroll of %s"), _(spelldata[v].sNameText)).c_str());
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sprintf(tempstr, fmt::format(_("Scroll of {:s}"), _(spelldata[v].sNameText)).c_str());
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AddPanelString(tempstr);
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int s = 0;
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for (int i = 0; i < plr[myplr]._pNumInv; i++) {
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@ -973,7 +973,7 @@ void CheckPanelInfo()
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AddPanelString(tempstr);
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} break;
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case RSPLTYPE_CHARGES:
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sprintf(tempstr, fmt::format(_("Staff of %s"), _(spelldata[v].sNameText)).c_str());
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sprintf(tempstr, fmt::format(_("Staff of {:s}"), _(spelldata[v].sNameText)).c_str());
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AddPanelString(tempstr);
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sprintf(tempstr, ngettext("%i Charge", "%i Charges", plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges), plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges);
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AddPanelString(tempstr);
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@ -1162,9 +1162,9 @@ void DrawInfoBox(const CelOutputBuffer &out)
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infoclr = UIS_GOLD;
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strcpy(infostr, plr[pcursplr]._pName);
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ClearPanel();
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sprintf(tempstr, fmt::format(_("%s, Level: %i"), _(ClassStrTbl[static_cast<std::size_t>(plr[pcursplr]._pClass)]), plr[pcursplr]._pLevel).c_str());
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sprintf(tempstr, fmt::format(_("{:s}, Level: {:d}"), _(ClassStrTbl[static_cast<std::size_t>(plr[pcursplr]._pClass)]), plr[pcursplr]._pLevel).c_str());
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AddPanelString(tempstr);
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sprintf(tempstr, fmt::format(_("Hit Points %i of %i"), plr[pcursplr]._pHitPoints >> 6, plr[pcursplr]._pMaxHP >> 6).c_str());
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sprintf(tempstr, fmt::format(_("Hit Points {:d} of {:d}"), plr[pcursplr]._pHitPoints >> 6, plr[pcursplr]._pMaxHP >> 6).c_str());
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AddPanelString(tempstr);
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}
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}
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@ -1627,12 +1627,12 @@ void DrawSpellBook(const CelOutputBuffer &out)
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int max;
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GetDamageAmt(sn, &min, &max);
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if (min != -1) {
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sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: %i Dam: %i - %i"), mana, min, max).c_str());
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sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: {:d} Dam: {:d} - {:d}"), mana, min, max).c_str());
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} else {
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sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: %i Dam: n/a"), mana).c_str());
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sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: {:d} Dam: n/a"), mana).c_str());
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}
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if (sn == SPL_BONESPIRIT) {
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sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: %i Dam: 1/3 tgt hp"), mana).c_str());
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sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: {:d} Dam: 1/3 tgt hp"), mana).c_str());
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}
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PrintSBookStr(out, 10, yp - 1, tempstr);
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int lvl = plr[myplr]._pSplLvl[sn] + plr[myplr]._pISplLvlAdd;
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@ -1642,7 +1642,7 @@ void DrawSpellBook(const CelOutputBuffer &out)
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if (lvl == 0) {
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strcpy(tempstr, _("Spell Level 0 - Unusable"));
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} else {
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sprintf(tempstr, fmt::format(_("Spell Level %i"), lvl).c_str());
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sprintf(tempstr, fmt::format(_("Spell Level {:d}"), lvl).c_str());
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}
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} break;
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}
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@ -205,7 +205,7 @@ void CheckTown()
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trigflag = true;
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ClearPanel();
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strcpy(infostr, _("Town Portal"));
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sprintf(tempstr, fmt::format(_("from %s"), plr[missile[mx]._misource]._pName).c_str());
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sprintf(tempstr, fmt::format(_("from {:s}"), plr[missile[mx]._misource]._pName).c_str());
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AddPanelString(tempstr);
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cursmx = missile[mx].position.tile.x;
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cursmy = missile[mx].position.tile.y;
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@ -283,7 +283,7 @@ static void diablo_parse_flags(int argc, char **argv)
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debug_mode_key_w = true;
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#endif
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} else {
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printInConsole(fmt::format(_("unrecognized option '%s'\n"), argv[i]).c_str());
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printInConsole(fmt::format(_("unrecognized option '{:s}'\n"), argv[i]).c_str());
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print_help_and_exit();
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}
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}
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@ -671,7 +671,7 @@ char gszProductName[64] = "DevilutionX vUnknown";
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static void SetApplicationVersions()
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{
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snprintf(gszProductName, sizeof(gszProductName) / sizeof(char), "%s v%s", PROJECT_NAME, PROJECT_VERSION);
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snprintf(gszVersionNumber, sizeof(gszVersionNumber) / sizeof(char), fmt::format(_("version %s"), PROJECT_VERSION).c_str());
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snprintf(gszVersionNumber, sizeof(gszVersionNumber) / sizeof(char), fmt::format(_("version {:s}"), PROJECT_VERSION).c_str());
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}
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static void diablo_init()
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@ -2203,7 +2203,7 @@ void initKeymapActions()
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_("Nightmare"),
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_("Hell"),
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};
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sprintf(pszStr, fmt::format(_(/* TRANSLATORS: %s means: Character Name, Game Version, Game Difficulty. */ "%s, version = %s, mode = %s"), gszProductName, PROJECT_VERSION, difficulties[sgGameInitInfo.nDifficulty]).c_str());
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sprintf(pszStr, fmt::format(_(/* TRANSLATORS: {:s} means: Character Name, Game Version, Game Difficulty. */ "{:s}, version = {:s}, mode = {:s}"), gszProductName, PROJECT_VERSION, difficulties[sgGameInitInfo.nDifficulty]).c_str());
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NetSendCmdString(1 << myplr, pszStr);
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},
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});
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126
Source/items.cpp
126
Source/items.cpp
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@ -1526,7 +1526,7 @@ void GetStaffPower(int i, int lvl, int bs, bool onlygood)
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sprintf(istr, "%s %s", _(PL_Prefix[preidx].PLName), items[i]._iIName);
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strcpy(items[i]._iIName, istr);
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}
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sprintf(istr, fmt::format(_(/* TRANSLATORS: Constructs item names. Format: <Prefix> <Item> of <Suffix>. Example: King's Long Sword of the Whale */ "%s of %s"), items[i]._iIName, _(spelldata[bs].sNameText)).c_str());
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sprintf(istr, fmt::format(_(/* TRANSLATORS: Constructs item names. Format: <Prefix> <Item> of <Suffix>. Example: King's Long Sword of the Whale */ "{:s} of {:s}"), items[i]._iIName, _(spelldata[bs].sNameText)).c_str());
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strcpy(items[i]._iIName, istr);
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if (items[i]._iMagical == ITEM_QUALITY_NORMAL)
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strcpy(items[i]._iName, items[i]._iIName);
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@ -1568,8 +1568,8 @@ void GetStaffSpell(int i, int lvl, bool onlygood)
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s = SPL_FIREBOLT;
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}
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if (!control_WriteStringToBuffer(istr))
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sprintf(istr, fmt::format(_("%s of %s"), items[i]._iName, _(spelldata[bs].sNameText)).c_str());
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sprintf(istr, fmt::format(_("Staff of %s"), _(spelldata[bs].sNameText)).c_str());
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sprintf(istr, fmt::format(_("{:s} of {:s}"), items[i]._iName, _(spelldata[bs].sNameText)).c_str());
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sprintf(istr, fmt::format(_("Staff of {:s}"), _(spelldata[bs].sNameText)).c_str());
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strcpy(items[i]._iName, istr);
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strcpy(items[i]._iIName, istr);
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@ -2163,7 +2163,7 @@ void GetItemPower(int i, int minlvl, int maxlvl, affix_item_type flgs, bool only
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}
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if (nl != 0) {
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sufidx = l[GenerateRnd(nl)];
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sprintf(istr, fmt::format(_("%s of %s"), items[i]._iIName, _(PL_Suffix[sufidx].PLName)).c_str());
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sprintf(istr, fmt::format(_("{:s} of {:s}"), items[i]._iIName, _(PL_Suffix[sufidx].PLName)).c_str());
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strcpy(items[i]._iIName, istr);
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items[i]._iMagical = ITEM_QUALITY_MAGIC;
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SaveItemSuffix(i, sufidx);
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@ -2182,7 +2182,7 @@ void GetItemPower(int i, int minlvl, int maxlvl, affix_item_type flgs, bool only
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strcpy(items[i]._iIName, istr);
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}
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if (sufidx != -1) {
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sprintf(istr, fmt::format(_("%s of %s"), items[i]._iIName, _(PL_Suffix[sufidx].PLName)).c_str());
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sprintf(istr, fmt::format(_("{:s} of {:s}"), items[i]._iIName, _(PL_Suffix[sufidx].PLName)).c_str());
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strcpy(items[i]._iIName, istr);
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}
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}
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@ -2746,7 +2746,7 @@ void RecreateEar(int ii, uint16_t ic, int iseed, int Id, int dur, int mdur, int
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tempstr[14] = (ibuff >> 8) & 0x7F;
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tempstr[15] = ibuff & 0x7F;
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tempstr[16] = '\0';
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sprintf(items[ii]._iName, fmt::format(_(/* TRANSLATORS: %s will be a Character Name */ "Ear of %s"), tempstr).c_str());
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sprintf(items[ii]._iName, fmt::format(_(/* TRANSLATORS: {:s} will be a Character Name */ "Ear of {:s}"), tempstr).c_str());
|
||||
items[ii]._iCurs = ((ivalue >> 6) & 3) + ICURS_EAR_SORCERER;
|
||||
items[ii]._ivalue = ivalue & 0x3F;
|
||||
items[ii]._iCreateInfo = ic;
|
||||
|
|
@ -3414,51 +3414,51 @@ void PrintItemPower(char plidx, ItemStruct *x)
|
|||
switch (plidx) {
|
||||
case IPL_TOHIT:
|
||||
case IPL_TOHIT_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("chance to hit: %+i%%"), x->_iPLToHit).c_str());
|
||||
sprintf(tempstr, fmt::format(_("chance to hit: {:+d}%"), x->_iPLToHit).c_str());
|
||||
break;
|
||||
case IPL_DAMP:
|
||||
case IPL_DAMP_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("%+i%% damage"), x->_iPLDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("{:+d}% damage"), x->_iPLDam).c_str());
|
||||
break;
|
||||
case IPL_TOHIT_DAMP:
|
||||
case IPL_TOHIT_DAMP_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("to hit: %+i%%, %+i%% damage"), x->_iPLToHit, x->_iPLDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("to hit: {:+d}%, {:+d}% damage"), x->_iPLToHit, x->_iPLDam).c_str());
|
||||
break;
|
||||
case IPL_ACP:
|
||||
case IPL_ACP_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("%+i%% armor"), x->_iPLAC).c_str());
|
||||
sprintf(tempstr, fmt::format(_("{:+d}% armor"), x->_iPLAC).c_str());
|
||||
break;
|
||||
case IPL_SETAC:
|
||||
sprintf(tempstr, fmt::format(_("armor class: %i"), x->_iAC).c_str());
|
||||
sprintf(tempstr, fmt::format(_("armor class: {:d}"), x->_iAC).c_str());
|
||||
break;
|
||||
case IPL_AC_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("armor class: %i"), x->_iAC).c_str());
|
||||
sprintf(tempstr, fmt::format(_("armor class: {:d}"), x->_iAC).c_str());
|
||||
break;
|
||||
case IPL_FIRERES:
|
||||
case IPL_FIRERES_CURSE:
|
||||
if (x->_iPLFR < 75)
|
||||
sprintf(tempstr, fmt::format(_("Resist Fire: %+i%%"), x->_iPLFR).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Resist Fire: {:+d}%"), x->_iPLFR).c_str());
|
||||
else
|
||||
/*xgettext:no-c-format*/ strcpy(tempstr, _("Resist Fire: 75% MAX"));
|
||||
break;
|
||||
case IPL_LIGHTRES:
|
||||
case IPL_LIGHTRES_CURSE:
|
||||
if (x->_iPLLR < 75)
|
||||
sprintf(tempstr, fmt::format(_("Resist Lightning: %+i%%"), x->_iPLLR).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Resist Lightning: {:+d}%"), x->_iPLLR).c_str());
|
||||
else
|
||||
/*xgettext:no-c-format*/ strcpy(tempstr, _("Resist Lightning: 75% MAX"));
|
||||
break;
|
||||
case IPL_MAGICRES:
|
||||
case IPL_MAGICRES_CURSE:
|
||||
if (x->_iPLMR < 75)
|
||||
sprintf(tempstr, fmt::format(_("Resist Magic: %+i%%"), x->_iPLMR).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Resist Magic: {:+d}%"), x->_iPLMR).c_str());
|
||||
else
|
||||
/*xgettext:no-c-format*/ strcpy(tempstr, _("Resist Magic: 75% MAX"));
|
||||
break;
|
||||
case IPL_ALLRES:
|
||||
case IPL_ALLRES_CURSE:
|
||||
if (x->_iPLFR < 75)
|
||||
sprintf(tempstr, fmt::format(_("Resist All: %+i%%"), x->_iPLFR).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Resist All: {:+d}%"), x->_iPLFR).c_str());
|
||||
if (x->_iPLFR >= 75)
|
||||
/*xgettext:no-c-format*/ strcpy(tempstr, _("Resist All: 75% MAX"));
|
||||
break;
|
||||
|
|
@ -3478,47 +3478,47 @@ void PrintItemPower(char plidx, ItemStruct *x)
|
|||
break;
|
||||
case IPL_FIREDAM:
|
||||
if (x->_iFMinDam == x->_iFMaxDam)
|
||||
sprintf(tempstr, fmt::format(_("Fire hit damage: %i"), x->_iFMinDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Fire hit damage: {:d}"), x->_iFMinDam).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_("Fire hit damage: %i-%i"), x->_iFMinDam, x->_iFMaxDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Fire hit damage: {:d}-{:d}"), x->_iFMinDam, x->_iFMaxDam).c_str());
|
||||
break;
|
||||
case IPL_LIGHTDAM:
|
||||
if (x->_iLMinDam == x->_iLMaxDam)
|
||||
sprintf(tempstr, fmt::format(_("Lightning hit damage: %i"), x->_iLMinDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Lightning hit damage: {:d}"), x->_iLMinDam).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_("Lightning hit damage: %i-%i"), x->_iLMinDam, x->_iLMaxDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Lightning hit damage: {:d}-{:d}"), x->_iLMinDam, x->_iLMaxDam).c_str());
|
||||
break;
|
||||
case IPL_STR:
|
||||
case IPL_STR_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("%+i to strength"), x->_iPLStr).c_str());
|
||||
sprintf(tempstr, fmt::format(_("{:+d} to strength"), x->_iPLStr).c_str());
|
||||
break;
|
||||
case IPL_MAG:
|
||||
case IPL_MAG_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("%+i to magic"), x->_iPLMag).c_str());
|
||||
sprintf(tempstr, fmt::format(_("{:+d} to magic"), x->_iPLMag).c_str());
|
||||
break;
|
||||
case IPL_DEX:
|
||||
case IPL_DEX_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("%+i to dexterity"), x->_iPLDex).c_str());
|
||||
sprintf(tempstr, fmt::format(_("{:+d} to dexterity"), x->_iPLDex).c_str());
|
||||
break;
|
||||
case IPL_VIT:
|
||||
case IPL_VIT_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("%+i to vitality"), x->_iPLVit).c_str());
|
||||
sprintf(tempstr, fmt::format(_("{:+d} to vitality"), x->_iPLVit).c_str());
|
||||
break;
|
||||
case IPL_ATTRIBS:
|
||||
case IPL_ATTRIBS_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("%+i to all attributes"), x->_iPLStr).c_str());
|
||||
sprintf(tempstr, fmt::format(_("{:+d} to all attributes"), x->_iPLStr).c_str());
|
||||
break;
|
||||
case IPL_GETHIT_CURSE:
|
||||
case IPL_GETHIT:
|
||||
sprintf(tempstr, fmt::format(_("%+i damage from enemies"), x->_iPLGetHit).c_str());
|
||||
sprintf(tempstr, fmt::format(_("{:+d} damage from enemies"), x->_iPLGetHit).c_str());
|
||||
break;
|
||||
case IPL_LIFE:
|
||||
case IPL_LIFE_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("Hit Points: %+i"), x->_iPLHP >> 6).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Hit Points: {:+d}"), x->_iPLHP >> 6).c_str());
|
||||
break;
|
||||
case IPL_MANA:
|
||||
case IPL_MANA_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("Mana: %+i"), x->_iPLMana >> 6).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Mana: {:+d}"), x->_iPLMana >> 6).c_str());
|
||||
break;
|
||||
case IPL_DUR:
|
||||
strcpy(tempstr, _("high durability"));
|
||||
|
|
@ -3530,31 +3530,31 @@ void PrintItemPower(char plidx, ItemStruct *x)
|
|||
strcpy(tempstr, _("indestructible"));
|
||||
break;
|
||||
case IPL_LIGHT:
|
||||
sprintf(tempstr, fmt::format(_("+%i%% light radius"), 10 * x->_iPLLight).c_str());
|
||||
sprintf(tempstr, fmt::format(_("+{:d}% light radius"), 10 * x->_iPLLight).c_str());
|
||||
break;
|
||||
case IPL_LIGHT_CURSE:
|
||||
sprintf(tempstr, fmt::format(_("-%i%% light radius"), -10 * x->_iPLLight).c_str());
|
||||
sprintf(tempstr, fmt::format(_("-{:d}% light radius"), -10 * x->_iPLLight).c_str());
|
||||
break;
|
||||
case IPL_MULT_ARROWS:
|
||||
strcpy(tempstr, _("multiple arrows per shot"));
|
||||
break;
|
||||
case IPL_FIRE_ARROWS:
|
||||
if (x->_iFMinDam == x->_iFMaxDam)
|
||||
sprintf(tempstr, fmt::format(_("fire arrows damage: %i"), x->_iFMinDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("fire arrows damage: {:d}"), x->_iFMinDam).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_("fire arrows damage: %i-%i"), x->_iFMinDam, x->_iFMaxDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("fire arrows damage: {:d}-{:d}"), x->_iFMinDam, x->_iFMaxDam).c_str());
|
||||
break;
|
||||
case IPL_LIGHT_ARROWS:
|
||||
if (x->_iLMinDam == x->_iLMaxDam)
|
||||
sprintf(tempstr, fmt::format(_("lightning arrows damage %i"), x->_iLMinDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("lightning arrows damage {:d}"), x->_iLMinDam).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_("lightning arrows damage %i-%i"), x->_iLMinDam, x->_iLMaxDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("lightning arrows damage {:d}-{:d}"), x->_iLMinDam, x->_iLMaxDam).c_str());
|
||||
break;
|
||||
case IPL_FIREBALL:
|
||||
if (x->_iFMinDam == x->_iFMaxDam)
|
||||
sprintf(tempstr, fmt::format(_("fireball damage: %i"), x->_iFMinDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("fireball damage: {:d}"), x->_iFMinDam).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_("fireball damage: %i-%i"), x->_iFMinDam, x->_iFMaxDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("fireball damage: {:d}-{:d}"), x->_iFMinDam, x->_iFMaxDam).c_str());
|
||||
break;
|
||||
case IPL_THORNS:
|
||||
strcpy(tempstr, _("attacker takes 1-3 damage"));
|
||||
|
|
@ -3651,9 +3651,9 @@ void PrintItemPower(char plidx, ItemStruct *x)
|
|||
break;
|
||||
case IPL_ADDACLIFE:
|
||||
if (x->_iFMinDam == x->_iFMaxDam)
|
||||
sprintf(tempstr, fmt::format(_("lightning damage: %i"), x->_iFMinDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("lightning damage: {:d}"), x->_iFMinDam).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_("lightning damage: %i-%i"), x->_iFMinDam, x->_iFMaxDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("lightning damage: {:d}-{:d}"), x->_iFMinDam, x->_iFMaxDam).c_str());
|
||||
break;
|
||||
case IPL_ADDMANAAC:
|
||||
strcpy(tempstr, _("charged bolts on hits"));
|
||||
|
|
@ -3662,13 +3662,13 @@ void PrintItemPower(char plidx, ItemStruct *x)
|
|||
if (x->_iPLFR <= 0)
|
||||
strcpy(tempstr, " ");
|
||||
else if (x->_iPLFR >= 1)
|
||||
sprintf(tempstr, fmt::format(_("Resist Fire: %+i%%"), x->_iPLFR).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Resist Fire: {:+d}%"), x->_iPLFR).c_str());
|
||||
break;
|
||||
case IPL_DEVASTATION:
|
||||
strcpy(tempstr, _("occasional triple damage"));
|
||||
break;
|
||||
case IPL_DECAY:
|
||||
sprintf(tempstr, fmt::format(_("decaying %+i%% damage"), x->_iPLDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("decaying {:+d}% damage"), x->_iPLDam).c_str());
|
||||
break;
|
||||
case IPL_PERIL:
|
||||
strcpy(tempstr, _("2x dmg to monst, 1x to you"));
|
||||
|
|
@ -3677,10 +3677,10 @@ void PrintItemPower(char plidx, ItemStruct *x)
|
|||
/*xgettext:no-c-format*/ strcpy(tempstr, _("Random 0 - 500% damage"));
|
||||
break;
|
||||
case IPL_CRYSTALLINE:
|
||||
sprintf(tempstr, fmt::format(_("low dur, %+i%% damage"), x->_iPLDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("low dur, {:+d}% damage"), x->_iPLDam).c_str());
|
||||
break;
|
||||
case IPL_DOPPELGANGER:
|
||||
sprintf(tempstr, fmt::format(_("to hit: %+i%%, %+i%% damage"), x->_iPLToHit, x->_iPLDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("to hit: {:+d}%, {:+d}% damage"), x->_iPLToHit, x->_iPLDam).c_str());
|
||||
break;
|
||||
case IPL_ACDEMON:
|
||||
strcpy(tempstr, _("extra AC vs demons"));
|
||||
|
|
@ -3799,7 +3799,7 @@ void PrintItemMisc(ItemStruct *x)
|
|||
AddPanelString(tempstr);
|
||||
}
|
||||
if (x->_iMiscId == IMISC_EAR) {
|
||||
sprintf(tempstr, fmt::format(_("Level: %i"), x->_ivalue).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Level: {:d}"), x->_ivalue).c_str());
|
||||
AddPanelString(tempstr);
|
||||
}
|
||||
if (x->_iMiscId == IMISC_AURIC) {
|
||||
|
|
@ -3817,11 +3817,11 @@ static void PrintItemInfo(ItemStruct *x)
|
|||
if (str != 0 || mag != 0 || dex != 0) {
|
||||
strcpy(tempstr, _("Required:"));
|
||||
if (str)
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" %i Str"), str).c_str());
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" {:d} Str"), str).c_str());
|
||||
if (mag)
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" %i Mag"), mag).c_str());
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" {:d} Mag"), mag).c_str());
|
||||
if (dex)
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" %i Dex"), dex).c_str());
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" {:d} Dex"), dex).c_str());
|
||||
AddPanelString(tempstr);
|
||||
}
|
||||
pinfoflag = true;
|
||||
|
|
@ -3832,30 +3832,30 @@ void PrintItemDetails(ItemStruct *x)
|
|||
if (x->_iClass == ICLASS_WEAPON) {
|
||||
if (x->_iMinDam == x->_iMaxDam) {
|
||||
if (x->_iMaxDur == DUR_INDESTRUCTIBLE)
|
||||
sprintf(tempstr, fmt::format(_("damage: %i Indestructible"), x->_iMinDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("damage: {:d} Indestructible"), x->_iMinDam).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dur: is durability */ "damage: %i Dur: %i/%i"), x->_iMinDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dur: is durability */ "damage: {:d} Dur: {:d}/{:d}"), x->_iMinDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
} else {
|
||||
if (x->_iMaxDur == DUR_INDESTRUCTIBLE)
|
||||
sprintf(tempstr, fmt::format(_("damage: %i-%i Indestructible"), x->_iMinDam, x->_iMaxDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("damage: {:d}-{:d} Indestructible"), x->_iMinDam, x->_iMaxDam).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dur: is durability */ "damage: %i-%i Dur: %i/%i"), x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dur: is durability */ "damage: {:d}-{:d} Dur: {:d}/{:d}"), x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
}
|
||||
AddPanelString(tempstr);
|
||||
}
|
||||
if (x->_iClass == ICLASS_ARMOR) {
|
||||
if (x->_iMaxDur == DUR_INDESTRUCTIBLE)
|
||||
sprintf(tempstr, fmt::format(_("armor: %i Indestructible"), x->_iAC).c_str());
|
||||
sprintf(tempstr, fmt::format(_("armor: {:d} Indestructible"), x->_iAC).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dur: is durability */ "armor: %i Dur: %i/%i"), x->_iAC, x->_iDurability, x->_iMaxDur).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: Dur: is durability */ "armor: {:d} Dur: {:d}/{:d}"), x->_iAC, x->_iDurability, x->_iMaxDur).c_str());
|
||||
AddPanelString(tempstr);
|
||||
}
|
||||
if (x->_iMiscId == IMISC_STAFF && x->_iMaxCharges != 0) {
|
||||
if (x->_iMinDam == x->_iMaxDam)
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: dam: is damage Dur: is durability */ "dam: %i Dur: %i/%i"), x->_iMinDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: dam: is damage Dur: is durability */ "dam: {:d} Dur: {:d}/{:d}"), x->_iMinDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: dam: is damage Dur: is durability */ "dam: %i-%i Dur: %i/%i"), x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Charges: %i/%i"), x->_iCharges, x->_iMaxCharges).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: dam: is damage Dur: is durability */ "dam: {:d}-{:d} Dur: {:d}/{:d}"), x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Charges: {:d}/{:d}"), x->_iCharges, x->_iMaxCharges).c_str());
|
||||
AddPanelString(tempstr);
|
||||
}
|
||||
if (x->_iPrePower != -1) {
|
||||
|
|
@ -3879,18 +3879,18 @@ void PrintItemDur(ItemStruct *x)
|
|||
if (x->_iClass == ICLASS_WEAPON) {
|
||||
if (x->_iMinDam == x->_iMaxDam) {
|
||||
if (x->_iMaxDur == DUR_INDESTRUCTIBLE)
|
||||
sprintf(tempstr, fmt::format(_("damage: %i Indestructible"), x->_iMinDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("damage: {:d} Indestructible"), x->_iMinDam).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_("damage: %i Dur: %i/%i"), x->_iMinDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
sprintf(tempstr, fmt::format(_("damage: {:d} Dur: {:d}/{:d}"), x->_iMinDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
} else {
|
||||
if (x->_iMaxDur == DUR_INDESTRUCTIBLE)
|
||||
sprintf(tempstr, fmt::format(_("damage: %i-%i Indestructible"), x->_iMinDam, x->_iMaxDam).c_str());
|
||||
sprintf(tempstr, fmt::format(_("damage: {:d}-{:d} Indestructible"), x->_iMinDam, x->_iMaxDam).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_("damage: %i-%i Dur: %i/%i"), x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
sprintf(tempstr, fmt::format(_("damage: {:d}-{:d} Dur: {:d}/{:d}"), x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur).c_str());
|
||||
}
|
||||
AddPanelString(tempstr);
|
||||
if (x->_iMiscId == IMISC_STAFF && x->_iMaxCharges) {
|
||||
sprintf(tempstr, fmt::format(_("Charges: %i/%i"), x->_iCharges, x->_iMaxCharges).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Charges: {:d}/{:d}"), x->_iCharges, x->_iMaxCharges).c_str());
|
||||
AddPanelString(tempstr);
|
||||
}
|
||||
if (x->_iMagical != ITEM_QUALITY_NORMAL)
|
||||
|
|
@ -3898,14 +3898,14 @@ void PrintItemDur(ItemStruct *x)
|
|||
}
|
||||
if (x->_iClass == ICLASS_ARMOR) {
|
||||
if (x->_iMaxDur == DUR_INDESTRUCTIBLE)
|
||||
sprintf(tempstr, fmt::format(_("armor: %i Indestructible"), x->_iAC).c_str());
|
||||
sprintf(tempstr, fmt::format(_("armor: {:d} Indestructible"), x->_iAC).c_str());
|
||||
else
|
||||
sprintf(tempstr, fmt::format(_("armor: %i Dur: %i/%i"), x->_iAC, x->_iDurability, x->_iMaxDur).c_str());
|
||||
sprintf(tempstr, fmt::format(_("armor: {:d} Dur: {:d}/{:d}"), x->_iAC, x->_iDurability, x->_iMaxDur).c_str());
|
||||
AddPanelString(tempstr);
|
||||
if (x->_iMagical != ITEM_QUALITY_NORMAL)
|
||||
AddPanelString(_("Not Identified"));
|
||||
if (x->_iMiscId == IMISC_STAFF && x->_iMaxCharges) {
|
||||
sprintf(tempstr, fmt::format(_("Charges: %i/%i"), x->_iCharges, x->_iMaxCharges).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Charges: {:d}/{:d}"), x->_iCharges, x->_iMaxCharges).c_str());
|
||||
AddPanelString(tempstr);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4965,9 +4965,9 @@ void PrintMonstHistory(int mt)
|
|||
int minHP, maxHP, res;
|
||||
|
||||
if (sgOptions.Gameplay.bShowMonsterType) {
|
||||
sprintf(tempstr, fmt::format(_("Type: %s Kills: %i"), GetMonsterTypeText(monsterdata[mt])).c_str(), monstkills[mt]);
|
||||
sprintf(tempstr, fmt::format(_("Type: {:s} Kills: {:d}"), GetMonsterTypeText(monsterdata[mt])).c_str(), monstkills[mt]);
|
||||
} else {
|
||||
sprintf(tempstr, fmt::format(_("Total kills: %i"), monstkills[mt]).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Total kills: {:d}"), monstkills[mt]).c_str());
|
||||
}
|
||||
|
||||
AddPanelString(tempstr);
|
||||
|
|
@ -5000,7 +5000,7 @@ void PrintMonstHistory(int mt)
|
|||
minHP = 4 * minHP + hpBonusHell;
|
||||
maxHP = 4 * maxHP + hpBonusHell;
|
||||
}
|
||||
sprintf(tempstr, fmt::format(_("Hit Points: %i-%i"), minHP, maxHP).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Hit Points: {:d}-{:d}"), minHP, maxHP).c_str());
|
||||
AddPanelString(tempstr);
|
||||
}
|
||||
if (monstkills[mt] >= 15) {
|
||||
|
|
@ -5045,7 +5045,7 @@ void PrintUniqueHistory()
|
|||
int res;
|
||||
|
||||
if (sgOptions.Gameplay.bShowMonsterType) {
|
||||
sprintf(tempstr, fmt::format(_("Type: %s"), GetMonsterTypeText(*monster[pcursmonst].MData)).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Type: {:s}"), GetMonsterTypeText(*monster[pcursmonst].MData)).c_str());
|
||||
AddPanelString(tempstr);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1393,7 +1393,7 @@ static DWORD On_SBSPELL(TCmd *pCmd, int pnum)
|
|||
plr[pnum]._pSplFrom = 1;
|
||||
plr[pnum].destAction = ACTION_SPELL;
|
||||
} else
|
||||
msg_errorf(fmt::format(_("%s has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
msg_errorf(fmt::format(_("{:s} has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
}
|
||||
|
||||
return sizeof(*p);
|
||||
|
|
@ -1664,7 +1664,7 @@ static DWORD On_SPELLXYD(TCmd *pCmd, int pnum)
|
|||
plr[pnum]._pSplType = plr[pnum]._pRSplType;
|
||||
plr[pnum]._pSplFrom = 0;
|
||||
} else
|
||||
msg_errorf(fmt::format(_("%s has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
msg_errorf(fmt::format(_("{:s} has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
}
|
||||
|
||||
return sizeof(*p);
|
||||
|
|
@ -1686,7 +1686,7 @@ static DWORD On_SPELLXY(TCmd *pCmd, int pnum)
|
|||
plr[pnum]._pSplType = plr[pnum]._pRSplType;
|
||||
plr[pnum]._pSplFrom = 0;
|
||||
} else
|
||||
msg_errorf(fmt::format(_("%s has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
msg_errorf(fmt::format(_("{:s} has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
}
|
||||
|
||||
return sizeof(*p);
|
||||
|
|
@ -1708,7 +1708,7 @@ static DWORD On_TSPELLXY(TCmd *pCmd, int pnum)
|
|||
plr[pnum]._pSplType = plr[pnum]._pTSplType;
|
||||
plr[pnum]._pSplFrom = 2;
|
||||
} else
|
||||
msg_errorf(fmt::format(_("%s has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
msg_errorf(fmt::format(_("{:s} has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
}
|
||||
|
||||
return sizeof(*p);
|
||||
|
|
@ -1828,7 +1828,7 @@ static DWORD On_SPELLID(TCmd *pCmd, int pnum)
|
|||
plr[pnum]._pSplType = plr[pnum]._pRSplType;
|
||||
plr[pnum]._pSplFrom = 0;
|
||||
} else
|
||||
msg_errorf(fmt::format(_("%s has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
msg_errorf(fmt::format(_("{:s} has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
}
|
||||
|
||||
return sizeof(*p);
|
||||
|
|
@ -1849,7 +1849,7 @@ static DWORD On_SPELLPID(TCmd *pCmd, int pnum)
|
|||
plr[pnum]._pSplType = plr[pnum]._pRSplType;
|
||||
plr[pnum]._pSplFrom = 0;
|
||||
} else
|
||||
msg_errorf(fmt::format(_("%s has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
msg_errorf(fmt::format(_("{:s} has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
}
|
||||
|
||||
return sizeof(*p);
|
||||
|
|
@ -1870,7 +1870,7 @@ static DWORD On_TSPELLID(TCmd *pCmd, int pnum)
|
|||
plr[pnum]._pSplType = plr[pnum]._pTSplType;
|
||||
plr[pnum]._pSplFrom = 2;
|
||||
} else
|
||||
msg_errorf(fmt::format(_("%s has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
msg_errorf(fmt::format(_("{:s} has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
}
|
||||
|
||||
return sizeof(*p);
|
||||
|
|
@ -1891,7 +1891,7 @@ static DWORD On_TSPELLPID(TCmd *pCmd, int pnum)
|
|||
plr[pnum]._pSplType = plr[pnum]._pTSplType;
|
||||
plr[pnum]._pSplFrom = 2;
|
||||
} else
|
||||
msg_errorf(fmt::format(_("%s has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
msg_errorf(fmt::format(_("{:s} has cast an illegal spell."), plr[pnum]._pName).c_str());
|
||||
}
|
||||
|
||||
return sizeof(*p);
|
||||
|
|
@ -2227,7 +2227,7 @@ static DWORD On_PLAYER_JOINLEVEL(TCmd *pCmd, int pnum)
|
|||
InitPlrGFXMem(plr[pnum]);
|
||||
plr[pnum].plractive = true;
|
||||
gbActivePlayers++;
|
||||
EventPlrMsg(fmt::format(_("Player '%s' (level %i) just joined the game"), plr[pnum]._pName, plr[pnum]._pLevel).c_str());
|
||||
EventPlrMsg(fmt::format(_("Player '{:s}' (level {:d}) just joined the game"), plr[pnum]._pName, plr[pnum]._pLevel).c_str());
|
||||
}
|
||||
|
||||
if (plr[pnum].plractive && myplr != pnum) {
|
||||
|
|
|
|||
|
|
@ -261,14 +261,14 @@ static void multi_player_left_msg(int pnum, bool left)
|
|||
delta_close_portal(pnum);
|
||||
RemovePlrMissiles(pnum);
|
||||
if (left) {
|
||||
pszFmt = _("Player '%s' just left the game");
|
||||
pszFmt = _("Player '{:s}' just left the game");
|
||||
switch (sgdwPlayerLeftReasonTbl[pnum]) {
|
||||
case LEAVE_ENDING:
|
||||
pszFmt = _("Player '%s' killed Diablo and left the game!");
|
||||
pszFmt = _("Player '{:s}' killed Diablo and left the game!");
|
||||
gbSomebodyWonGameKludge = true;
|
||||
break;
|
||||
case LEAVE_DROP:
|
||||
pszFmt = _("Player '%s' dropped due to timeout");
|
||||
pszFmt = _("Player '{:s}' dropped due to timeout");
|
||||
break;
|
||||
}
|
||||
EventPlrMsg(pszFmt, plr[pnum]._pName);
|
||||
|
|
@ -858,9 +858,9 @@ void recv_plrinfo(int pnum, TCmdPlrInfoHdr *p, bool recv)
|
|||
gbActivePlayers++;
|
||||
|
||||
if (sgbPlayerTurnBitTbl[pnum]) {
|
||||
szEvent = _("Player '%s' (level %i) just joined the game");
|
||||
szEvent = _("Player '{:s}' (level {:d}) just joined the game");
|
||||
} else {
|
||||
szEvent = _("Player '%s' (level %i) is already in the game");
|
||||
szEvent = _("Player '{:s}' (level {:d}) is already in the game");
|
||||
}
|
||||
EventPlrMsg(fmt::format(szEvent, plr[pnum]._pName, plr[pnum]._pLevel).c_str());
|
||||
|
||||
|
|
|
|||
|
|
@ -5501,7 +5501,7 @@ void GetObjectStr(int i)
|
|||
break;
|
||||
case OBJ_SHRINEL:
|
||||
case OBJ_SHRINER:
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: %s will be a name from the Shrine block above */ "%s Shrine"), _(shrinestrs[object[i]._oVar1])).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: {:s} will be a name from the Shrine block above */ "{:s} Shrine"), _(shrinestrs[object[i]._oVar1])).c_str());
|
||||
strcpy(infostr, tempstr);
|
||||
break;
|
||||
case OBJ_SKELBOOK:
|
||||
|
|
@ -5570,13 +5570,13 @@ void GetObjectStr(int i)
|
|||
}
|
||||
if (plr[myplr]._pClass == HeroClass::Rogue) {
|
||||
if (object[i]._oTrapFlag) {
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: %s will either be a chest or a door */ "Trapped %s"), infostr).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: {:s} will either be a chest or a door */ "Trapped {:s}"), infostr).c_str());
|
||||
strcpy(infostr, tempstr);
|
||||
infoclr = UIS_RED;
|
||||
}
|
||||
}
|
||||
if (objectIsDisabled(i)) {
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: If user enabled diablo.ini setting "Disable Crippling Shrines" is set to 1; also used for Na-Kruls leaver */ "%s (disabled)"), infostr).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: If user enabled diablo.ini setting "Disable Crippling Shrines" is set to 1; also used for Na-Kruls leaver */ "{:s} (disabled)"), infostr).c_str());
|
||||
strcpy(infostr, tempstr);
|
||||
infoclr = UIS_RED;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1886,7 +1886,7 @@ StartPlayerKill(int pnum, int earflag)
|
|||
if (earflag != -1) {
|
||||
if (earflag != 0) {
|
||||
SetPlrHandItem(&ear, IDI_EAR);
|
||||
sprintf(ear._iName, fmt::format(_("Ear of %s"), player._pName).c_str());
|
||||
sprintf(ear._iName, fmt::format(_("Ear of {:s}"), player._pName).c_str());
|
||||
if (player._pClass == HeroClass::Sorcerer) {
|
||||
ear._iCurs = ICURS_EAR_SORCERER;
|
||||
} else if (player._pClass == HeroClass::Warrior) {
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ void SendPlrMsg(int pnum, const char *pszStr)
|
|||
pMsg->time = SDL_GetTicks();
|
||||
assert(strlen(plr[pnum]._pName) < PLR_NAME_LEN);
|
||||
assert(strlen(pszStr) < MAX_SEND_STR_LEN);
|
||||
sprintf(pMsg->str, fmt::format(_(/* TRANSLATORS: Shown if player presses "v" button. %s is player name, %i is level, %s is location */ "%s (lvl %i): %s"), plr[pnum]._pName, plr[pnum]._pLevel, pszStr).c_str());
|
||||
sprintf(pMsg->str, fmt::format(_(/* TRANSLATORS: Shown if player presses "v" button. {:s} is player name, {:d} is level, {:s} is location */ "{:s} (lvl {:d}): {:s}"), plr[pnum]._pName, plr[pnum]._pLevel, pszStr).c_str());
|
||||
}
|
||||
|
||||
void ClearPlrMsg()
|
||||
|
|
|
|||
|
|
@ -123,7 +123,7 @@ bool CheckXPBarInfo()
|
|||
|
||||
const int charLevel = player._pLevel;
|
||||
|
||||
sprintf(tempstr, fmt::format(_("Level %i"), charLevel).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Level {:d}"), charLevel).c_str());
|
||||
AddPanelString(tempstr);
|
||||
|
||||
if (charLevel == MAXCHARLEVEL - 1) {
|
||||
|
|
@ -149,7 +149,7 @@ bool CheckXPBarInfo()
|
|||
PrintWithSeparator(tempstr + SDL_arraysize("Next Level: ") - 1, ExpLvlsTbl[charLevel]);
|
||||
AddPanelString(tempstr);
|
||||
|
||||
sprintf(PrintWithSeparator(tempstr, ExpLvlsTbl[charLevel] - player._pExperience), fmt::format(_(" to Level %i"), charLevel + 1).c_str());
|
||||
sprintf(PrintWithSeparator(tempstr, ExpLvlsTbl[charLevel] - player._pExperience), fmt::format(_(" to Level {:d}"), charLevel + 1).c_str());
|
||||
AddPanelString(tempstr);
|
||||
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -281,7 +281,7 @@ bool ForceQuests()
|
|||
|
||||
for (j = 0; j < 7; j++) {
|
||||
if (qx + questxoff[j] == cursmx && qy + questyoff[j] == cursmy) {
|
||||
sprintf(infostr, fmt::format(_(/* TRANSLATORS: Used for Quest Portals. %s is a Map Name */ "To %s"), _(questtrigstr[ql])).c_str());
|
||||
sprintf(infostr, fmt::format(_(/* TRANSLATORS: Used for Quest Portals. {:s} is a Map Name */ "To {:s}"), _(questtrigstr[ql])).c_str());
|
||||
cursmx = qx;
|
||||
cursmy = qy;
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -169,7 +169,7 @@ void PrintStoreItem(ItemStruct *x, int l, uint16_t flags)
|
|||
}
|
||||
}
|
||||
if (x->_iMiscId == IMISC_STAFF && x->_iMaxCharges) {
|
||||
sprintf(tempstr, fmt::format(_("Charges: %i/%i"), x->_iCharges, x->_iMaxCharges).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Charges: {:d}/{:d}"), x->_iCharges, x->_iMaxCharges).c_str());
|
||||
if (sstr[0])
|
||||
strcat(sstr, _(", "));
|
||||
strcat(sstr, tempstr);
|
||||
|
|
@ -180,11 +180,11 @@ void PrintStoreItem(ItemStruct *x, int l, uint16_t flags)
|
|||
}
|
||||
sstr[0] = '\0';
|
||||
if (x->_iClass == ICLASS_WEAPON)
|
||||
sprintf(sstr, fmt::format(_("Damage: %i-%i "), x->_iMinDam, x->_iMaxDam).c_str());
|
||||
sprintf(sstr, fmt::format(_("Damage: {:d}-{:d} "), x->_iMinDam, x->_iMaxDam).c_str());
|
||||
if (x->_iClass == ICLASS_ARMOR)
|
||||
sprintf(sstr, fmt::format(_("Armor: %i "), x->_iAC).c_str());
|
||||
sprintf(sstr, fmt::format(_("Armor: {:d} "), x->_iAC).c_str());
|
||||
if (x->_iMaxDur != DUR_INDESTRUCTIBLE && x->_iMaxDur) {
|
||||
sprintf(tempstr, fmt::format(_("Dur: %i/%i, "), x->_iDurability, x->_iMaxDur).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Dur: {:d}/{:d}, "), x->_iDurability, x->_iMaxDur).c_str());
|
||||
strcat(sstr, tempstr);
|
||||
} else {
|
||||
strcat(sstr, _("Indestructible, "));
|
||||
|
|
@ -199,11 +199,11 @@ void PrintStoreItem(ItemStruct *x, int l, uint16_t flags)
|
|||
} else {
|
||||
strcpy(tempstr, _("Required:"));
|
||||
if (str)
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" %i Str"), str).c_str());
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" {:d} Str"), str).c_str());
|
||||
if (mag)
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" %i Mag"), mag).c_str());
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" {:d} Mag"), mag).c_str());
|
||||
if (dex)
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" %i Dex"), dex).c_str());
|
||||
sprintf(tempstr + strlen(tempstr), fmt::format(_(" {:d} Dex"), dex).c_str());
|
||||
strcat(sstr, tempstr);
|
||||
}
|
||||
AddSText(40, l++, sstr, flags, false);
|
||||
|
|
@ -274,7 +274,7 @@ void S_StartSBuy()
|
|||
stextsize = true;
|
||||
stextscrl = true;
|
||||
stextsval = 0;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "I have these items for sale: Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "I have these items for sale: Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -339,7 +339,7 @@ bool S_StartSPBuy()
|
|||
stextscrl = true;
|
||||
stextsval = 0;
|
||||
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "I have these premium items for sale: Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "I have these premium items for sale: Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -467,7 +467,7 @@ void S_StartSSell()
|
|||
|
||||
if (!sellok) {
|
||||
stextscrl = false;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "You have nothing I want. Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "You have nothing I want. Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -477,7 +477,7 @@ void S_StartSSell()
|
|||
stextscrl = true;
|
||||
stextsval = 0;
|
||||
stextsmax = plr[myplr]._pNumInv;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "Which item is for sale? Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "Which item is for sale? Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -537,7 +537,7 @@ void S_StartSRepair()
|
|||
}
|
||||
if (!repairok) {
|
||||
stextscrl = false;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "You have nothing to repair. Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "You have nothing to repair. Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -549,7 +549,7 @@ void S_StartSRepair()
|
|||
stextscrl = true;
|
||||
stextsval = 0;
|
||||
stextsmax = plr[myplr]._pNumInv;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "Repair which item? Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "Repair which item? Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -623,7 +623,7 @@ void S_StartWBuy()
|
|||
stextscrl = true;
|
||||
stextsval = 0;
|
||||
stextsmax = 20;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "I have these items for sale: Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "I have these items for sale: Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -717,7 +717,7 @@ void S_StartWSell()
|
|||
|
||||
if (!sellok) {
|
||||
stextscrl = false;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "You have nothing I want. Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "You have nothing I want. Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -727,7 +727,7 @@ void S_StartWSell()
|
|||
stextscrl = true;
|
||||
stextsval = 0;
|
||||
stextsmax = plr[myplr]._pNumInv;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "Which item is for sale? Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "Which item is for sale? Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -793,7 +793,7 @@ void S_StartWRecharge()
|
|||
|
||||
if (!rechargeok) {
|
||||
stextscrl = false;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "You have nothing to recharge. Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "You have nothing to recharge. Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -803,7 +803,7 @@ void S_StartWRecharge()
|
|||
stextscrl = true;
|
||||
stextsval = 0;
|
||||
stextsmax = plr[myplr]._pNumInv;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "Recharge which item? Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "Recharge which item? Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -915,7 +915,7 @@ void S_StartBBoy()
|
|||
{
|
||||
stextsize = true;
|
||||
stextscrl = false;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "I have this item for sale: Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "I have this item for sale: Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -989,7 +989,7 @@ void S_StartHBuy()
|
|||
stextsize = true;
|
||||
stextscrl = true;
|
||||
stextsval = 0;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "I have these items for sale: Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "I have these items for sale: Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -1090,7 +1090,7 @@ void S_StartSIdentify()
|
|||
|
||||
if (!idok) {
|
||||
stextscrl = false;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "You have nothing to identify. Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "You have nothing to identify. Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -1100,7 +1100,7 @@ void S_StartSIdentify()
|
|||
stextscrl = true;
|
||||
stextsval = 0;
|
||||
stextsmax = plr[myplr]._pNumInv;
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "Identify which item? Your gold: %i"), plr[myplr]._pGold).c_str());
|
||||
sprintf(tempstr, fmt::format(_(/* TRANSLATORS: This text is white space sensitive. Check for correct alignment! */ "Identify which item? Your gold: {:d}"), plr[myplr]._pGold).c_str());
|
||||
AddSText(0, 1, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(3);
|
||||
AddSLine(21);
|
||||
|
|
@ -1129,11 +1129,11 @@ void S_StartTalk()
|
|||
|
||||
stextsize = false;
|
||||
stextscrl = false;
|
||||
sprintf(tempstr, fmt::format(_("Talk to %s"), talkname[talker]).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Talk to {:s}"), talkname[talker]).c_str());
|
||||
AddSText(0, 2, tempstr, UIS_GOLD | UIS_CENTER, false);
|
||||
AddSLine(5);
|
||||
if (gbIsSpawn) {
|
||||
sprintf(tempstr, fmt::format(_("Talking to %s"), talkname[talker]).c_str());
|
||||
sprintf(tempstr, fmt::format(_("Talking to {:s}"), talkname[talker]).c_str());
|
||||
AddSText(0, 10, tempstr, UIS_SILVER | UIS_CENTER, false);
|
||||
AddSText(0, 12, _("is not available"), UIS_SILVER | UIS_CENTER, false);
|
||||
AddSText(0, 14, _("in the shareware"), UIS_SILVER | UIS_CENTER, false);
|
||||
|
|
|
|||
|
|
@ -396,7 +396,7 @@ bool ForceL1Trig()
|
|||
for (i = 0; L1UpList[i] != -1; i++) {
|
||||
if (dPiece[cursmx][cursmy] == L1UpList[i]) {
|
||||
if (currlevel > 1)
|
||||
sprintf(infostr, fmt::format(_("Up to level %i"), currlevel - 1).c_str());
|
||||
sprintf(infostr, fmt::format(_("Up to level {:d}"), currlevel - 1).c_str());
|
||||
else
|
||||
strcpy(infostr, _("Up to town"));
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
|
|
@ -410,7 +410,7 @@ bool ForceL1Trig()
|
|||
}
|
||||
for (i = 0; L1DownList[i] != -1; i++) {
|
||||
if (dPiece[cursmx][cursmy] == L1DownList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Down to level %i"), currlevel + 1).c_str());
|
||||
sprintf(infostr, fmt::format(_("Down to level {:d}"), currlevel + 1).c_str());
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
||||
cursmx = trigs[j].position.x;
|
||||
|
|
@ -423,7 +423,7 @@ bool ForceL1Trig()
|
|||
} else {
|
||||
for (i = 0; L5UpList[i] != -1; i++) {
|
||||
if (dPiece[cursmx][cursmy] == L5UpList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Up to Crypt level %i"), currlevel - 21).c_str());
|
||||
sprintf(infostr, fmt::format(_("Up to Crypt level {:d}"), currlevel - 21).c_str());
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
|
||||
cursmx = trigs[j].position.x;
|
||||
|
|
@ -439,7 +439,7 @@ bool ForceL1Trig()
|
|||
}
|
||||
for (i = 0; L5DownList[i] != -1; i++) {
|
||||
if (dPiece[cursmx][cursmy] == L5DownList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Down to Crypt level %i"), currlevel - 19).c_str());
|
||||
sprintf(infostr, fmt::format(_("Down to Crypt level {:d}"), currlevel - 19).c_str());
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
||||
cursmx = trigs[j].position.x;
|
||||
|
|
@ -483,7 +483,7 @@ bool ForceL2Trig()
|
|||
dx = abs(trigs[j].position.x - cursmx);
|
||||
dy = abs(trigs[j].position.y - cursmy);
|
||||
if (dx < 4 && dy < 4) {
|
||||
sprintf(infostr, fmt::format(_("Up to level %i"), currlevel - 1).c_str());
|
||||
sprintf(infostr, fmt::format(_("Up to level {:d}"), currlevel - 1).c_str());
|
||||
cursmx = trigs[j].position.x;
|
||||
cursmy = trigs[j].position.y;
|
||||
return true;
|
||||
|
|
@ -495,7 +495,7 @@ bool ForceL2Trig()
|
|||
|
||||
for (i = 0; L2DownList[i] != -1; i++) {
|
||||
if (dPiece[cursmx][cursmy] == L2DownList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Down to level %i"), currlevel + 1).c_str());
|
||||
sprintf(infostr, fmt::format(_("Down to level {:d}"), currlevel + 1).c_str());
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
||||
cursmx = trigs[j].position.x;
|
||||
|
|
@ -535,7 +535,7 @@ bool ForceL3Trig()
|
|||
if (currlevel < 17) {
|
||||
for (i = 0; L3UpList[i] != -1; ++i) {
|
||||
if (dPiece[cursmx][cursmy] == L3UpList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Up to level %i"), currlevel - 1).c_str());
|
||||
sprintf(infostr, fmt::format(_("Up to level {:d}"), currlevel - 1).c_str());
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
|
||||
cursmx = trigs[j].position.x;
|
||||
|
|
@ -549,7 +549,7 @@ bool ForceL3Trig()
|
|||
if (dPiece[cursmx][cursmy] == L3DownList[i]
|
||||
|| dPiece[cursmx + 1][cursmy] == L3DownList[i]
|
||||
|| dPiece[cursmx + 2][cursmy] == L3DownList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Down to level %i"), currlevel + 1).c_str());
|
||||
sprintf(infostr, fmt::format(_("Down to level {:d}"), currlevel + 1).c_str());
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
||||
cursmx = trigs[j].position.x;
|
||||
|
|
@ -562,7 +562,7 @@ bool ForceL3Trig()
|
|||
} else {
|
||||
for (i = 0; L6UpList[i] != -1; ++i) {
|
||||
if (dPiece[cursmx][cursmy] == L6UpList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Up to Nest level %i"), currlevel - 17).c_str());
|
||||
sprintf(infostr, fmt::format(_("Up to Nest level {:d}"), currlevel - 17).c_str());
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
|
||||
cursmx = trigs[j].position.x;
|
||||
|
|
@ -576,7 +576,7 @@ bool ForceL3Trig()
|
|||
if (dPiece[cursmx][cursmy] == L6DownList[i]
|
||||
|| dPiece[cursmx + 1][cursmy] == L6DownList[i]
|
||||
|| dPiece[cursmx + 2][cursmy] == L6DownList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Down to level %i"), currlevel - 15).c_str());
|
||||
sprintf(infostr, fmt::format(_("Down to level {:d}"), currlevel - 15).c_str());
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
||||
cursmx = trigs[j].position.x;
|
||||
|
|
@ -634,7 +634,7 @@ bool ForceL4Trig()
|
|||
|
||||
for (i = 0; L4UpList[i] != -1; ++i) {
|
||||
if (dPiece[cursmx][cursmy] == L4UpList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Up to level %i"), currlevel - 1).c_str());
|
||||
sprintf(infostr, fmt::format(_("Up to level {:d}"), currlevel - 1).c_str());
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
|
||||
cursmx = trigs[j].position.x;
|
||||
|
|
@ -647,7 +647,7 @@ bool ForceL4Trig()
|
|||
|
||||
for (i = 0; L4DownList[i] != -1; i++) {
|
||||
if (dPiece[cursmx][cursmy] == L4DownList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Down to level %i"), currlevel + 1).c_str());
|
||||
sprintf(infostr, fmt::format(_("Down to level {:d}"), currlevel + 1).c_str());
|
||||
for (j = 0; j < numtrigs; j++) {
|
||||
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
|
||||
cursmx = trigs[j].position.x;
|
||||
|
|
@ -717,7 +717,7 @@ bool ForceSKingTrig()
|
|||
|
||||
for (i = 0; L1UpList[i] != -1; i++) {
|
||||
if (dPiece[cursmx][cursmy] == L1UpList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Back to Level %i"), quests[Q_SKELKING]._qlevel).c_str());
|
||||
sprintf(infostr, fmt::format(_("Back to Level {:d}"), quests[Q_SKELKING]._qlevel).c_str());
|
||||
cursmx = trigs[0].position.x;
|
||||
cursmy = trigs[0].position.y;
|
||||
|
||||
|
|
@ -734,7 +734,7 @@ bool ForceSChambTrig()
|
|||
|
||||
for (i = 0; L2DownList[i] != -1; i++) {
|
||||
if (dPiece[cursmx][cursmy] == L2DownList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Back to Level %i"), quests[Q_SCHAMB]._qlevel).c_str());
|
||||
sprintf(infostr, fmt::format(_("Back to Level {:d}"), quests[Q_SCHAMB]._qlevel).c_str());
|
||||
cursmx = trigs[0].position.x;
|
||||
cursmy = trigs[0].position.y;
|
||||
|
||||
|
|
@ -751,7 +751,7 @@ bool ForcePWaterTrig()
|
|||
|
||||
for (i = 0; L3DownList[i] != -1; i++) {
|
||||
if (dPiece[cursmx][cursmy] == L3DownList[i]) {
|
||||
sprintf(infostr, fmt::format(_("Back to Level %i"), quests[Q_PWATER]._qlevel).c_str());
|
||||
sprintf(infostr, fmt::format(_("Back to Level {:d}"), quests[Q_PWATER]._qlevel).c_str());
|
||||
cursmx = trigs[0].position.x;
|
||||
cursmy = trigs[0].position.y;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue