Implement loading of hellfire object files
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c5d02b21bd
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3 changed files with 146 additions and 4 deletions
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@ -223,10 +223,22 @@ void InitObjectGFX()
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memset(fileload, FALSE, sizeof(fileload));
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#ifdef HELLFIRE
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int lvl = currlevel;
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if (currlevel >= 17 && currlevel <= 20)
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lvl -= 8;
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else if (currlevel >= 21 && currlevel <= 24)
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lvl -= 20;
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#endif
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for (i = 0; AllObjects[i].oload != -1; i++) {
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if (AllObjects[i].oload == 1
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#ifdef HELLFIRE
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&& (int)lvl >= AllObjects[i].ominlvl
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&& (int)lvl <= AllObjects[i].omaxlvl) {
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#else
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&& (int)currlevel >= AllObjects[i].ominlvl
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&& (int)currlevel <= AllObjects[i].omaxlvl) {
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#endif
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fileload[AllObjects[i].ofindex] = TRUE;
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}
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if (AllObjects[i].otheme != THEME_NONE) {
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@ -246,6 +258,12 @@ void InitObjectGFX()
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if (fileload[i]) {
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ObjFileList[numobjfiles] = i;
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sprintf(filestr, "Objects\\%s.CEL", ObjMasterLoadList[i]);
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#ifdef HELLFIRE
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if (currlevel >= 17 && currlevel < 21)
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sprintf(filestr, "Objects\\%s.CEL", ObjHiveLoadList[i]);
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else if (currlevel >= 21)
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sprintf(filestr, "Objects\\%s.CEL", ObjCryptLoadList[i]);
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#endif
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pObjCels[numobjfiles] = LoadFileInMem(filestr, NULL);
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numobjfiles++;
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}
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