Add GolemHoldingCell
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4 changed files with 15 additions and 13 deletions
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@ -2034,7 +2034,7 @@ void DeltaLoadLevel()
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M_UpdateLeader(i);
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} else {
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decode_enemy(monster, sgLevels[currlevel].monster[i]._menemy);
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if (monster.position.tile != Point { 0, 0 } && monster.position.tile != Point { 1, 0 })
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if (monster.position.tile != Point { 0, 0 } && monster.position.tile != GolemHoldingCell)
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dMonster[monster.position.tile.x][monster.position.tile.y] = i + 1;
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if (i < MAX_PLRS) {
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GolumAi(i);
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