Load rouge and sorceror sounds in multiplayer
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1 changed files with 1 additions and 1 deletions
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@ -1335,7 +1335,7 @@ void sound_init()
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BYTE mask = sfx_MISC;
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if (gbMaxPlayers > 1) {
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mask |= sfx_WARRIOR;
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if (gbIsSpawn)
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if (!gbIsSpawn)
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mask |= (sfx_ROGUE | sfx_SORCEROR);
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#ifdef HELLFIRE
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mask |= sfx_MONK;
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