Load rouge and sorceror sounds in multiplayer

This commit is contained in:
Anders Jenbo 2020-10-20 20:54:30 +02:00
commit 7ffb595370

View file

@ -1335,7 +1335,7 @@ void sound_init()
BYTE mask = sfx_MISC;
if (gbMaxPlayers > 1) {
mask |= sfx_WARRIOR;
if (gbIsSpawn)
if (!gbIsSpawn)
mask |= (sfx_ROGUE | sfx_SORCEROR);
#ifdef HELLFIRE
mask |= sfx_MONK;