Clean up remaning usages of Missiles[]
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parent
fbc64dfe09
commit
866bc56008
3 changed files with 121 additions and 118 deletions
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@ -637,53 +637,53 @@ void LoadMonster(LoadHelper *file, MonsterStruct &monster)
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void LoadMissile(LoadHelper *file, int i)
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{
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MissileStruct *pMissile = &Missiles[i];
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auto &missile = Missiles[i];
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pMissile->_mitype = static_cast<missile_id>(file->NextLE<int32_t>());
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pMissile->position.tile.x = file->NextLE<int32_t>();
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pMissile->position.tile.y = file->NextLE<int32_t>();
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pMissile->position.offset.deltaX = file->NextLE<int32_t>();
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pMissile->position.offset.deltaY = file->NextLE<int32_t>();
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pMissile->position.velocity.deltaX = file->NextLE<int32_t>();
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pMissile->position.velocity.deltaY = file->NextLE<int32_t>();
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pMissile->position.start.x = file->NextLE<int32_t>();
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pMissile->position.start.y = file->NextLE<int32_t>();
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pMissile->position.traveled.deltaX = file->NextLE<int32_t>();
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pMissile->position.traveled.deltaY = file->NextLE<int32_t>();
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pMissile->_mimfnum = file->NextLE<int32_t>();
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pMissile->_mispllvl = file->NextLE<int32_t>();
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pMissile->_miDelFlag = file->NextBool32();
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pMissile->_miAnimType = file->NextLE<uint8_t>();
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missile._mitype = static_cast<missile_id>(file->NextLE<int32_t>());
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missile.position.tile.x = file->NextLE<int32_t>();
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missile.position.tile.y = file->NextLE<int32_t>();
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missile.position.offset.deltaX = file->NextLE<int32_t>();
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missile.position.offset.deltaY = file->NextLE<int32_t>();
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missile.position.velocity.deltaX = file->NextLE<int32_t>();
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missile.position.velocity.deltaY = file->NextLE<int32_t>();
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missile.position.start.x = file->NextLE<int32_t>();
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missile.position.start.y = file->NextLE<int32_t>();
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missile.position.traveled.deltaX = file->NextLE<int32_t>();
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missile.position.traveled.deltaY = file->NextLE<int32_t>();
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missile._mimfnum = file->NextLE<int32_t>();
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missile._mispllvl = file->NextLE<int32_t>();
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missile._miDelFlag = file->NextBool32();
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missile._miAnimType = file->NextLE<uint8_t>();
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file->Skip(3); // Alignment
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pMissile->_miAnimFlags = static_cast<MissileDataFlags>(file->NextLE<int32_t>());
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missile._miAnimFlags = static_cast<MissileDataFlags>(file->NextLE<int32_t>());
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file->Skip(4); // Skip pointer _miAnimData
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pMissile->_miAnimDelay = file->NextLE<int32_t>();
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pMissile->_miAnimLen = file->NextLE<int32_t>();
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pMissile->_miAnimWidth = file->NextLE<int32_t>();
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pMissile->_miAnimWidth2 = file->NextLE<int32_t>();
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pMissile->_miAnimCnt = file->NextLE<int32_t>();
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pMissile->_miAnimAdd = file->NextLE<int32_t>();
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pMissile->_miAnimFrame = file->NextLE<int32_t>();
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pMissile->_miDrawFlag = file->NextBool32();
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pMissile->_miLightFlag = file->NextBool32();
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pMissile->_miPreFlag = file->NextBool32();
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pMissile->_miUniqTrans = file->NextLE<uint32_t>();
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pMissile->_mirange = file->NextLE<int32_t>();
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pMissile->_misource = file->NextLE<int32_t>();
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pMissile->_micaster = static_cast<mienemy_type>(file->NextLE<int32_t>());
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pMissile->_midam = file->NextLE<int32_t>();
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pMissile->_miHitFlag = file->NextBool32();
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pMissile->_midist = file->NextLE<int32_t>();
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pMissile->_mlid = file->NextLE<int32_t>();
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pMissile->_mirnd = file->NextLE<int32_t>();
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pMissile->var1 = file->NextLE<int32_t>();
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pMissile->var2 = file->NextLE<int32_t>();
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pMissile->var3 = file->NextLE<int32_t>();
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pMissile->var4 = file->NextLE<int32_t>();
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pMissile->var5 = file->NextLE<int32_t>();
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pMissile->var6 = file->NextLE<int32_t>();
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pMissile->var7 = file->NextLE<int32_t>();
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pMissile->limitReached = file->NextBool32();
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missile._miAnimDelay = file->NextLE<int32_t>();
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missile._miAnimLen = file->NextLE<int32_t>();
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missile._miAnimWidth = file->NextLE<int32_t>();
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missile._miAnimWidth2 = file->NextLE<int32_t>();
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missile._miAnimCnt = file->NextLE<int32_t>();
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missile._miAnimAdd = file->NextLE<int32_t>();
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missile._miAnimFrame = file->NextLE<int32_t>();
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missile._miDrawFlag = file->NextBool32();
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missile._miLightFlag = file->NextBool32();
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missile._miPreFlag = file->NextBool32();
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missile._miUniqTrans = file->NextLE<uint32_t>();
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missile._mirange = file->NextLE<int32_t>();
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missile._misource = file->NextLE<int32_t>();
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missile._micaster = static_cast<mienemy_type>(file->NextLE<int32_t>());
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missile._midam = file->NextLE<int32_t>();
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missile._miHitFlag = file->NextBool32();
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missile._midist = file->NextLE<int32_t>();
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missile._mlid = file->NextLE<int32_t>();
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missile._mirnd = file->NextLE<int32_t>();
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missile.var1 = file->NextLE<int32_t>();
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missile.var2 = file->NextLE<int32_t>();
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missile.var3 = file->NextLE<int32_t>();
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missile.var4 = file->NextLE<int32_t>();
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missile.var5 = file->NextLE<int32_t>();
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missile.var6 = file->NextLE<int32_t>();
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missile.var7 = file->NextLE<int32_t>();
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missile.limitReached = file->NextBool32();
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}
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void LoadObject(LoadHelper *file, int i)
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@ -1287,53 +1287,53 @@ void SaveMonster(SaveHelper *file, MonsterStruct &monster)
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void SaveMissile(SaveHelper *file, int i)
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{
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MissileStruct *pMissile = &Missiles[i];
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auto &missile = Missiles[i];
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file->WriteLE<int32_t>(pMissile->_mitype);
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file->WriteLE<int32_t>(pMissile->position.tile.x);
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file->WriteLE<int32_t>(pMissile->position.tile.y);
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file->WriteLE<int32_t>(pMissile->position.offset.deltaX);
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file->WriteLE<int32_t>(pMissile->position.offset.deltaY);
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file->WriteLE<int32_t>(pMissile->position.velocity.deltaX);
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file->WriteLE<int32_t>(pMissile->position.velocity.deltaY);
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file->WriteLE<int32_t>(pMissile->position.start.x);
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file->WriteLE<int32_t>(pMissile->position.start.y);
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file->WriteLE<int32_t>(pMissile->position.traveled.deltaX);
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file->WriteLE<int32_t>(pMissile->position.traveled.deltaY);
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file->WriteLE<int32_t>(pMissile->_mimfnum);
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file->WriteLE<int32_t>(pMissile->_mispllvl);
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file->WriteLE<uint32_t>(pMissile->_miDelFlag ? 1 : 0);
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file->WriteLE<uint8_t>(pMissile->_miAnimType);
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file->WriteLE<int32_t>(missile._mitype);
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file->WriteLE<int32_t>(missile.position.tile.x);
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file->WriteLE<int32_t>(missile.position.tile.y);
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file->WriteLE<int32_t>(missile.position.offset.deltaX);
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file->WriteLE<int32_t>(missile.position.offset.deltaY);
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file->WriteLE<int32_t>(missile.position.velocity.deltaX);
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file->WriteLE<int32_t>(missile.position.velocity.deltaY);
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file->WriteLE<int32_t>(missile.position.start.x);
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file->WriteLE<int32_t>(missile.position.start.y);
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file->WriteLE<int32_t>(missile.position.traveled.deltaX);
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file->WriteLE<int32_t>(missile.position.traveled.deltaY);
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file->WriteLE<int32_t>(missile._mimfnum);
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file->WriteLE<int32_t>(missile._mispllvl);
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file->WriteLE<uint32_t>(missile._miDelFlag ? 1 : 0);
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file->WriteLE<uint8_t>(missile._miAnimType);
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file->Skip(3); // Alignment
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file->WriteLE<int32_t>(static_cast<int32_t>(pMissile->_miAnimFlags));
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file->WriteLE<int32_t>(static_cast<int32_t>(missile._miAnimFlags));
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file->Skip(4); // Skip pointer _miAnimData
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file->WriteLE<int32_t>(pMissile->_miAnimDelay);
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file->WriteLE<int32_t>(pMissile->_miAnimLen);
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file->WriteLE<int32_t>(pMissile->_miAnimWidth);
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file->WriteLE<int32_t>(pMissile->_miAnimWidth2);
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file->WriteLE<int32_t>(pMissile->_miAnimCnt);
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file->WriteLE<int32_t>(pMissile->_miAnimAdd);
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file->WriteLE<int32_t>(pMissile->_miAnimFrame);
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file->WriteLE<uint32_t>(pMissile->_miDrawFlag ? 1 : 0);
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file->WriteLE<uint32_t>(pMissile->_miLightFlag ? 1 : 0);
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file->WriteLE<uint32_t>(pMissile->_miPreFlag ? 1 : 0);
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file->WriteLE<uint32_t>(pMissile->_miUniqTrans);
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file->WriteLE<int32_t>(pMissile->_mirange);
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file->WriteLE<int32_t>(pMissile->_misource);
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file->WriteLE<int32_t>(pMissile->_micaster);
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file->WriteLE<int32_t>(pMissile->_midam);
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file->WriteLE<uint32_t>(pMissile->_miHitFlag ? 1 : 0);
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file->WriteLE<int32_t>(pMissile->_midist);
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file->WriteLE<int32_t>(pMissile->_mlid);
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file->WriteLE<int32_t>(pMissile->_mirnd);
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file->WriteLE<int32_t>(pMissile->var1);
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file->WriteLE<int32_t>(pMissile->var2);
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file->WriteLE<int32_t>(pMissile->var3);
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file->WriteLE<int32_t>(pMissile->var4);
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file->WriteLE<int32_t>(pMissile->var5);
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file->WriteLE<int32_t>(pMissile->var6);
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file->WriteLE<int32_t>(pMissile->var7);
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file->WriteLE<uint32_t>(pMissile->limitReached ? 1 : 0);
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file->WriteLE<int32_t>(missile._miAnimDelay);
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file->WriteLE<int32_t>(missile._miAnimLen);
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file->WriteLE<int32_t>(missile._miAnimWidth);
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file->WriteLE<int32_t>(missile._miAnimWidth2);
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file->WriteLE<int32_t>(missile._miAnimCnt);
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file->WriteLE<int32_t>(missile._miAnimAdd);
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file->WriteLE<int32_t>(missile._miAnimFrame);
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file->WriteLE<uint32_t>(missile._miDrawFlag ? 1 : 0);
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file->WriteLE<uint32_t>(missile._miLightFlag ? 1 : 0);
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file->WriteLE<uint32_t>(missile._miPreFlag ? 1 : 0);
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file->WriteLE<uint32_t>(missile._miUniqTrans);
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file->WriteLE<int32_t>(missile._mirange);
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file->WriteLE<int32_t>(missile._misource);
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file->WriteLE<int32_t>(missile._micaster);
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file->WriteLE<int32_t>(missile._midam);
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file->WriteLE<uint32_t>(missile._miHitFlag ? 1 : 0);
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file->WriteLE<int32_t>(missile._midist);
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file->WriteLE<int32_t>(missile._mlid);
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file->WriteLE<int32_t>(missile._mirnd);
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file->WriteLE<int32_t>(missile.var1);
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file->WriteLE<int32_t>(missile.var2);
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file->WriteLE<int32_t>(missile.var3);
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file->WriteLE<int32_t>(missile.var4);
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file->WriteLE<int32_t>(missile.var5);
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file->WriteLE<int32_t>(missile.var6);
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file->WriteLE<int32_t>(missile.var7);
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file->WriteLE<uint32_t>(missile.limitReached ? 1 : 0);
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}
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void SaveObject(SaveHelper *file, int i)
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