Clean up remaning usages of Missiles[]

This commit is contained in:
Anders Jenbo 2021-08-27 18:42:36 +02:00
commit 866bc56008
3 changed files with 121 additions and 118 deletions

View file

@ -637,53 +637,53 @@ void LoadMonster(LoadHelper *file, MonsterStruct &monster)
void LoadMissile(LoadHelper *file, int i)
{
MissileStruct *pMissile = &Missiles[i];
auto &missile = Missiles[i];
pMissile->_mitype = static_cast<missile_id>(file->NextLE<int32_t>());
pMissile->position.tile.x = file->NextLE<int32_t>();
pMissile->position.tile.y = file->NextLE<int32_t>();
pMissile->position.offset.deltaX = file->NextLE<int32_t>();
pMissile->position.offset.deltaY = file->NextLE<int32_t>();
pMissile->position.velocity.deltaX = file->NextLE<int32_t>();
pMissile->position.velocity.deltaY = file->NextLE<int32_t>();
pMissile->position.start.x = file->NextLE<int32_t>();
pMissile->position.start.y = file->NextLE<int32_t>();
pMissile->position.traveled.deltaX = file->NextLE<int32_t>();
pMissile->position.traveled.deltaY = file->NextLE<int32_t>();
pMissile->_mimfnum = file->NextLE<int32_t>();
pMissile->_mispllvl = file->NextLE<int32_t>();
pMissile->_miDelFlag = file->NextBool32();
pMissile->_miAnimType = file->NextLE<uint8_t>();
missile._mitype = static_cast<missile_id>(file->NextLE<int32_t>());
missile.position.tile.x = file->NextLE<int32_t>();
missile.position.tile.y = file->NextLE<int32_t>();
missile.position.offset.deltaX = file->NextLE<int32_t>();
missile.position.offset.deltaY = file->NextLE<int32_t>();
missile.position.velocity.deltaX = file->NextLE<int32_t>();
missile.position.velocity.deltaY = file->NextLE<int32_t>();
missile.position.start.x = file->NextLE<int32_t>();
missile.position.start.y = file->NextLE<int32_t>();
missile.position.traveled.deltaX = file->NextLE<int32_t>();
missile.position.traveled.deltaY = file->NextLE<int32_t>();
missile._mimfnum = file->NextLE<int32_t>();
missile._mispllvl = file->NextLE<int32_t>();
missile._miDelFlag = file->NextBool32();
missile._miAnimType = file->NextLE<uint8_t>();
file->Skip(3); // Alignment
pMissile->_miAnimFlags = static_cast<MissileDataFlags>(file->NextLE<int32_t>());
missile._miAnimFlags = static_cast<MissileDataFlags>(file->NextLE<int32_t>());
file->Skip(4); // Skip pointer _miAnimData
pMissile->_miAnimDelay = file->NextLE<int32_t>();
pMissile->_miAnimLen = file->NextLE<int32_t>();
pMissile->_miAnimWidth = file->NextLE<int32_t>();
pMissile->_miAnimWidth2 = file->NextLE<int32_t>();
pMissile->_miAnimCnt = file->NextLE<int32_t>();
pMissile->_miAnimAdd = file->NextLE<int32_t>();
pMissile->_miAnimFrame = file->NextLE<int32_t>();
pMissile->_miDrawFlag = file->NextBool32();
pMissile->_miLightFlag = file->NextBool32();
pMissile->_miPreFlag = file->NextBool32();
pMissile->_miUniqTrans = file->NextLE<uint32_t>();
pMissile->_mirange = file->NextLE<int32_t>();
pMissile->_misource = file->NextLE<int32_t>();
pMissile->_micaster = static_cast<mienemy_type>(file->NextLE<int32_t>());
pMissile->_midam = file->NextLE<int32_t>();
pMissile->_miHitFlag = file->NextBool32();
pMissile->_midist = file->NextLE<int32_t>();
pMissile->_mlid = file->NextLE<int32_t>();
pMissile->_mirnd = file->NextLE<int32_t>();
pMissile->var1 = file->NextLE<int32_t>();
pMissile->var2 = file->NextLE<int32_t>();
pMissile->var3 = file->NextLE<int32_t>();
pMissile->var4 = file->NextLE<int32_t>();
pMissile->var5 = file->NextLE<int32_t>();
pMissile->var6 = file->NextLE<int32_t>();
pMissile->var7 = file->NextLE<int32_t>();
pMissile->limitReached = file->NextBool32();
missile._miAnimDelay = file->NextLE<int32_t>();
missile._miAnimLen = file->NextLE<int32_t>();
missile._miAnimWidth = file->NextLE<int32_t>();
missile._miAnimWidth2 = file->NextLE<int32_t>();
missile._miAnimCnt = file->NextLE<int32_t>();
missile._miAnimAdd = file->NextLE<int32_t>();
missile._miAnimFrame = file->NextLE<int32_t>();
missile._miDrawFlag = file->NextBool32();
missile._miLightFlag = file->NextBool32();
missile._miPreFlag = file->NextBool32();
missile._miUniqTrans = file->NextLE<uint32_t>();
missile._mirange = file->NextLE<int32_t>();
missile._misource = file->NextLE<int32_t>();
missile._micaster = static_cast<mienemy_type>(file->NextLE<int32_t>());
missile._midam = file->NextLE<int32_t>();
missile._miHitFlag = file->NextBool32();
missile._midist = file->NextLE<int32_t>();
missile._mlid = file->NextLE<int32_t>();
missile._mirnd = file->NextLE<int32_t>();
missile.var1 = file->NextLE<int32_t>();
missile.var2 = file->NextLE<int32_t>();
missile.var3 = file->NextLE<int32_t>();
missile.var4 = file->NextLE<int32_t>();
missile.var5 = file->NextLE<int32_t>();
missile.var6 = file->NextLE<int32_t>();
missile.var7 = file->NextLE<int32_t>();
missile.limitReached = file->NextBool32();
}
void LoadObject(LoadHelper *file, int i)
@ -1287,53 +1287,53 @@ void SaveMonster(SaveHelper *file, MonsterStruct &monster)
void SaveMissile(SaveHelper *file, int i)
{
MissileStruct *pMissile = &Missiles[i];
auto &missile = Missiles[i];
file->WriteLE<int32_t>(pMissile->_mitype);
file->WriteLE<int32_t>(pMissile->position.tile.x);
file->WriteLE<int32_t>(pMissile->position.tile.y);
file->WriteLE<int32_t>(pMissile->position.offset.deltaX);
file->WriteLE<int32_t>(pMissile->position.offset.deltaY);
file->WriteLE<int32_t>(pMissile->position.velocity.deltaX);
file->WriteLE<int32_t>(pMissile->position.velocity.deltaY);
file->WriteLE<int32_t>(pMissile->position.start.x);
file->WriteLE<int32_t>(pMissile->position.start.y);
file->WriteLE<int32_t>(pMissile->position.traveled.deltaX);
file->WriteLE<int32_t>(pMissile->position.traveled.deltaY);
file->WriteLE<int32_t>(pMissile->_mimfnum);
file->WriteLE<int32_t>(pMissile->_mispllvl);
file->WriteLE<uint32_t>(pMissile->_miDelFlag ? 1 : 0);
file->WriteLE<uint8_t>(pMissile->_miAnimType);
file->WriteLE<int32_t>(missile._mitype);
file->WriteLE<int32_t>(missile.position.tile.x);
file->WriteLE<int32_t>(missile.position.tile.y);
file->WriteLE<int32_t>(missile.position.offset.deltaX);
file->WriteLE<int32_t>(missile.position.offset.deltaY);
file->WriteLE<int32_t>(missile.position.velocity.deltaX);
file->WriteLE<int32_t>(missile.position.velocity.deltaY);
file->WriteLE<int32_t>(missile.position.start.x);
file->WriteLE<int32_t>(missile.position.start.y);
file->WriteLE<int32_t>(missile.position.traveled.deltaX);
file->WriteLE<int32_t>(missile.position.traveled.deltaY);
file->WriteLE<int32_t>(missile._mimfnum);
file->WriteLE<int32_t>(missile._mispllvl);
file->WriteLE<uint32_t>(missile._miDelFlag ? 1 : 0);
file->WriteLE<uint8_t>(missile._miAnimType);
file->Skip(3); // Alignment
file->WriteLE<int32_t>(static_cast<int32_t>(pMissile->_miAnimFlags));
file->WriteLE<int32_t>(static_cast<int32_t>(missile._miAnimFlags));
file->Skip(4); // Skip pointer _miAnimData
file->WriteLE<int32_t>(pMissile->_miAnimDelay);
file->WriteLE<int32_t>(pMissile->_miAnimLen);
file->WriteLE<int32_t>(pMissile->_miAnimWidth);
file->WriteLE<int32_t>(pMissile->_miAnimWidth2);
file->WriteLE<int32_t>(pMissile->_miAnimCnt);
file->WriteLE<int32_t>(pMissile->_miAnimAdd);
file->WriteLE<int32_t>(pMissile->_miAnimFrame);
file->WriteLE<uint32_t>(pMissile->_miDrawFlag ? 1 : 0);
file->WriteLE<uint32_t>(pMissile->_miLightFlag ? 1 : 0);
file->WriteLE<uint32_t>(pMissile->_miPreFlag ? 1 : 0);
file->WriteLE<uint32_t>(pMissile->_miUniqTrans);
file->WriteLE<int32_t>(pMissile->_mirange);
file->WriteLE<int32_t>(pMissile->_misource);
file->WriteLE<int32_t>(pMissile->_micaster);
file->WriteLE<int32_t>(pMissile->_midam);
file->WriteLE<uint32_t>(pMissile->_miHitFlag ? 1 : 0);
file->WriteLE<int32_t>(pMissile->_midist);
file->WriteLE<int32_t>(pMissile->_mlid);
file->WriteLE<int32_t>(pMissile->_mirnd);
file->WriteLE<int32_t>(pMissile->var1);
file->WriteLE<int32_t>(pMissile->var2);
file->WriteLE<int32_t>(pMissile->var3);
file->WriteLE<int32_t>(pMissile->var4);
file->WriteLE<int32_t>(pMissile->var5);
file->WriteLE<int32_t>(pMissile->var6);
file->WriteLE<int32_t>(pMissile->var7);
file->WriteLE<uint32_t>(pMissile->limitReached ? 1 : 0);
file->WriteLE<int32_t>(missile._miAnimDelay);
file->WriteLE<int32_t>(missile._miAnimLen);
file->WriteLE<int32_t>(missile._miAnimWidth);
file->WriteLE<int32_t>(missile._miAnimWidth2);
file->WriteLE<int32_t>(missile._miAnimCnt);
file->WriteLE<int32_t>(missile._miAnimAdd);
file->WriteLE<int32_t>(missile._miAnimFrame);
file->WriteLE<uint32_t>(missile._miDrawFlag ? 1 : 0);
file->WriteLE<uint32_t>(missile._miLightFlag ? 1 : 0);
file->WriteLE<uint32_t>(missile._miPreFlag ? 1 : 0);
file->WriteLE<uint32_t>(missile._miUniqTrans);
file->WriteLE<int32_t>(missile._mirange);
file->WriteLE<int32_t>(missile._misource);
file->WriteLE<int32_t>(missile._micaster);
file->WriteLE<int32_t>(missile._midam);
file->WriteLE<uint32_t>(missile._miHitFlag ? 1 : 0);
file->WriteLE<int32_t>(missile._midist);
file->WriteLE<int32_t>(missile._mlid);
file->WriteLE<int32_t>(missile._mirnd);
file->WriteLE<int32_t>(missile.var1);
file->WriteLE<int32_t>(missile.var2);
file->WriteLE<int32_t>(missile.var3);
file->WriteLE<int32_t>(missile.var4);
file->WriteLE<int32_t>(missile.var5);
file->WriteLE<int32_t>(missile.var6);
file->WriteLE<int32_t>(missile.var7);
file->WriteLE<uint32_t>(missile.limitReached ? 1 : 0);
}
void SaveObject(SaveHelper *file, int i)