Stabalize clang-tidy runs

This commit is contained in:
Anders Jenbo 2021-06-27 03:42:51 +02:00
commit 8a4d38dd74
11 changed files with 56 additions and 55 deletions

View file

@ -1589,9 +1589,10 @@ void LoadGameLevel(bool firstflag, lvl_entry lvldir)
IncProgress();
}
} else {
for (int i = 0; i < MAXDUNX; i++) {
for (int j = 0; j < MAXDUNY; j++)
for (int i = 0; i < MAXDUNX; i++) { // NOLINT(modernize-loop-convert)
for (int j = 0; j < MAXDUNY; j++) {
dFlags[i][j] |= BFLAG_LIT;
}
}
InitTowners();

View file

@ -1090,7 +1090,7 @@ void DRLG_LPass3(int lv)
int yy = 16;
for (int j = 0; j < DMAXY; j++) {
int xx = 16;
for (int i = 0; i < DMAXX; i++) {
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
v1 = 0;
v2 = 0;
v3 = 0;
@ -1310,7 +1310,7 @@ static void InitL5Dungeon()
static void L5ClearFlags()
{
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++) {
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
L5dflags[i][j] &= ~DLRG_CHAMBER;
}
}

View file

@ -3256,7 +3256,7 @@ static void LoadL2DungeonData(const uint16_t *dunData)
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++) {
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
if (dungeon[i][j] == 0) {
dungeon[i][j] = 12;
}

View file

@ -2649,7 +2649,7 @@ void LoadL3Dungeon(const char *path, int vx, int vy)
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++) {
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
if (dungeon[i][j] == 0) {
dungeon[i][j] = 8;
}
@ -2700,7 +2700,7 @@ void LoadPreL3Dungeon(const char *path)
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++) {
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
if (dungeon[i][j] == 0) {
dungeon[i][j] = 8;
}

View file

@ -103,7 +103,7 @@ bool protocol_zt::send_oob(const endpoint &peer, const buffer_t &data) const
return true;
}
bool protocol_zt::send_oob_mc(const buffer_t &data)
bool protocol_zt::send_oob_mc(const buffer_t &data) const
{
endpoint mc;
std::copy(dvl_multicast_addr, dvl_multicast_addr + 16, mc.addr.begin());

View file

@ -69,7 +69,7 @@ public:
void disconnect(const endpoint &peer);
bool send(const endpoint &peer, const buffer_t &data);
bool send_oob(const endpoint &peer, const buffer_t &data) const;
bool send_oob_mc(const buffer_t &data);
bool send_oob_mc(const buffer_t &data) const;
bool recv(endpoint &peer, buffer_t &data);
bool get_disconnected(endpoint &peer);
bool network_online();

View file

@ -1135,9 +1135,9 @@ void InitMonsterSND(int monst)
void FreeMonsterSnd()
{
for (int i = 0; i < nummtypes; i++) {
for (auto &Snd : Monsters[i].Snds) {
for (int k = 0; k < 2; ++k) {
Snd[k] = nullptr;
for (auto &variants : Monsters[i].Snds) {
for (auto & snd : variants) {
snd = nullptr;
}
}
}

View file

@ -60,7 +60,7 @@ void InitHash()
uint32_t seed = 0x00100001;
for (int i = 0; i < 256; i++) {
for (int j = 0; j < 5; j++) {
for (int j = 0; j < 5; j++) { // NOLINT(modernize-loop-convert)
seed = (125 * seed + 3) % 0x2AAAAB;
uint32_t ch = (seed & 0xFFFF);
seed = (125 * seed + 3) % 0x2AAAAB;

View file

@ -1322,7 +1322,7 @@ static bool GetItemSpace(Point position, int8_t inum)
savail = false;
for (int j = 0; j < 3; j++) {
for (int i = 0; i < 3; i++) {
for (int i = 0; i < 3; i++) { // NOLINT(modernize-loop-convert)
if (itemhold[i][j])
savail = true;
}

View file

@ -1189,49 +1189,49 @@ void LoadGame(bool firstflag)
UniqueItemFlag = file.nextBool8();
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dLight[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dFlags[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dPlayer[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dItem[i][j] = file.nextLE<int8_t>();
}
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dMonster[i][j] = file.nextBE<int32_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dDead[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dObject[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dLight[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dPreLight[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++)
for (int i = 0; i < DMAXX; i++) // NOLINT(modernize-loop-convert)
AutomapView[i][j] = file.nextBool8();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dMissile[i][j] = file.nextLE<int8_t>();
}
}
@ -1955,49 +1955,49 @@ void SaveGameData()
file.writeLE<uint8_t>(UniqueItemFlag ? 1 : 0);
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dLight[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER));
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dPlayer[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dItem[i][j]);
}
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeBE<int32_t>(dMonster[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dDead[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dObject[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dLight[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dPreLight[i][j]);
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++)
for (int i = 0; i < DMAXX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<uint8_t>(AutomapView[i][j] ? 1 : 0);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dMissile[i][j]);
}
}
@ -2033,7 +2033,7 @@ void SaveLevel()
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dDead[i][j]);
}
}
@ -2064,37 +2064,37 @@ void SaveLevel()
SaveItem(&file, &items[itemactive[i]]);
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER));
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dItem[i][j]);
}
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeBE<int32_t>(dMonster[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dObject[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dLight[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dPreLight[i][j]);
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++)
for (int i = 0; i < DMAXX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<uint8_t>(AutomapView[i][j] ? 1 : 0);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
file.writeLE<int8_t>(dMissile[i][j]);
}
}
@ -2115,7 +2115,7 @@ void LoadLevel()
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dDead[i][j] = file.nextLE<int8_t>();
}
SetDead();
@ -2150,37 +2150,37 @@ void LoadLevel()
LoadItem(&file, itemactive[i]);
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dFlags[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dItem[i][j] = file.nextLE<int8_t>();
}
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dMonster[i][j] = file.nextBE<int32_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dObject[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dLight[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dPreLight[i][j] = file.nextLE<int8_t>();
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++)
for (int i = 0; i < DMAXX; i++) // NOLINT(modernize-loop-convert)
AutomapView[i][j] = file.nextBool8();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dMissile[i][j] = 0; /// BUGFIX: supposed to load saved missiles with "file.nextLE<int8_t>()"?
}
}

View file

@ -1203,7 +1203,7 @@ void InitMissiles()
link._mirange = 0;
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++) {
for (int i = 0; i < MAXDUNX; i++) { // NOLINT(modernize-loop-convert)
dFlags[i][j] &= ~BFLAG_MISSILE;
}
}