Stabalize clang-tidy runs
This commit is contained in:
parent
fa54499aeb
commit
8a4d38dd74
11 changed files with 56 additions and 55 deletions
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@ -1589,9 +1589,10 @@ void LoadGameLevel(bool firstflag, lvl_entry lvldir)
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IncProgress();
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}
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} else {
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for (int i = 0; i < MAXDUNX; i++) {
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for (int j = 0; j < MAXDUNY; j++)
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for (int i = 0; i < MAXDUNX; i++) { // NOLINT(modernize-loop-convert)
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for (int j = 0; j < MAXDUNY; j++) {
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dFlags[i][j] |= BFLAG_LIT;
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}
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}
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InitTowners();
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@ -1090,7 +1090,7 @@ void DRLG_LPass3(int lv)
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int yy = 16;
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for (int j = 0; j < DMAXY; j++) {
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int xx = 16;
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for (int i = 0; i < DMAXX; i++) {
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for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
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v1 = 0;
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v2 = 0;
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v3 = 0;
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@ -1310,7 +1310,7 @@ static void InitL5Dungeon()
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static void L5ClearFlags()
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{
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for (int j = 0; j < DMAXY; j++) {
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for (int i = 0; i < DMAXX; i++) {
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for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
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L5dflags[i][j] &= ~DLRG_CHAMBER;
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}
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}
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@ -3256,7 +3256,7 @@ static void LoadL2DungeonData(const uint16_t *dunData)
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}
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for (int j = 0; j < DMAXY; j++) {
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for (int i = 0; i < DMAXX; i++) {
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for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
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if (dungeon[i][j] == 0) {
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dungeon[i][j] = 12;
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}
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@ -2649,7 +2649,7 @@ void LoadL3Dungeon(const char *path, int vx, int vy)
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}
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for (int j = 0; j < DMAXY; j++) {
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for (int i = 0; i < DMAXX; i++) {
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for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
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if (dungeon[i][j] == 0) {
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dungeon[i][j] = 8;
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}
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@ -2700,7 +2700,7 @@ void LoadPreL3Dungeon(const char *path)
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}
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for (int j = 0; j < DMAXY; j++) {
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for (int i = 0; i < DMAXX; i++) {
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for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert)
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if (dungeon[i][j] == 0) {
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dungeon[i][j] = 8;
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}
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@ -103,7 +103,7 @@ bool protocol_zt::send_oob(const endpoint &peer, const buffer_t &data) const
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return true;
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}
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bool protocol_zt::send_oob_mc(const buffer_t &data)
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bool protocol_zt::send_oob_mc(const buffer_t &data) const
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{
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endpoint mc;
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std::copy(dvl_multicast_addr, dvl_multicast_addr + 16, mc.addr.begin());
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@ -69,7 +69,7 @@ public:
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void disconnect(const endpoint &peer);
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bool send(const endpoint &peer, const buffer_t &data);
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bool send_oob(const endpoint &peer, const buffer_t &data) const;
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bool send_oob_mc(const buffer_t &data);
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bool send_oob_mc(const buffer_t &data) const;
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bool recv(endpoint &peer, buffer_t &data);
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bool get_disconnected(endpoint &peer);
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bool network_online();
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@ -1135,9 +1135,9 @@ void InitMonsterSND(int monst)
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void FreeMonsterSnd()
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{
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for (int i = 0; i < nummtypes; i++) {
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for (auto &Snd : Monsters[i].Snds) {
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for (int k = 0; k < 2; ++k) {
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Snd[k] = nullptr;
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for (auto &variants : Monsters[i].Snds) {
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for (auto & snd : variants) {
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snd = nullptr;
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}
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}
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}
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@ -60,7 +60,7 @@ void InitHash()
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uint32_t seed = 0x00100001;
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for (int i = 0; i < 256; i++) {
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for (int j = 0; j < 5; j++) {
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for (int j = 0; j < 5; j++) { // NOLINT(modernize-loop-convert)
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seed = (125 * seed + 3) % 0x2AAAAB;
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uint32_t ch = (seed & 0xFFFF);
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seed = (125 * seed + 3) % 0x2AAAAB;
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@ -1322,7 +1322,7 @@ static bool GetItemSpace(Point position, int8_t inum)
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savail = false;
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for (int j = 0; j < 3; j++) {
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for (int i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) { // NOLINT(modernize-loop-convert)
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if (itemhold[i][j])
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savail = true;
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}
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@ -1189,49 +1189,49 @@ void LoadGame(bool firstflag)
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UniqueItemFlag = file.nextBool8();
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dLight[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dFlags[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dPlayer[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dItem[i][j] = file.nextLE<int8_t>();
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}
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if (leveltype != DTYPE_TOWN) {
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dMonster[i][j] = file.nextBE<int32_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dDead[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dObject[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dLight[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dPreLight[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < DMAXY; j++) {
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for (int i = 0; i < DMAXX; i++)
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for (int i = 0; i < DMAXX; i++) // NOLINT(modernize-loop-convert)
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AutomapView[i][j] = file.nextBool8();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dMissile[i][j] = file.nextLE<int8_t>();
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}
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}
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@ -1955,49 +1955,49 @@ void SaveGameData()
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file.writeLE<uint8_t>(UniqueItemFlag ? 1 : 0);
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dLight[i][j]);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER));
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dPlayer[i][j]);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dItem[i][j]);
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}
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if (leveltype != DTYPE_TOWN) {
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeBE<int32_t>(dMonster[i][j]);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dDead[i][j]);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dObject[i][j]);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dLight[i][j]);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dPreLight[i][j]);
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}
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for (int j = 0; j < DMAXY; j++) {
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for (int i = 0; i < DMAXX; i++)
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for (int i = 0; i < DMAXX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<uint8_t>(AutomapView[i][j] ? 1 : 0);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dMissile[i][j]);
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}
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}
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@ -2033,7 +2033,7 @@ void SaveLevel()
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if (leveltype != DTYPE_TOWN) {
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dDead[i][j]);
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}
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}
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@ -2064,37 +2064,37 @@ void SaveLevel()
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SaveItem(&file, &items[itemactive[i]]);
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER));
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dItem[i][j]);
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}
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if (leveltype != DTYPE_TOWN) {
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeBE<int32_t>(dMonster[i][j]);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dObject[i][j]);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dLight[i][j]);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dPreLight[i][j]);
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}
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for (int j = 0; j < DMAXY; j++) {
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for (int i = 0; i < DMAXX; i++)
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for (int i = 0; i < DMAXX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<uint8_t>(AutomapView[i][j] ? 1 : 0);
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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file.writeLE<int8_t>(dMissile[i][j]);
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}
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}
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@ -2115,7 +2115,7 @@ void LoadLevel()
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if (leveltype != DTYPE_TOWN) {
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dDead[i][j] = file.nextLE<int8_t>();
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}
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SetDead();
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@ -2150,37 +2150,37 @@ void LoadLevel()
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LoadItem(&file, itemactive[i]);
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dFlags[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dItem[i][j] = file.nextLE<int8_t>();
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}
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if (leveltype != DTYPE_TOWN) {
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dMonster[i][j] = file.nextBE<int32_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dObject[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dLight[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dPreLight[i][j] = file.nextLE<int8_t>();
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}
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for (int j = 0; j < DMAXY; j++) {
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for (int i = 0; i < DMAXX; i++)
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for (int i = 0; i < DMAXX; i++) // NOLINT(modernize-loop-convert)
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AutomapView[i][j] = file.nextBool8();
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++)
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for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
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dMissile[i][j] = 0; /// BUGFIX: supposed to load saved missiles with "file.nextLE<int8_t>()"?
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}
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}
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@ -1203,7 +1203,7 @@ void InitMissiles()
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link._mirange = 0;
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}
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for (int j = 0; j < MAXDUNY; j++) {
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for (int i = 0; i < MAXDUNX; i++) {
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for (int i = 0; i < MAXDUNX; i++) { // NOLINT(modernize-loop-convert)
|
||||
dFlags[i][j] &= ~BFLAG_MISSILE;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue