♻️Performe static casts when load save game data
This commit is contained in:
parent
61d15e23db
commit
946ff5b0fa
7 changed files with 59 additions and 59 deletions
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@ -217,7 +217,7 @@ static void LoadItemData(LoadHelper *file, ItemStruct *pItem)
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pItem->_iSeed = file->nextLE<Sint32>();
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pItem->_iCreateInfo = file->nextLE<Uint16>();
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file->skip(2); // Alignment
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pItem->_itype = (item_type)file->nextLE<Uint32>();
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pItem->_itype = static_cast<item_type>(file->nextLE<Uint32>());
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pItem->_ix = file->nextLE<Sint32>();
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pItem->_iy = file->nextLE<Sint32>();
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pItem->_iAnimFlag = file->nextBool32();
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@ -234,8 +234,8 @@ static void LoadItemData(LoadHelper *file, ItemStruct *pItem)
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pItem->_iMagical = file->nextLE<Sint8>();
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file->nextBytes(pItem->_iName, 64);
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file->nextBytes(pItem->_iIName, 64);
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pItem->_iLoc = (item_equip_type)file->nextLE<Sint8>();
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pItem->_iClass = (item_class)file->nextLE<Uint8>();
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pItem->_iLoc = static_cast<item_equip_type>(file->nextLE<Sint8>());
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pItem->_iClass = static_cast<item_class>(file->nextLE<Uint8>());
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file->skip(1); // Alignment
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pItem->_iCurs = file->nextLE<Sint32>();
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pItem->_ivalue = file->nextLE<Sint32>();
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@ -244,8 +244,8 @@ static void LoadItemData(LoadHelper *file, ItemStruct *pItem)
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pItem->_iMaxDam = file->nextLE<Sint32>();
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pItem->_iAC = file->nextLE<Sint32>();
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pItem->_iFlags = file->nextLE<Sint32>();
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pItem->_iMiscId = (item_misc_id)file->nextLE<Sint32>();
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pItem->_iSpell = (spell_id)file->nextLE<Sint32>();
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pItem->_iMiscId = static_cast<item_misc_id>(file->nextLE<Sint32>());
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pItem->_iSpell = static_cast<spell_id>(file->nextLE<Sint32>());
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pItem->_iCharges = file->nextLE<Sint32>();
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pItem->_iMaxCharges = file->nextLE<Sint32>();
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pItem->_iDurability = file->nextLE<Sint32>();
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@ -274,8 +274,8 @@ static void LoadItemData(LoadHelper *file, ItemStruct *pItem)
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pItem->_iLMinDam = file->nextLE<Sint32>();
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pItem->_iLMaxDam = file->nextLE<Sint32>();
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pItem->_iPLEnAc = file->nextLE<Sint32>();
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pItem->_iPrePower = (item_effect_type)file->nextLE<Sint8>();
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pItem->_iSufPower = (item_effect_type)file->nextLE<Sint8>();
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pItem->_iPrePower = static_cast<item_effect_type>(file->nextLE<Sint8>());
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pItem->_iSufPower = static_cast<item_effect_type>(file->nextLE<Sint8>());
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file->skip(2); // Alignment
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pItem->_iVAdd1 = file->nextLE<Sint32>();
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pItem->_iVMult1 = file->nextLE<Sint32>();
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@ -310,17 +310,17 @@ static void LoadPlayer(LoadHelper *file, int p)
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{
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PlayerStruct *pPlayer = &plr[p];
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pPlayer->_pmode = (PLR_MODE)file->nextLE<Sint32>();
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pPlayer->_pmode = static_cast<PLR_MODE>(file->nextLE<Sint32>());
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for (int i = 0; i < MAX_PATH_LENGTH; i++) {
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pPlayer->walkpath[i] = file->nextLE<Sint8>();
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}
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pPlayer->plractive = file->nextBool8();
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file->skip(2); // Alignment
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pPlayer->destAction = (action_id)file->nextLE<Sint32>();
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pPlayer->destAction = static_cast<action_id>(file->nextLE<Sint32>());
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pPlayer->destParam1 = file->nextLE<Sint32>();
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pPlayer->destParam2 = file->nextLE<Sint32>();
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pPlayer->destParam3 = (direction)file->nextLE<Sint32>();
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pPlayer->destParam3 = static_cast<direction>(file->nextLE<Sint32>());
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pPlayer->destParam4 = file->nextLE<Sint32>();
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pPlayer->plrlevel = file->nextLE<Sint32>();
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pPlayer->_px = file->nextLE<Sint32>();
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@ -337,7 +337,7 @@ static void LoadPlayer(LoadHelper *file, int p)
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pPlayer->_pyoff = file->nextLE<Sint32>();
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pPlayer->_pxvel = file->nextLE<Sint32>();
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pPlayer->_pyvel = file->nextLE<Sint32>();
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pPlayer->_pdir = (direction)file->nextLE<Sint32>();
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pPlayer->_pdir = static_cast<direction>(file->nextLE<Sint32>());
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file->skip(4); // Unused
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pPlayer->_pgfxnum = file->nextLE<Sint32>();
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file->skip(4); // Skip pointer _pAnimData
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@ -351,18 +351,18 @@ static void LoadPlayer(LoadHelper *file, int p)
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pPlayer->_plid = file->nextLE<Sint32>();
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pPlayer->_pvid = file->nextLE<Sint32>();
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pPlayer->_pSpell = (spell_id)file->nextLE<Sint32>();
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pPlayer->_pSplType = (spell_type)file->nextLE<Sint8>();
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pPlayer->_pSpell = static_cast<spell_id>(file->nextLE<Sint32>());
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pPlayer->_pSplType = static_cast<spell_type>(file->nextLE<Sint8>());
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pPlayer->_pSplFrom = file->nextLE<Sint8>();
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file->skip(2); // Alignment
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pPlayer->_pTSpell = (spell_id)file->nextLE<Sint32>();
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pPlayer->_pTSplType = (spell_type)file->nextLE<Sint8>();
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pPlayer->_pTSpell = static_cast<spell_id>(file->nextLE<Sint32>());
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pPlayer->_pTSplType = static_cast<spell_type>(file->nextLE<Sint8>());
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file->skip(3); // Alignment
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pPlayer->_pRSpell = (spell_id)file->nextLE<Sint32>();
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pPlayer->_pRSplType = (spell_type)file->nextLE<Sint8>();
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pPlayer->_pRSpell = static_cast<spell_id>(file->nextLE<Sint32>());
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pPlayer->_pRSplType = static_cast<spell_type>(file->nextLE<Sint8>());
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file->skip(3); // Alignment
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pPlayer->_pSBkSpell = (spell_id)file->nextLE<Sint32>();
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pPlayer->_pSBkSplType = (spell_type)file->nextLE<Sint8>();
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pPlayer->_pSBkSpell = static_cast<spell_id>(file->nextLE<Sint32>());
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pPlayer->_pSBkSplType = static_cast<spell_type>(file->nextLE<Sint8>());
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for (int i = 0; i < 64; i++)
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pPlayer->_pSplLvl[i] = file->nextLE<Sint8>();
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file->skip(7); // Alignment
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@ -372,18 +372,18 @@ static void LoadPlayer(LoadHelper *file, int p)
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pPlayer->_pSpellFlags = file->nextLE<Uint8>();
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file->skip(3); // Alignment
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for (int i = 0; i < 4; i++)
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pPlayer->_pSplHotKey[i] = (spell_id)file->nextLE<Sint32>();
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pPlayer->_pSplHotKey[i] = static_cast<spell_id>(file->nextLE<Sint32>());
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for (int i = 0; i < 4; i++)
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pPlayer->_pSplTHotKey[i] = (spell_type)file->nextLE<Sint8>();
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pPlayer->_pSplTHotKey[i] = static_cast<spell_type>(file->nextLE<Sint8>());
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pPlayer->_pwtype = (player_weapon_type)file->nextLE<Sint32>();
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pPlayer->_pwtype = static_cast<player_weapon_type>(file->nextLE<Sint32>());
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pPlayer->_pBlockFlag = file->nextBool8();
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pPlayer->_pInvincible = file->nextBool8();
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pPlayer->_pLightRad = file->nextLE<Sint8>();
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pPlayer->_pLvlChanging = file->nextBool8();
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file->nextBytes(pPlayer->_pName, PLR_NAME_LEN);
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pPlayer->_pClass = (HeroClass)file->nextLE<Sint8>();
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pPlayer->_pClass = static_cast<HeroClass>(file->nextLE<Sint8>());
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file->skip(3); // Alignment
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pPlayer->_pStrength = file->nextLE<Sint32>();
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pPlayer->_pBaseStr = file->nextLE<Sint32>();
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@ -423,7 +423,7 @@ static void LoadPlayer(LoadHelper *file, int p)
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pPlayer->_pInfraFlag = file->nextBool32();
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pPlayer->_pVar1 = file->nextLE<Sint32>();
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pPlayer->_pVar2 = file->nextLE<Sint32>();
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pPlayer->_pVar3 = (direction)file->nextLE<Sint32>();
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pPlayer->_pVar3 = static_cast<direction>(file->nextLE<Sint32>());
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pPlayer->_pVar4 = file->nextLE<Sint32>();
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pPlayer->_pVar5 = file->nextLE<Sint32>();
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pPlayer->_pVar6 = file->nextLE<Sint32>();
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@ -492,7 +492,7 @@ static void LoadPlayer(LoadHelper *file, int p)
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pPlayer->_pIFMaxDam = file->nextLE<Sint32>();
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pPlayer->_pILMinDam = file->nextLE<Sint32>();
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pPlayer->_pILMaxDam = file->nextLE<Sint32>();
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pPlayer->_pOilType = (item_misc_id)file->nextLE<Sint32>();
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pPlayer->_pOilType = static_cast<item_misc_id>(file->nextLE<Sint32>());
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pPlayer->pTownWarps = file->nextLE<Uint8>();
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pPlayer->pDungMsgs = file->nextLE<Uint8>();
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pPlayer->pLvlLoad = file->nextLE<Uint8>();
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@ -516,7 +516,7 @@ static void LoadPlayer(LoadHelper *file, int p)
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file->skip(14); // Available bytes
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pPlayer->pDiabloKillLevel = file->nextLE<Uint32>();
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pPlayer->pDifficulty = (_difficulty)file->nextLE<Uint32>();
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pPlayer->pDifficulty = static_cast<_difficulty>(file->nextLE<Uint32>());
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pPlayer->pDamAcFlags = file->nextLE<Uint32>();
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file->skip(20); // Available bytes
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CalcPlrItemVals(p, false);
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@ -540,8 +540,8 @@ static void LoadMonster(LoadHelper *file, int i)
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MonsterStruct *pMonster = &monster[i];
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pMonster->_mMTidx = file->nextLE<Sint32>();
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pMonster->_mmode = (MON_MODE)file->nextLE<Sint32>();
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pMonster->_mgoal = (monster_goal)file->nextLE<Uint8>();
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pMonster->_mmode = static_cast<MON_MODE>(file->nextLE<Sint32>());
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pMonster->_mgoal = static_cast<monster_goal>(file->nextLE<Uint8>());
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file->skip(3); // Alignment
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pMonster->_mgoalvar1 = file->nextLE<Sint32>();
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pMonster->_mgoalvar2 = file->nextLE<Sint32>();
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@ -559,7 +559,7 @@ static void LoadMonster(LoadHelper *file, int i)
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pMonster->_myoff = file->nextLE<Sint32>();
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pMonster->_mxvel = file->nextLE<Sint32>();
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pMonster->_myvel = file->nextLE<Sint32>();
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pMonster->_mdir = (direction)file->nextLE<Sint32>();
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pMonster->_mdir = static_cast<direction>(file->nextLE<Sint32>());
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pMonster->_menemy = file->nextLE<Sint32>();
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pMonster->_menemyx = file->nextLE<Uint8>();
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pMonster->_menemyy = file->nextLE<Uint8>();
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@ -583,7 +583,7 @@ static void LoadMonster(LoadHelper *file, int i)
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pMonster->_mmaxhp = file->nextLE<Sint32>();
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pMonster->_mhitpoints = file->nextLE<Sint32>();
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pMonster->_mAi = (_mai_id)file->nextLE<Uint8>();
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pMonster->_mAi = static_cast<_mai_id>(file->nextLE<Uint8>());
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pMonster->_mint = file->nextLE<Uint8>();
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file->skip(2); // Alignment
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pMonster->_mFlags = file->nextLE<Uint32>();
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@ -692,7 +692,7 @@ static void LoadObject(LoadHelper *file, int i)
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{
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ObjectStruct *pObject = &object[i];
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pObject->_otype = (_object_id)file->nextLE<Sint32>();
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pObject->_otype = static_cast<_object_id>(file->nextLE<Sint32>());
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pObject->_ox = file->nextLE<Sint32>();
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pObject->_oy = file->nextLE<Sint32>();
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pObject->_oLight = file->nextBool32();
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@ -723,7 +723,7 @@ static void LoadObject(LoadHelper *file, int i)
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pObject->_oVar4 = file->nextLE<Sint32>();
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pObject->_oVar5 = file->nextLE<Sint32>();
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pObject->_oVar6 = file->nextLE<Sint32>();
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pObject->_oVar7 = (_speech_id)file->nextLE<Sint32>();
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pObject->_oVar7 = static_cast<_speech_id>(file->nextLE<Sint32>());
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pObject->_oVar8 = file->nextLE<Sint32>();
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}
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@ -744,11 +744,11 @@ static void LoadQuest(LoadHelper *file, int i)
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pQuest->_qlevel = file->nextLE<Uint8>();
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pQuest->_qtype = file->nextLE<Uint8>();
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pQuest->_qactive = (quest_state)file->nextLE<Uint8>();
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pQuest->_qlvltype = (dungeon_type)file->nextLE<Uint8>();
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pQuest->_qactive = static_cast<quest_state>(file->nextLE<Uint8>());
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pQuest->_qlvltype = static_cast<dungeon_type>(file->nextLE<Uint8>());
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pQuest->_qtx = file->nextLE<Sint32>();
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pQuest->_qty = file->nextLE<Sint32>();
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pQuest->_qslvl = (_setlevels)file->nextLE<Uint8>();
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pQuest->_qslvl = static_cast<_setlevels>(file->nextLE<Uint8>());
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pQuest->_qidx = file->nextLE<Uint8>();
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if (gbIsHellfireSaveGame) {
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file->skip(2); // Alignment
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@ -766,7 +766,7 @@ static void LoadQuest(LoadHelper *file, int i)
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ReturnLvlX = file->nextBE<Sint32>();
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ReturnLvlY = file->nextBE<Sint32>();
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ReturnLvl = file->nextBE<Sint32>();
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ReturnLvlT = (dungeon_type)file->nextBE<Sint32>();
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ReturnLvlT = static_cast<dungeon_type>(file->nextBE<Sint32>());
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DoomQuestState = file->nextBE<Sint32>();
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}
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@ -795,7 +795,7 @@ static void LoadPortal(LoadHelper *file, int i)
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pPortal->x = file->nextLE<Sint32>();
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pPortal->y = file->nextLE<Sint32>();
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pPortal->level = file->nextLE<Sint32>();
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pPortal->ltype = (dungeon_type)file->nextLE<Sint32>();
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pPortal->ltype = static_cast<dungeon_type>(file->nextLE<Sint32>());
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pPortal->setlvl = file->nextBool32();
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}
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@ -913,13 +913,13 @@ void LoadHotkeys()
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const size_t nHotkeySpells = sizeof(plr[myplr]._pSplTHotKey) / sizeof(plr[myplr]._pSplTHotKey[0]);
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for (size_t i = 0; i < nHotkeyTypes; i++) {
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plr[myplr]._pSplHotKey[i] = (spell_id)file.nextLE<Sint32>();
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plr[myplr]._pSplHotKey[i] = static_cast<spell_id>(file.nextLE<Sint32>());
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}
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for (size_t i = 0; i < nHotkeySpells; i++) {
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plr[myplr]._pSplTHotKey[i] = (spell_type)file.nextLE<Sint8>();
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plr[myplr]._pSplTHotKey[i] = static_cast<spell_type>(file.nextLE<Sint8>());
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}
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plr[myplr]._pRSpell = (spell_id)file.nextLE<Sint32>();
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plr[myplr]._pRSplType = (spell_type)file.nextLE<Sint8>();
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plr[myplr]._pRSpell = static_cast<spell_id>(file.nextLE<Sint32>());
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plr[myplr]._pRSplType = static_cast<spell_type>(file.nextLE<Sint8>());
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}
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void SaveHotkeys()
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@ -1017,9 +1017,9 @@ void LoadGame(bool firstflag)
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}
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setlevel = file.nextBool8();
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setlvlnum = (_setlevels)file.nextBE<Uint32>();
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setlvlnum = static_cast<_setlevels>(file.nextBE<Uint32>());
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currlevel = file.nextBE<Uint32>();
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leveltype = (dungeon_type)file.nextBE<Uint32>();
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leveltype = static_cast<dungeon_type>(file.nextBE<Uint32>());
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if (!setlevel)
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leveltype = gnLevelTypeTbl[currlevel];
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int _ViewX = file.nextBE<Sint32>();
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@ -3854,7 +3854,7 @@ void MI_HorkSpawn(Sint32 i)
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dp = dPiece[tx][ty];
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if (!nSolidTable[dp] && dMonster[tx][ty] == 0 && dPlayer[tx][ty] == 0 && dObject[tx][ty] == 0) {
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j = 6;
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direction md = (direction)missile[i]._miVar1;
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direction md = static_cast<direction>(missile[i]._miVar1);
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int mon = AddMonster(tx, ty, md, 1, true);
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M_StartStand(mon, md);
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break;
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@ -4902,7 +4902,7 @@ void MI_Stone(Sint32 i)
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if (monster[m]._mhitpoints > 0)
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monster[m]._mmode = (MON_MODE)missile[i]._miVar1;
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else
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AddDead(monster[m]._mx, monster[m]._my, stonendx, (direction)monster[m]._mdir);
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AddDead(monster[m]._mx, monster[m]._my, stonendx, monster[m]._mdir);
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}
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if (missile[i]._miAnimType == MFILE_SHATTER1)
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PutMissile(i);
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@ -599,7 +599,7 @@ void ClrAllMonsters()
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Monst->_mfuty = 0;
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Monst->_moldx = 0;
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Monst->_moldy = 0;
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Monst->_mdir = (direction)random_(89, 8);
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Monst->_mdir = static_cast<direction>(random_(89, 8));
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Monst->_mxvel = 0;
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Monst->_myvel = 0;
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Monst->_mAnimData = NULL;
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@ -670,7 +670,7 @@ void PlaceMonster(int i, int mtype, int x, int y)
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}
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dMonster[x][y] = i + 1;
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direction rd = (direction)random_(90, 8);
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direction rd = static_cast<direction>(random_(90, 8));
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InitMonster(i, rd, mtype, x, y);
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}
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@ -2719,9 +2719,9 @@ bool M_DoDeath(int i)
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PrepDoEnding();
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} else if (monster[i]._mAnimFrame == monster[i]._mAnimLen) {
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if (monster[i]._uniqtype == 0)
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AddDead(monster[i]._mx, monster[i]._my, monster[i].MType->mdeadval, (direction)monster[i]._mdir);
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AddDead(monster[i]._mx, monster[i]._my, monster[i].MType->mdeadval, monster[i]._mdir);
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else
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AddDead(monster[i]._mx, monster[i]._my, monster[i]._udeadval, (direction)monster[i]._mdir);
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AddDead(monster[i]._mx, monster[i]._my, monster[i]._udeadval, monster[i]._mdir);
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dMonster[monster[i]._mx][monster[i]._my] = 0;
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monster[i]._mDelFlag = true;
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@ -2992,7 +2992,7 @@ void MAI_Zombie(int i)
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if (dist >= 2 * Monst->_mint + 4) {
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direction md = Monst->_mdir;
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||||
if (random_(104, 100) < 2 * Monst->_mint + 20) {
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||||
md = (direction)random_(104, 8);
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||||
md = static_cast<direction>(random_(104, 8));
|
||||
}
|
||||
M_DumbWalk(i, md);
|
||||
} else {
|
||||
|
|
@ -5272,7 +5272,7 @@ void MissToMonst(int i, int x, int y)
|
|||
oldx = Miss->_mix;
|
||||
oldy = Miss->_miy;
|
||||
dMonster[x][y] = m + 1;
|
||||
Monst->_mdir = (direction)Miss->_mimfnum;
|
||||
Monst->_mdir = static_cast<direction>(Miss->_mimfnum);
|
||||
Monst->_mx = x;
|
||||
Monst->_my = y;
|
||||
M_StartStand(m, Monst->_mdir);
|
||||
|
|
|
|||
|
|
@ -726,9 +726,9 @@ void DeltaLoadLevel()
|
|||
if (monster[i]._mAi != AI_DIABLO) {
|
||||
if (monster[i]._uniqtype == 0) {
|
||||
assert(monster[i].MType != NULL);
|
||||
AddDead(monster[i]._mx, monster[i]._my, monster[i].MType->mdeadval, (direction)monster[i]._mdir);
|
||||
AddDead(monster[i]._mx, monster[i]._my, monster[i].MType->mdeadval, monster[i]._mdir);
|
||||
} else {
|
||||
AddDead(monster[i]._mx, monster[i]._my, monster[i]._udeadval, (direction)monster[i]._mdir);
|
||||
AddDead(monster[i]._mx, monster[i]._my, monster[i]._udeadval, monster[i]._mdir);
|
||||
}
|
||||
}
|
||||
monster[i]._mDelFlag = true;
|
||||
|
|
@ -1656,7 +1656,7 @@ static DWORD On_SPELLXYD(TCmd *pCmd, int pnum)
|
|||
plr[pnum].destAction = ACTION_SPELLWALL;
|
||||
plr[pnum].destParam1 = p->x;
|
||||
plr[pnum].destParam2 = p->y;
|
||||
plr[pnum].destParam3 = (direction)p->wParam2;
|
||||
plr[pnum].destParam3 = static_cast<direction>(p->wParam2);
|
||||
plr[pnum].destParam4 = p->wParam3;
|
||||
plr[pnum]._pSpell = spell;
|
||||
plr[pnum]._pSplType = plr[pnum]._pRSplType;
|
||||
|
|
@ -1679,7 +1679,7 @@ static DWORD On_SPELLXY(TCmd *pCmd, int pnum)
|
|||
plr[pnum].destAction = ACTION_SPELL;
|
||||
plr[pnum].destParam1 = p->x;
|
||||
plr[pnum].destParam2 = p->y;
|
||||
plr[pnum].destParam3 = (direction)p->wParam2;
|
||||
plr[pnum].destParam3 = static_cast<direction>(p->wParam2);
|
||||
plr[pnum]._pSpell = spell;
|
||||
plr[pnum]._pSplType = plr[pnum]._pRSplType;
|
||||
plr[pnum]._pSplFrom = 0;
|
||||
|
|
@ -1701,7 +1701,7 @@ static DWORD On_TSPELLXY(TCmd *pCmd, int pnum)
|
|||
plr[pnum].destAction = ACTION_SPELL;
|
||||
plr[pnum].destParam1 = p->x;
|
||||
plr[pnum].destParam2 = p->y;
|
||||
plr[pnum].destParam3 = (direction)p->wParam2;
|
||||
plr[pnum].destParam3 = static_cast<direction>(p->wParam2);
|
||||
plr[pnum]._pSpell = spell;
|
||||
plr[pnum]._pSplType = plr[pnum]._pTSplType;
|
||||
plr[pnum]._pSplFrom = 2;
|
||||
|
|
|
|||
|
|
@ -2290,7 +2290,7 @@ bool PM_DoWalk(int pnum, int variant)
|
|||
if (plr[pnum].walkpath[0] != WALK_NONE) {
|
||||
StartWalkStand(pnum);
|
||||
} else {
|
||||
StartStand(pnum, (direction)plr[pnum]._pVar3);
|
||||
StartStand(pnum, plr[pnum]._pVar3);
|
||||
}
|
||||
|
||||
ClearPlrPVars(pnum);
|
||||
|
|
|
|||
|
|
@ -771,7 +771,7 @@ static void scrollrt_draw_dungeon(CelOutputBuffer out, int sx, int sy, int dx, i
|
|||
if (light_table_index < lightmax && bDead != 0) {
|
||||
do {
|
||||
DeadStruct *pDeadGuy = &dead[(bDead & 0x1F) - 1];
|
||||
direction dd = (direction)((bDead >> 5) & 7);
|
||||
direction dd = static_cast<direction>((bDead >> 5) & 7);
|
||||
int px = dx - pDeadGuy->_deadWidth2;
|
||||
BYTE *pCelBuff = pDeadGuy->_deadData[dd];
|
||||
assert(pCelBuff != NULL);
|
||||
|
|
|
|||
|
|
@ -517,7 +517,7 @@ void PlaceThemeMonsts(int t, int f)
|
|||
for (xp = 0; xp < MAXDUNX; xp++) {
|
||||
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]] && dItem[xp][yp] == 0 && dObject[xp][yp] == 0) {
|
||||
if (random_(0, f) == 0) {
|
||||
AddMonster(xp, yp, (direction)random_(0, 8), mtype, true);
|
||||
AddMonster(xp, yp, static_cast<direction>(random_(0, 8)), mtype, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue