Reduce exported functions in debug.h

This commit is contained in:
obligaron 2021-09-15 00:28:53 +02:00 committed by Anders Jenbo
commit 9678d002d3
3 changed files with 69 additions and 52 deletions

View file

@ -32,14 +32,32 @@ std::optional<CelSprite> pSquareCel;
bool DebugToggle = false;
bool DebugGodMode = false;
bool DebugVision = false;
bool DebugCoords = false;
bool DebugCursorCoords = false;
bool DebugGrid = false;
std::unordered_map<int, Point> DebugCoordsMap;
DebugInfoFlags DebugInfoFlag;
namespace {
enum class DebugInfoFlags : uint16_t {
// clang-format off
empty = 0,
dPiece = 1 << 0,
dTransVal = 1 << 1,
dLight = 1 << 2,
dPreLight = 1 << 3,
dFlags = 1 << 4,
dPlayer = 1 << 5,
dMonster = 1 << 6,
dCorpse = 1 << 7,
dObject = 1 << 8,
dItem = 1 << 9,
dSpecial = 1 << 10,
// clang-format on
};
bool DebugCoords = false;
bool DebugCursorCoords = false;
DebugInfoFlags DebugInfoFlag;
int DebugPlayerId;
int DebugQuestId;
int DebugMonsterId;
@ -747,31 +765,60 @@ bool CheckDebugTextCommand(const string_view text)
return true;
}
int DebugGetTileData(Point dungeonCoords)
bool IsDebugGridTextNeeded()
{
return DebugCoords || DebugGrid || DebugCursorCoords || DebugInfoFlag != DebugInfoFlags::empty;
}
bool GetDebugGridText(Point dungeonCoords, char *debugGridTextBuffer)
{
if (DebugCoords) {
sprintf(debugGridTextBuffer, "%d:%d", dungeonCoords.x, dungeonCoords.y);
return true;
}
if (DebugCursorCoords) {
if (dungeonCoords != cursPosition)
return false;
sprintf(debugGridTextBuffer, "%d:%d", dungeonCoords.x, dungeonCoords.y);
return true;
}
int info = 0;
switch (DebugInfoFlag) {
case DebugInfoFlags::dPiece:
return dPiece[dungeonCoords.x][dungeonCoords.y];
info = dPiece[dungeonCoords.x][dungeonCoords.y];
break;
case DebugInfoFlags::dTransVal:
return dTransVal[dungeonCoords.x][dungeonCoords.y];
info = dTransVal[dungeonCoords.x][dungeonCoords.y];
break;
case DebugInfoFlags::dLight:
return dLight[dungeonCoords.x][dungeonCoords.y];
info = dLight[dungeonCoords.x][dungeonCoords.y];
break;
case DebugInfoFlags::dPreLight:
return dPreLight[dungeonCoords.x][dungeonCoords.y];
info = dPreLight[dungeonCoords.x][dungeonCoords.y];
break;
case DebugInfoFlags::dFlags:
return dFlags[dungeonCoords.x][dungeonCoords.y];
info = dFlags[dungeonCoords.x][dungeonCoords.y];
break;
case DebugInfoFlags::dPlayer:
return dPlayer[dungeonCoords.x][dungeonCoords.y];
info = dPlayer[dungeonCoords.x][dungeonCoords.y];
break;
case DebugInfoFlags::dMonster:
return dMonster[dungeonCoords.x][dungeonCoords.y];
info = dMonster[dungeonCoords.x][dungeonCoords.y];
break;
case DebugInfoFlags::dCorpse:
return dCorpse[dungeonCoords.x][dungeonCoords.y];
info = dCorpse[dungeonCoords.x][dungeonCoords.y];
break;
case DebugInfoFlags::dItem:
return dItem[dungeonCoords.x][dungeonCoords.y];
info = dItem[dungeonCoords.x][dungeonCoords.y];
break;
case DebugInfoFlags::dSpecial:
return dSpecial[dungeonCoords.x][dungeonCoords.y];
info = dSpecial[dungeonCoords.x][dungeonCoords.y];
break;
}
return 0;
if (info == 0)
return false;
sprintf(debugGridTextBuffer, "%d", info);
return true;
}
} // namespace devilution