Rename player globals
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parent
dce78dde62
commit
96bf75b502
46 changed files with 1615 additions and 1615 deletions
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@ -53,7 +53,7 @@ void CheckDungeonClear()
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void GiveGoldCheat()
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{
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auto &myPlayer = plr[myplr];
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auto &myPlayer = Players[MyPlayerId];
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for (int8_t &itemId : myPlayer.InvGrid) {
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if (itemId != 0)
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@ -71,7 +71,7 @@ void GiveGoldCheat()
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void TakeGoldCheat()
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{
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auto &myPlayer = plr[myplr];
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auto &myPlayer = Players[MyPlayerId];
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for (auto itemId : myPlayer.InvGrid) {
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itemId -= 1;
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@ -89,7 +89,7 @@ void TakeGoldCheat()
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void MaxSpellsCheat()
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{
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auto &myPlayer = plr[myplr];
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auto &myPlayer = Players[MyPlayerId];
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for (int i = SPL_FIREBOLT; i < MAX_SPELLS; i++) {
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if (GetSpellBookLevel((spell_id)i) != -1) {
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@ -101,7 +101,7 @@ void MaxSpellsCheat()
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void SetSpellLevelCheat(spell_id spl, int spllvl)
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{
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auto &myPlayer = plr[myplr];
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auto &myPlayer = Players[MyPlayerId];
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myPlayer._pMemSpells |= GetSpellBitmask(spl);
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myPlayer._pSplLvl[spl] = spllvl;
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@ -142,23 +142,23 @@ void PrintDebugPlayer(bool bNextPlayer)
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if (bNextPlayer)
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DebugPlayerId = ((BYTE)DebugPlayerId + 1) & 3;
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auto &player = plr[DebugPlayerId];
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auto &player = Players[DebugPlayerId];
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sprintf(dstr, "Plr %i : Active = %i", DebugPlayerId, player.plractive ? 1 : 0);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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if (player.plractive) {
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sprintf(dstr, " Plr %i is %s", DebugPlayerId, player._pName);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, " Lvl = %i : Change = %i", player.plrlevel, player._pLvlChanging ? 1 : 0);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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const Point target = player.GetTargetPosition();
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sprintf(dstr, " x = %i, y = %i : tx = %i, ty = %i", player.position.tile.x, player.position.tile.y, target.x, target.y);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, " mode = %i : daction = %i : walk[0] = %i", player._pmode, player.destAction, player.walkpath[0]);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, " inv = %i : hp = %i", player._pInvincible ? 1 : 0, player._pHitPoints);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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}
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}
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@ -169,7 +169,7 @@ void PrintDebugQuest()
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char dstr[128];
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sprintf(dstr, "Quest %i : Active = %i, Var1 = %i", DebugQuestId, quests[DebugQuestId]._qactive, quests[DebugQuestId]._qvar1);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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DebugQuestId++;
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if (DebugQuestId == MAXQUESTS)
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@ -183,13 +183,13 @@ void PrintDebugMonster(int m)
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char dstr[128];
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sprintf(dstr, "Monster %i = %s", m, _(Monsters[m].mName));
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, "X = %i, Y = %i", Monsters[m].position.tile.x, Monsters[m].position.tile.y);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, "Enemy = %i, HP = %i", Monsters[m]._menemy, Monsters[m]._mhitpoints);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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sprintf(dstr, "Mode = %i, Var1 = %i", Monsters[m]._mmode, Monsters[m]._mVar1);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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bActive = false;
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@ -199,7 +199,7 @@ void PrintDebugMonster(int m)
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}
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sprintf(dstr, "Active List = %i, Squelch = %i", bActive ? 1 : 0, Monsters[m]._msquelch);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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}
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int DebugMonsterId;
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@ -229,7 +229,7 @@ void NextDebugMonster()
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DebugMonsterId = 0;
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sprintf(dstr, "Current debug monster = %i", DebugMonsterId);
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NetSendCmdString(1 << myplr, dstr);
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NetSendCmdString(1 << MyPlayerId, dstr);
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}
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#endif
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