Remove hardcoded spawn location for Cave maps
This commit is contained in:
parent
90960f67b4
commit
9a5ff805ed
2 changed files with 3 additions and 3 deletions
|
|
@ -1751,8 +1751,8 @@ void LoadL3Dungeon(char *sFileName, int vx, int vy)
|
|||
abyssx = MAXDUNX; // Unused
|
||||
DRLG_L3Pass3();
|
||||
DRLG_Init_Globals();
|
||||
ViewX = 31;
|
||||
ViewY = 83;
|
||||
ViewX = vx;
|
||||
ViewY = vy;
|
||||
SetMapMonsters(pLevelMap, 0, 0);
|
||||
SetMapObjects(pLevelMap, 0, 0);
|
||||
|
||||
|
|
|
|||
|
|
@ -172,7 +172,7 @@ void LoadSetMap()
|
|||
if (quests[Q_PWATER]._qactive == QUEST_INIT)
|
||||
quests[Q_PWATER]._qactive = QUEST_ACTIVE;
|
||||
LoadPreL3Dungeon("Levels\\L3Data\\Foulwatr.DUN", 19, 50);
|
||||
LoadL3Dungeon("Levels\\L3Data\\Foulwatr.DUN", 20, 50);
|
||||
LoadL3Dungeon("Levels\\L3Data\\Foulwatr.DUN", 31, 81);
|
||||
LoadPalette("Levels\\L3Data\\L3pfoul.pal");
|
||||
InitPWaterTriggers();
|
||||
break;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue