Fix typo of availableMissiles

This commit is contained in:
Anders Jenbo 2022-01-27 04:29:59 +01:00
commit a19d3ad6a2

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@ -2069,8 +2069,8 @@ void SaveGameData()
for (int8_t activeMissile = 0; activeMissile < MaxMissilesForSaveGame; activeMissile++)
file.WriteLE<int8_t>(activeMissile);
// Write AvailableMissiles
for (size_t avaiableMissile = Missiles.size(); avaiableMissile < MaxMissilesForSaveGame; avaiableMissile++)
file.WriteLE<int8_t>(static_cast<int8_t>(avaiableMissile));
for (size_t availableMissiles = Missiles.size(); availableMissiles < MaxMissilesForSaveGame; availableMissiles++)
file.WriteLE<int8_t>(static_cast<int8_t>(availableMissiles));
const size_t savedMissiles = std::min(Missiles.size(), MaxMissilesForSaveGame);
file.Skip<int8_t>(savedMissiles);
// Write Missile Data