Extend window focus mute to cinematic audio
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commit
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3 changed files with 22 additions and 1 deletions
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@ -63,6 +63,7 @@
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#include "sound.h"
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#include "stores.h"
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#include "storm/storm_net.hpp"
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#include "storm/storm_svid.h"
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#include "themes.h"
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#include "town.h"
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#include "towners.h"
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@ -1829,7 +1830,7 @@ bool MinimizePaused = false;
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void diablo_focus_pause()
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{
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if (gbIsMultiplayer || MinimizePaused) {
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if (!movie_playing && (gbIsMultiplayer || MinimizePaused)) {
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return;
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}
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@ -1841,6 +1842,7 @@ void diablo_focus_pause()
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LastMouseButtonAction = MouseActionType::None;
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}
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SVidMute();
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music_mute();
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MinimizePaused = true;
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@ -1852,6 +1854,7 @@ void diablo_focus_unpause()
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PauseMode = 0;
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}
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SVidUnmute();
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music_unmute();
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MinimizePaused = false;
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@ -393,4 +393,20 @@ void SVidPlayEnd()
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#endif
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}
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void SVidMute()
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{
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#ifndef NOSOUND
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if (SVidAudioStream)
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SVidAudioStream->mute();
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#endif
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}
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void SVidUnmute()
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{
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#ifndef NOSOUND
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if (SVidAudioStream)
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SVidAudioStream->unmute();
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#endif
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}
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} // namespace devilution
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@ -5,5 +5,7 @@ namespace devilution {
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bool SVidPlayBegin(const char *filename, int flags);
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bool SVidPlayContinue();
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void SVidPlayEnd();
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void SVidMute();
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void SVidUnmute();
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} // namespace devilution
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