♻️ Move a large part of enums to there respective headers
This commit is contained in:
parent
ebc27082e7
commit
af96de4038
17 changed files with 1749 additions and 1786 deletions
|
|
@ -11,114 +11,114 @@ namespace devilution {
|
|||
MissileData missiledata[] = {
|
||||
// clang-format off
|
||||
// mAddProc, mProc, mName, mDraw, mType, mResist, mFileNum, miSFX, mlSFX;
|
||||
{ &AddArrow, &MI_Arrow, MIS_ARROW, true, 0, MISR_NONE, MFILE_ARROWS, -1, -1 },
|
||||
{ &AddArrow, &MI_Arrow, MIS_ARROW, true, 0, MISR_NONE, MFILE_ARROWS, SFX_NONE, SFX_NONE },
|
||||
{ &AddFirebolt, &MI_Firebolt, MIS_FIREBOLT, true, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 },
|
||||
{ &AddGuardian, &MI_Guardian, MIS_GUARDIAN, true, 1, MISR_NONE, MFILE_GUARD, LS_GUARD, LS_GUARDLAN },
|
||||
{ &AddRndTeleport, &MI_Teleport, MIS_RNDTELEPORT, false, 1, MISR_NONE, MFILE_NONE, LS_TELEPORT, -1 },
|
||||
{ &AddLightball, &MI_Lightball, MIS_LIGHTBALL, true, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
|
||||
{ &AddRndTeleport, &MI_Teleport, MIS_RNDTELEPORT, false, 1, MISR_NONE, MFILE_NONE, LS_TELEPORT, SFX_NONE },
|
||||
{ &AddLightball, &MI_Lightball, MIS_LIGHTBALL, true, 1, MISR_LIGHTNING, MFILE_LGHNING, SFX_NONE, SFX_NONE },
|
||||
{ &AddFirewall, &MI_Firewall, MIS_FIREWALL, true, 1, MISR_FIRE, MFILE_FIREWAL, LS_WALLLOOP, LS_FIRIMP2 },
|
||||
{ &AddFireball, &MI_Fireball, MIS_FIREBALL, true, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 },
|
||||
{ &AddLightctrl, &MI_Lightctrl, MIS_LIGHTCTRL, false, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
|
||||
{ &AddLightctrl, &MI_Lightctrl, MIS_LIGHTCTRL, false, 1, MISR_LIGHTNING, MFILE_LGHNING, SFX_NONE, SFX_NONE },
|
||||
{ &AddLightning, &MI_Lightning, MIS_LIGHTNING, true, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LNING1, LS_ELECIMP1 },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_MISEXP, true, 2, MISR_NONE, MFILE_MAGBLOS, -1, -1 },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_MISEXP, true, 2, MISR_NONE, MFILE_MAGBLOS, SFX_NONE, SFX_NONE },
|
||||
{ &AddTown, &MI_Town, MIS_TOWN, true, 1, MISR_MAGIC, MFILE_PORTAL, LS_SENTINEL, LS_ELEMENTL },
|
||||
{ &AddFlash, &MI_Flash, MIS_FLASH, true, 1, MISR_MAGIC, MFILE_BLUEXFR, LS_NOVA, LS_ELECIMP1 },
|
||||
{ &AddFlash2, &MI_Flash2, MIS_FLASH2, true, 1, MISR_MAGIC, MFILE_BLUEXBK, -1, -1 },
|
||||
{ &AddManashield, &MI_SetManashield, MIS_MANASHIELD, false, 1, MISR_MAGIC, MFILE_MANASHLD, LS_MSHIELD, -1 },
|
||||
{ &AddFiremove, &MI_Firemove, MIS_FIREMOVE, true, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 },
|
||||
{ &AddFlash2, &MI_Flash2, MIS_FLASH2, true, 1, MISR_MAGIC, MFILE_BLUEXBK, SFX_NONE, SFX_NONE },
|
||||
{ &AddManashield, &MI_SetManashield, MIS_MANASHIELD, false, 1, MISR_MAGIC, MFILE_MANASHLD, LS_MSHIELD, SFX_NONE },
|
||||
{ &AddFiremove, &MI_Firemove, MIS_FIREMOVE, true, 1, MISR_FIRE, MFILE_FIREWAL, SFX_NONE, SFX_NONE },
|
||||
{ &AddChain, &MI_Chain, MIS_CHAIN, true, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LNING1, LS_ELECIMP1 },
|
||||
{ NULL, NULL, MIS_SENTINAL, true, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
|
||||
{ NULL, NULL, MIS_SENTINAL, true, 1, MISR_LIGHTNING, MFILE_LGHNING, SFX_NONE, SFX_NONE },
|
||||
{ &AddBloodStar, &MI_Blood, MIS_BLODSTAR, true, 2, MISR_NONE, MFILE_BLOOD, LS_BLODSTAR, LS_BLSIMPT },
|
||||
{ &AddBone, &MI_Blood, MIS_BONE, true, 2, MISR_NONE, MFILE_BONE, -1, -1 },
|
||||
{ &AddMetlHit, &MI_Blood, MIS_METLHIT, true, 2, MISR_NONE, MFILE_METLHIT, -1, -1 },
|
||||
{ &AddRhino, &MI_Rhino, MIS_RHINO, true, 2, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddMagmaball, &MI_Firebolt, MIS_MAGMABALL, true, 1, MISR_FIRE, MFILE_MAGBALL, -1, -1 },
|
||||
{ &AddLightctrl, &MI_Lightctrl, MIS_LIGHTCTRL2, false, 1, MISR_LIGHTNING, MFILE_THINLGHT, -1, -1 },
|
||||
{ &AddLightning, &MI_Lightning, MIS_LIGHTNING2, true, 1, MISR_LIGHTNING, MFILE_THINLGHT, -1, -1 },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_FLARE, true, 1, MISR_MAGIC, MFILE_FLARE, -1, -1 },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_MISEXP2, true, 2, MISR_MAGIC, MFILE_FLAREEXP, -1, -1 },
|
||||
{ &AddTeleport, &MI_Teleport, MIS_TELEPORT, false, 1, MISR_NONE, MFILE_NONE, LS_ELEMENTL, -1 },
|
||||
{ &AddLArrow, &MI_LArrow, MIS_FARROW, true, 0, MISR_FIRE, MFILE_FARROW, -1, -1 },
|
||||
{ NULL, NULL, MIS_DOOMSERP, false, 1, MISR_MAGIC, MFILE_DOOM, LS_DSERP, -1 },
|
||||
{ &AddFireWallA, &MI_Firewall, MIS_FIREWALLA, true, 2, MISR_FIRE, MFILE_FIREWAL, -1, -1 },
|
||||
{ &AddStone, &MI_Stone, MIS_STONE, false, 1, MISR_MAGIC, MFILE_NONE, LS_SCURIMP, -1 },
|
||||
{ &AddDummy, &MI_Dummy, MIS_NULL_1F, true, 1, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ NULL, NULL, MIS_INVISIBL, false, 1, MISR_NONE, MFILE_NONE, LS_INVISIBL, -1 },
|
||||
{ &AddGolem, &MI_Golem, MIS_GOLEM, false, 1, MISR_NONE, MFILE_NONE, LS_GOLUM, -1 },
|
||||
{ &AddEtherealize, &MI_Etherealize, MIS_ETHEREALIZE, true, 1, MISR_NONE, MFILE_ETHRSHLD, LS_ETHEREAL, -1 },
|
||||
{ &AddBlodbur, &MI_Blood, MIS_BLODBUR, true, 2, MISR_NONE, MFILE_BLODBUR, -1, -1 },
|
||||
{ &AddBoom, &MI_Boom, MIS_BOOM, true, 2, MISR_NONE, MFILE_NEWEXP, -1, -1 },
|
||||
{ &AddHeal, &MI_Dummy, MIS_HEAL, false, 1, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddFirewallC, &MI_FirewallC, MIS_FIREWALLC, false, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 },
|
||||
{ &AddInfra, &MI_Infra, MIS_INFRA, false, 1, MISR_NONE, MFILE_NONE, LS_INFRAVIS, -1 },
|
||||
{ &AddIdentify, &MI_Dummy, MIS_IDENTIFY, false, 1, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddWave, &MI_Wave, MIS_WAVE, true, 1, MISR_FIRE, MFILE_FIREWAL, LS_FLAMWAVE, -1 },
|
||||
{ &AddNova, &MI_Nova, MIS_NOVA, true, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_NOVA, -1 },
|
||||
{ &AddBlodboil, &MI_Blodboil, MIS_BLODBOIL, false, 1, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddApoca, &MI_Apoca, MIS_APOCA, true, 1, MISR_MAGIC, MFILE_NEWEXP, LS_APOC, -1 },
|
||||
{ &AddRepair, &MI_Dummy, MIS_REPAIR, false, 2, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddRecharge, &MI_Dummy, MIS_RECHARGE, false, 2, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddDisarm, &MI_Dummy, MIS_DISARM, false, 2, MISR_NONE, MFILE_NONE, LS_TRAPDIS, -1 },
|
||||
{ &AddFlame, &MI_Flame, MIS_FLAME, true, 1, MISR_FIRE, MFILE_INFERNO, LS_SPOUTSTR, -1 },
|
||||
{ &AddFlamec, &MI_Flamec, MIS_FLAMEC, false, 1, MISR_FIRE, MFILE_NONE, -1, -1 },
|
||||
{ &AddFireman, &MI_Fireman, MIS_FIREMAN, true, 2, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddKrull, &MI_Krull, MIS_KRULL, true, 0, MISR_FIRE, MFILE_KRULL, -1, -1 },
|
||||
{ &AddCbolt, &MI_Cbolt, MIS_CBOLT, true, 1, MISR_LIGHTNING, MFILE_MINILTNG, LS_CBOLT, -1 },
|
||||
{ &AddBone, &MI_Blood, MIS_BONE, true, 2, MISR_NONE, MFILE_BONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddMetlHit, &MI_Blood, MIS_METLHIT, true, 2, MISR_NONE, MFILE_METLHIT, SFX_NONE, SFX_NONE },
|
||||
{ &AddRhino, &MI_Rhino, MIS_RHINO, true, 2, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddMagmaball, &MI_Firebolt, MIS_MAGMABALL, true, 1, MISR_FIRE, MFILE_MAGBALL, SFX_NONE, SFX_NONE },
|
||||
{ &AddLightctrl, &MI_Lightctrl, MIS_LIGHTCTRL2, false, 1, MISR_LIGHTNING, MFILE_THINLGHT, SFX_NONE, SFX_NONE },
|
||||
{ &AddLightning, &MI_Lightning, MIS_LIGHTNING2, true, 1, MISR_LIGHTNING, MFILE_THINLGHT, SFX_NONE, SFX_NONE },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_FLARE, true, 1, MISR_MAGIC, MFILE_FLARE, SFX_NONE, SFX_NONE },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_MISEXP2, true, 2, MISR_MAGIC, MFILE_FLAREEXP, SFX_NONE, SFX_NONE },
|
||||
{ &AddTeleport, &MI_Teleport, MIS_TELEPORT, false, 1, MISR_NONE, MFILE_NONE, LS_ELEMENTL, SFX_NONE },
|
||||
{ &AddLArrow, &MI_LArrow, MIS_FARROW, true, 0, MISR_FIRE, MFILE_FARROW, SFX_NONE, SFX_NONE },
|
||||
{ NULL, NULL, MIS_DOOMSERP, false, 1, MISR_MAGIC, MFILE_DOOM, LS_DSERP, SFX_NONE },
|
||||
{ &AddFireWallA, &MI_Firewall, MIS_FIREWALLA, true, 2, MISR_FIRE, MFILE_FIREWAL, SFX_NONE, SFX_NONE },
|
||||
{ &AddStone, &MI_Stone, MIS_STONE, false, 1, MISR_MAGIC, MFILE_NONE, LS_SCURIMP, SFX_NONE },
|
||||
{ &AddDummy, &MI_Dummy, MIS_NULL_1F, true, 1, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ NULL, NULL, MIS_INVISIBL, false, 1, MISR_NONE, MFILE_NONE, LS_INVISIBL, SFX_NONE },
|
||||
{ &AddGolem, &MI_Golem, MIS_GOLEM, false, 1, MISR_NONE, MFILE_NONE, LS_GOLUM, SFX_NONE },
|
||||
{ &AddEtherealize, &MI_Etherealize, MIS_ETHEREALIZE, true, 1, MISR_NONE, MFILE_ETHRSHLD, LS_ETHEREAL, SFX_NONE },
|
||||
{ &AddBlodbur, &MI_Blood, MIS_BLODBUR, true, 2, MISR_NONE, MFILE_BLODBUR, SFX_NONE, SFX_NONE },
|
||||
{ &AddBoom, &MI_Boom, MIS_BOOM, true, 2, MISR_NONE, MFILE_NEWEXP, SFX_NONE, SFX_NONE },
|
||||
{ &AddHeal, &MI_Dummy, MIS_HEAL, false, 1, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddFirewallC, &MI_FirewallC, MIS_FIREWALLC, false, 1, MISR_FIRE, MFILE_FIREWAL, SFX_NONE, SFX_NONE },
|
||||
{ &AddInfra, &MI_Infra, MIS_INFRA, false, 1, MISR_NONE, MFILE_NONE, LS_INFRAVIS, SFX_NONE },
|
||||
{ &AddIdentify, &MI_Dummy, MIS_IDENTIFY, false, 1, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddWave, &MI_Wave, MIS_WAVE, true, 1, MISR_FIRE, MFILE_FIREWAL, LS_FLAMWAVE, SFX_NONE },
|
||||
{ &AddNova, &MI_Nova, MIS_NOVA, true, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_NOVA, SFX_NONE },
|
||||
{ &AddBlodboil, &MI_Blodboil, MIS_BLODBOIL, false, 1, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddApoca, &MI_Apoca, MIS_APOCA, true, 1, MISR_MAGIC, MFILE_NEWEXP, LS_APOC, SFX_NONE },
|
||||
{ &AddRepair, &MI_Dummy, MIS_REPAIR, false, 2, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddRecharge, &MI_Dummy, MIS_RECHARGE, false, 2, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddDisarm, &MI_Dummy, MIS_DISARM, false, 2, MISR_NONE, MFILE_NONE, LS_TRAPDIS, SFX_NONE },
|
||||
{ &AddFlame, &MI_Flame, MIS_FLAME, true, 1, MISR_FIRE, MFILE_INFERNO, LS_SPOUTSTR, SFX_NONE },
|
||||
{ &AddFlamec, &MI_Flamec, MIS_FLAMEC, false, 1, MISR_FIRE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddFireman, &MI_Fireman, MIS_FIREMAN, true, 2, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddKrull, &MI_Krull, MIS_KRULL, true, 0, MISR_FIRE, MFILE_KRULL, SFX_NONE, SFX_NONE },
|
||||
{ &AddCbolt, &MI_Cbolt, MIS_CBOLT, true, 1, MISR_LIGHTNING, MFILE_MINILTNG, LS_CBOLT, SFX_NONE },
|
||||
{ &AddHbolt, &MI_Hbolt, MIS_HBOLT, true, 1, MISR_NONE, MFILE_HOLY, LS_HOLYBOLT, LS_ELECIMP1 },
|
||||
{ &AddResurrect, &MI_Dummy, MIS_RESURRECT, false, 1, MISR_MAGIC, MFILE_NONE, -1, LS_RESUR },
|
||||
{ &AddTelekinesis, &MI_Dummy, MIS_TELEKINESIS, false, 1, MISR_NONE, MFILE_NONE, LS_ETHEREAL, -1 },
|
||||
{ &AddLArrow, &MI_LArrow, MIS_LARROW, true, 0, MISR_LIGHTNING, MFILE_LARROW, -1, -1 },
|
||||
{ &AddAcid, &MI_Firebolt, MIS_ACID, true, 1, MISR_ACID, MFILE_ACIDBF, LS_ACID, -1 },
|
||||
{ &AddMisexp, &MI_Acidsplat, MIS_MISEXP3, true, 2, MISR_ACID, MFILE_ACIDSPLA, -1, -1 },
|
||||
{ &AddAcidpud, &MI_Acidpud, MIS_ACIDPUD, true, 2, MISR_ACID, MFILE_ACIDPUD, LS_PUDDLE, -1 },
|
||||
{ &AddHealOther, &MI_Dummy, MIS_HEALOTHER, false, 1, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddElement, &MI_Element, MIS_ELEMENT, true, 1, MISR_FIRE, MFILE_FIRERUN, LS_ELEMENTL, -1 },
|
||||
{ &AddResurrectBeam, &MI_ResurrectBeam, MIS_RESURRECTBEAM, true, 1, MISR_NONE, MFILE_RESSUR1, -1, -1 },
|
||||
{ &AddResurrect, &MI_Dummy, MIS_RESURRECT, false, 1, MISR_MAGIC, MFILE_NONE, SFX_NONE, LS_RESUR },
|
||||
{ &AddTelekinesis, &MI_Dummy, MIS_TELEKINESIS, false, 1, MISR_NONE, MFILE_NONE, LS_ETHEREAL, SFX_NONE },
|
||||
{ &AddLArrow, &MI_LArrow, MIS_LARROW, true, 0, MISR_LIGHTNING, MFILE_LARROW, SFX_NONE, SFX_NONE },
|
||||
{ &AddAcid, &MI_Firebolt, MIS_ACID, true, 1, MISR_ACID, MFILE_ACIDBF, LS_ACID, SFX_NONE },
|
||||
{ &AddMisexp, &MI_Acidsplat, MIS_MISEXP3, true, 2, MISR_ACID, MFILE_ACIDSPLA, SFX_NONE, SFX_NONE },
|
||||
{ &AddAcidpud, &MI_Acidpud, MIS_ACIDPUD, true, 2, MISR_ACID, MFILE_ACIDPUD, LS_PUDDLE, SFX_NONE },
|
||||
{ &AddHealOther, &MI_Dummy, MIS_HEALOTHER, false, 1, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddElement, &MI_Element, MIS_ELEMENT, true, 1, MISR_FIRE, MFILE_FIRERUN, LS_ELEMENTL, SFX_NONE },
|
||||
{ &AddResurrectBeam, &MI_ResurrectBeam, MIS_RESURRECTBEAM, true, 1, MISR_NONE, MFILE_RESSUR1, SFX_NONE, SFX_NONE },
|
||||
{ &AddBoneSpirit, &MI_Bonespirit, MIS_BONESPIRIT, true, 1, MISR_MAGIC, MFILE_SKLBALL, LS_BONESP, LS_BSIMPCT },
|
||||
{ &AddWeapexp, &MI_Weapexp, MIS_WEAPEXP, true, 2, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddWeapexp, &MI_Weapexp, MIS_WEAPEXP, true, 2, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddRportal, &MI_Rportal, MIS_RPORTAL, true, 2, MISR_NONE, MFILE_RPORTAL, LS_SENTINEL, LS_ELEMENTL },
|
||||
{ &AddBoom, &MI_Boom, MIS_BOOM2, true, 2, MISR_NONE, MFILE_FIREPLAR, -1, -1 },
|
||||
{ &AddDiabApoca, &MI_Dummy, MIS_DIABAPOCA, false, 2, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddMana, &MI_Dummy, MIS_MANA, false, 1, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddMagi, &MI_Dummy, MIS_MAGI, false, 1, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddBoom, &MI_Boom, MIS_BOOM2, true, 2, MISR_NONE, MFILE_FIREPLAR, SFX_NONE, SFX_NONE },
|
||||
{ &AddDiabApoca, &MI_Dummy, MIS_DIABAPOCA, false, 2, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddMana, &MI_Dummy, MIS_MANA, false, 1, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddMagi, &MI_Dummy, MIS_MAGI, false, 1, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddLightningWall, &MI_LightningWall, MIS_LIGHTWALL, true, 1, MISR_LIGHTNING, MFILE_LGHNING, LS_LMAG, LS_ELECIMP1 },
|
||||
{ &AddFirewallC, &MI_LightningWallC, MIS_LIGHTNINGWALL, false, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
|
||||
{ &AddFirewallC, &MI_LightningWallC, MIS_LIGHTNINGWALL, false, 1, MISR_LIGHTNING, MFILE_LGHNING, SFX_NONE, SFX_NONE },
|
||||
{ &AddNova, &MI_FireNova, MIS_IMMOLATION, true, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 },
|
||||
{ &AddSpecArrow, &MI_SpecArrow, MIS_SPECARROW, true, 0, MISR_NONE, MFILE_ARROWS, -1, -1 },
|
||||
{ &AddSpecArrow, &MI_SpecArrow, MIS_SPECARROW, true, 0, MISR_NONE, MFILE_ARROWS, SFX_NONE, SFX_NONE },
|
||||
{ &AddFireNova, &MI_Fireball, MIS_FIRENOVA, true, 1, MISR_FIRE, MFILE_FIREBA, IS_FBALLBOW, LS_FIRIMP2 },
|
||||
{ &AddLightningArrow, &MI_LightningArrow, MIS_LIGHTARROW, false, 1, MISR_LIGHTNING, MFILE_LGHNING, IS_FBALLBOW, -1 },
|
||||
{ &AddCboltArrow, &MI_Cbolt, MIS_CBOLTARROW, true, 1, MISR_LIGHTNING, MFILE_MINILTNG, LS_CBOLT, -1 },
|
||||
{ &AddLightningArrow, &MI_LightningArrow, MIS_LIGHTARROW, false, 1, MISR_LIGHTNING, MFILE_LGHNING, IS_FBALLBOW, SFX_NONE },
|
||||
{ &AddCboltArrow, &MI_Cbolt, MIS_CBOLTARROW, true, 1, MISR_LIGHTNING, MFILE_MINILTNG, LS_CBOLT, SFX_NONE },
|
||||
{ &AddHbolt, &MI_Hbolt, MIS_HBOLTARROW, true, 1, MISR_NONE, MFILE_HOLY, LS_HOLYBOLT, LS_ELECIMP1 },
|
||||
{ &AddWarp, &MI_Teleport, MIS_WARP, false, 1, MISR_NONE, MFILE_NONE, LS_ETHEREAL, -1 },
|
||||
{ &AddReflection, &MI_Reflect, MIS_REFLECT, true, 1, MISR_NONE, MFILE_REFLECT, LS_MSHIELD, -1 },
|
||||
{ &AddBerserk, &MI_Dummy, MIS_BERSERK, false, 1, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddRing, &MI_FireRing, MIS_FIRERING, false, 1, MISR_FIRE, MFILE_FIREWAL, -1, -1 },
|
||||
{ &AddStealPotions, &MI_Dummy, MIS_STEALPOTS, false, 1, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddManaTrap, &MI_Dummy, MIS_MANATRAP, false, 1, MISR_NONE, MFILE_NONE, IS_CAST7, -1 },
|
||||
{ &AddRing, &MI_LightningRing, MIS_LIGHTRING, false, 1, MISR_LIGHTNING, MFILE_LGHNING, -1, -1 },
|
||||
{ &AddSearch, &MI_Search, MIS_SEARCH, false, 1, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddFlashBack, &MI_FlashBack, MIS_FLASHBK, true, 1, MISR_MAGIC, MFILE_BLUEXBK, -1, -1 },
|
||||
{ &AddFlashFront, &MI_FlashFront, MIS_FLASHFR, true, 1, MISR_MAGIC, MFILE_BLUEXFR, -1, LS_ELECIMP1 },
|
||||
{ &AddWarp, &MI_Teleport, MIS_WARP, false, 1, MISR_NONE, MFILE_NONE, LS_ETHEREAL, SFX_NONE },
|
||||
{ &AddReflection, &MI_Reflect, MIS_REFLECT, true, 1, MISR_NONE, MFILE_REFLECT, LS_MSHIELD, SFX_NONE },
|
||||
{ &AddBerserk, &MI_Dummy, MIS_BERSERK, false, 1, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddRing, &MI_FireRing, MIS_FIRERING, false, 1, MISR_FIRE, MFILE_FIREWAL, SFX_NONE, SFX_NONE },
|
||||
{ &AddStealPotions, &MI_Dummy, MIS_STEALPOTS, false, 1, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddManaTrap, &MI_Dummy, MIS_MANATRAP, false, 1, MISR_NONE, MFILE_NONE, IS_CAST7, SFX_NONE },
|
||||
{ &AddRing, &MI_LightningRing, MIS_LIGHTRING, false, 1, MISR_LIGHTNING, MFILE_LGHNING, SFX_NONE, SFX_NONE },
|
||||
{ &AddSearch, &MI_Search, MIS_SEARCH, false, 1, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddFlashBack, &MI_FlashBack, MIS_FLASHBK, true, 1, MISR_MAGIC, MFILE_BLUEXBK, SFX_NONE, SFX_NONE },
|
||||
{ &AddFlashFront, &MI_FlashFront, MIS_FLASHFR, true, 1, MISR_MAGIC, MFILE_BLUEXFR, SFX_NONE, LS_ELECIMP1 },
|
||||
{ &AddImmolation, &MI_Immolation, MIS_IMMOLATION2, true, 1, MISR_FIRE, MFILE_FIREBA, LS_FBOLT1, LS_FIRIMP2 },
|
||||
{ &AddFireRune, &MI_Rune, MIS_RUNEFIRE, true, 1, MISR_NONE, MFILE_RUNE, -1, -1 },
|
||||
{ &AddLightningRune, &MI_Rune, MIS_RUNELIGHT, true, 1, MISR_NONE, MFILE_RUNE, -1, -1 },
|
||||
{ &AddGreatLightningRune, &MI_Rune, MIS_RUNENOVA, true, 1, MISR_NONE, MFILE_RUNE, -1, -1 },
|
||||
{ &AddImmolationRune, &MI_Rune, MIS_RUNEIMMOLAT, true, 1, MISR_NONE, MFILE_RUNE, -1, -1 },
|
||||
{ &AddStoneRune, &MI_Rune, MIS_RUNESTONE, true, 1, MISR_NONE, MFILE_RUNE, -1, -1 },
|
||||
{ &AddFireRune, &MI_Rune, MIS_RUNEFIRE, true, 1, MISR_NONE, MFILE_RUNE, SFX_NONE, SFX_NONE },
|
||||
{ &AddLightningRune, &MI_Rune, MIS_RUNELIGHT, true, 1, MISR_NONE, MFILE_RUNE, SFX_NONE, SFX_NONE },
|
||||
{ &AddGreatLightningRune, &MI_Rune, MIS_RUNENOVA, true, 1, MISR_NONE, MFILE_RUNE, SFX_NONE, SFX_NONE },
|
||||
{ &AddImmolationRune, &MI_Rune, MIS_RUNEIMMOLAT, true, 1, MISR_NONE, MFILE_RUNE, SFX_NONE, SFX_NONE },
|
||||
{ &AddStoneRune, &MI_Rune, MIS_RUNESTONE, true, 1, MISR_NONE, MFILE_RUNE, SFX_NONE, SFX_NONE },
|
||||
{ &AddRuneExplosion, &MI_HiveExplode, MIS_HIVEEXP, true, 1, MISR_FIRE, MFILE_BIGEXP, LS_NESTXPLD, LS_NESTXPLD },
|
||||
{ &AddHorkSpawn, &MI_HorkSpawn, MIS_HORKDMN, true, 2, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddJester, &MI_Dummy, MIS_JESTER, false, 2, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddHiveExplosion, &MI_Dummy, MIS_HIVEEXP2, false, 2, MISR_NONE, MFILE_NONE, -1, -1 },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_LICH, true, 1, MISR_MAGIC, MFILE_LICH, -1, -1 },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_PSYCHORB, true, 1, MISR_MAGIC, MFILE_BONEDEMON, -1, -1 },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_NECROMORB, true, 1, MISR_MAGIC, MFILE_NECROMORB, -1, -1 },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_ARCHLICH, true, 1, MISR_MAGIC, MFILE_ARCHLICH, -1, -1 },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_BONEDEMON, true, 1, MISR_MAGIC, MFILE_BONEDEMON, -1, -1 },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_EXYEL2, true, 2, MISR_NONE, MFILE_EXYEL2, LS_FIRIMP2, -1 },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_EXRED3, true, 2, MISR_NONE, MFILE_EXRED3, LS_FIRIMP2, -1 },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_EXBL2, true, 2, MISR_NONE, MFILE_EXBL2, LS_FIRIMP2, -1 },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_EXBL3, true, 2, MISR_NONE, MFILE_EXBL3, LS_FIRIMP2, -1 },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_EXORA1, true, 2, MISR_NONE, MFILE_EXORA1, LS_FIRIMP2, -1 },
|
||||
{ &AddHorkSpawn, &MI_HorkSpawn, MIS_HORKDMN, true, 2, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddJester, &MI_Dummy, MIS_JESTER, false, 2, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddHiveExplosion, &MI_Dummy, MIS_HIVEEXP2, false, 2, MISR_NONE, MFILE_NONE, SFX_NONE, SFX_NONE },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_LICH, true, 1, MISR_MAGIC, MFILE_LICH, SFX_NONE, SFX_NONE },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_PSYCHORB, true, 1, MISR_MAGIC, MFILE_BONEDEMON, SFX_NONE, SFX_NONE },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_NECROMORB, true, 1, MISR_MAGIC, MFILE_NECROMORB, SFX_NONE, SFX_NONE },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_ARCHLICH, true, 1, MISR_MAGIC, MFILE_ARCHLICH, SFX_NONE, SFX_NONE },
|
||||
{ &AddFlare, &MI_Firebolt, MIS_BONEDEMON, true, 1, MISR_MAGIC, MFILE_BONEDEMON, SFX_NONE, SFX_NONE },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_EXYEL2, true, 2, MISR_NONE, MFILE_EXYEL2, LS_FIRIMP2, SFX_NONE },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_EXRED3, true, 2, MISR_NONE, MFILE_EXRED3, LS_FIRIMP2, SFX_NONE },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_EXBL2, true, 2, MISR_NONE, MFILE_EXBL2, LS_FIRIMP2, SFX_NONE },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_EXBL3, true, 2, MISR_NONE, MFILE_EXBL3, LS_FIRIMP2, SFX_NONE },
|
||||
{ &AddMisexp, &MI_Misexp, MIS_EXORA1, true, 2, MISR_NONE, MFILE_EXORA1, LS_FIRIMP2, SFX_NONE },
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue