Add version 1.3.0 to the changelog
This commit is contained in:
parent
5a35e0640b
commit
afb52ac41d
1 changed files with 223 additions and 0 deletions
|
|
@ -4,6 +4,229 @@ All notable changes to this project will be documented in this file.
|
|||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## DevilutionX 1.3.0
|
||||
|
||||
### Features
|
||||
#### Platforms
|
||||
- Added support for [Android](https://play.google.com/store/apps/details?id=org.diasurgical.devilutionx) (leave us a review 🤗)
|
||||
- Added support for the original Nintendo 3DS
|
||||
- Added support for Lepus
|
||||
- Added multiplayer support to Nintendo Switch
|
||||
- Added multiplayer support to Nintendo 3DS
|
||||
- Added multiplayer support to PlayStation Vita
|
||||
- Added multiplayer support to OpenDingux
|
||||
- Update macOS icon to follow Big Sur style guide
|
||||
- Add launcher sound to 3DS version
|
||||
#### Graphics / Audio
|
||||
- Animations are now updated at render time for high fps visuals
|
||||
- Added support for hardware cursor (solves cursor lag)
|
||||
- Quests being ordered logically in the quest panel
|
||||
- Quest panel now lists completed quests
|
||||
- More fine grained volume slider
|
||||
- Added option for pickup sound
|
||||
- Shrine reveals map in a different color than your own exploration
|
||||
- Automap has drop shadow for better contrast in some levels
|
||||
- Added font with support for Extended Latin, Greek, Coptic, Cyrillic, [Chinese, Japanese, and Korean](https://github.com/diasurgical/devilutionx-assets/releases/download/v1/fonts.mpq)
|
||||
- Item outline color now matches rarity
|
||||
- Use gold color to indicate unique items in stores
|
||||
- Improved XP bar visuals
|
||||
- Widescreen loading sceens
|
||||
#### Multiplayer
|
||||
- Added built in support for ZeroTier (no need for port forwarding, no need for an extra application)
|
||||
- Added support for unencrypted public games
|
||||
- Added auto discovery of public games over ZeroTier
|
||||
- Share map exploration (in a different color than your own exploration)
|
||||
#### Controls
|
||||
- Press alt to show items on ground with labels
|
||||
- Added option for stopping the hero with a key-press
|
||||
- Hold click to continue to attack/walk/consume
|
||||
- Click ctrl-click to drop an item
|
||||
- Click shift-click to swap to the clicked weapon
|
||||
- Operate object as last option for primary controller action
|
||||
- Allow applying oils with secondary action button
|
||||
- Inventory now takes object size into consideration
|
||||
- Add joystick dead zone range to ini
|
||||
- Limit the max width between panels
|
||||
- Center align panels
|
||||
- Rune bomb and crypt map can be used when standing next to target
|
||||
- Added option for disabling crippling shrines
|
||||
- Improve inventory filling order
|
||||
- Added option to refill belt automatically
|
||||
- Equip equipment when pressing [use] on the controller
|
||||
- Add input hint to virtual keyboards
|
||||
#### Stability / Performance / System
|
||||
- Add support for translations
|
||||
- Run in self-contained (portable) mode if diablo.ini is in the same folder as DevilutionX
|
||||
- Auto detect location of MPQ files from GOG installation
|
||||
- Chat now supports Unicode, including emojis
|
||||
- Several actions can now have their key bindings remapped in the ini
|
||||
- Added key bind options for quick save/load
|
||||
- Show additional logging with `--verbose`
|
||||
- Start directly in Hellfire mode with `--hellfire`
|
||||
- Support for MPQs that use Huffman+ADPCM compression
|
||||
- Log errors to the terminal as well
|
||||
- Added options to adjust audio quality to ini
|
||||
- Update Shareware help text to match retail version
|
||||
- Automatically pause and mute the game when put in the background
|
||||
- Allow for multiple heroes with the same name
|
||||
- Only update diablo.ini if there are changes
|
||||
#### Translations
|
||||
- Added Brazilian Portuguese
|
||||
- Added Bulgarian
|
||||
- Added Czech
|
||||
- Added French
|
||||
- Added German
|
||||
- Added Italian
|
||||
- Added Korean (requires the [additional fonts](https://github.com/diasurgical/devilutionx-assets/releases/download/v1/fonts.mpq))
|
||||
- Added Polish ([optional dub](https://github.com/diasurgical/devilutionx-assets/releases/download/v1/pl.mpq) by professional voice actors)
|
||||
- Added Russian
|
||||
- Added Simplified Chinese (requires the [additional fonts](https://github.com/diasurgical/devilutionx-assets/releases/download/v1/fonts.mpq))
|
||||
- Added Spanish
|
||||
- Added Traditional Chinese (requires the [additional fonts](https://github.com/diasurgical/devilutionx-assets/releases/download/v1/fonts.mpq))
|
||||
|
||||
### Bugfixes
|
||||
#### Gameplay
|
||||
- Fix small rooms missing from some levels
|
||||
- Elemental spell was missing in Hellfire
|
||||
- Correct spells mana cost for the Sorcerer when not running Hellfire
|
||||
- Armor piercing was 2x of what it should be in Diablo
|
||||
- Barbarian missing his armor piercing bonus when playing Diablo
|
||||
- Firering spell not creating the correct shape
|
||||
- Golem's to-hit being incorrect after loading a save game
|
||||
#### Platforms
|
||||
- Nintendo Switch no longer reacts to touch events
|
||||
#### Graphics / Audio
|
||||
- Corrected directional sounds for distant sources
|
||||
- Fix sound cut off when exiting game or starting the intro video
|
||||
- Entirely new audio mixer to solve audio issues and lower memory usage
|
||||
- Clearly indicate when game is running Hellfire in shareware mode
|
||||
- Draw belt item number for unusable scrolls
|
||||
- Fixed rendering issues on 8bit outputs
|
||||
- Changed player saying "Not enough mana" to a more fitting message when using a level 0 spell
|
||||
#### Multiplayer
|
||||
- Reverted melee damage, when friendly fire and friendly mode is on
|
||||
- Do not show XP bar when chat is open
|
||||
- Do not show unbound status in place of game name
|
||||
- Show host version when incompatible
|
||||
#### Controls
|
||||
- Prevent wasting stat points on maxed out stats
|
||||
- Open virtual keyboard when text input is needed
|
||||
- Do not reset cursor position when switching between mouse and gamepad
|
||||
- Unable to open crypt and hive using a gamepad
|
||||
- Close cathedral map when pressing B-button
|
||||
#### Stability / Performance / System
|
||||
- Correctly reset game state if not saved
|
||||
- Compatibility with shareware save games
|
||||
- Correctly handle folders with non English symbols in them
|
||||
- Free network connection after ending game
|
||||
- Never require write mode for MPQ files
|
||||
- Allow for comments in ini file
|
||||
- Load assets from a folder called `assets` next to the application if not found in data paths
|
||||
- Added listfile to all our MPQs
|
||||
- Add ini option for showing FPS
|
||||
- Fix name filtering
|
||||
- Stop showing network errors twice
|
||||
- Correct minor memory leaks
|
||||
- Further reduced memory usage
|
||||
- Performance improvments
|
||||
|
||||
### Bugfixes for original Diablo bugs
|
||||
#### Gameplay
|
||||
- Player becoming immune to stun while using manashield at low health
|
||||
- Monsters and players are no-longer immune to missiles when moving horizontally
|
||||
- Fix missiles hitting multiple times
|
||||
- Fix missiles sometimes skipping hit checks when passing a target
|
||||
- Fix charging monsters disappearing from the game if changing levels while they were charging
|
||||
- Fix negative AC bonus resulting in +1 AC
|
||||
- Do not attack dead monsters
|
||||
- Show more accurate `To hit` value in char panel
|
||||
- Wake up minions when their leader wakes up
|
||||
- Disallow swapping gear while not standing/walking to avoid animation lock
|
||||
- Switching of spells during casting changing the cost of the cast
|
||||
- Not being able to pick up items after starting a new game for a short amount of time
|
||||
- Persist shop inventory shop items when saving and loading
|
||||
- Diablo's chamber opening with one lever after level loading
|
||||
- Thaumaturgic shrine not restocking trapped chests
|
||||
- Scavengers/Gravedigger were only able to search for corpses south of them
|
||||
- Scavenger leaders getting stuck if minions started eating
|
||||
- Quest monsters level being increased twice
|
||||
- Fix gold piles with 0 gold from incorrect treasure room generation
|
||||
- Avoid using temporary missiles for game state tracking
|
||||
- Object interactions stacking while other actions are being performed
|
||||
- Quest items sometimes not being picked up when clicked
|
||||
- Teleport spell failing for some valid positions
|
||||
- Phasing spell sometime failing or sending you outside the level
|
||||
- Phasing not working in Lazarus' chamber
|
||||
- Too many monster slots being allocated for golems on levels with quests
|
||||
- Golems spawning on top of the player
|
||||
- Fix Zhar's bookcase resetting a golem instead of Zhar
|
||||
- Zhar saying his line twice in a game
|
||||
- Fix stairs up to level 8 sometimes taking the player to town instead
|
||||
- Fix random tiles being explored on automap
|
||||
- Fixed various typos
|
||||
#### Graphics / Audio
|
||||
- Monster light not updating when monster teleports
|
||||
- Correctly shorten item names depending on visual length
|
||||
- Missing dirt corners on map
|
||||
- Wobbling map indicator when walking
|
||||
- Fix screen position jumping after loading some saves
|
||||
- Some lava still animated despite game pause
|
||||
- Fully close the dialog screen when pausing game
|
||||
#### Multiplayer
|
||||
- Correct dsync caused by incorrect vision range for other players
|
||||
- Sync monster active state
|
||||
- Player attack speed being out of sync
|
||||
- Dsync when switching items without sufficient inventory space
|
||||
- Compensate for desync cause related to player movement
|
||||
- Golem dsyncing if owner leaves level
|
||||
- Prevent golems from fighting each other
|
||||
- Play the correct sound when a player is hit by missiles
|
||||
#### Controls
|
||||
- Controls [ + ] stat point buttons sometimes not responding to clicks
|
||||
#### Stability / Performance / System
|
||||
- Keyboard layout is now correct when entering chat messages
|
||||
- Validate network messages to harden security
|
||||
- Fix corrupt save games for levels with large amount of entities
|
||||
- Game now remembers the last selected hero
|
||||
- Added menu for switching between Hellfire / Diablo
|
||||
- Make menu navigation wrapping consistent
|
||||
- Corrected multiple crashes and stability issues
|
||||
|
||||
### Bugfixes for original Hellfire bugs
|
||||
#### Gameplay
|
||||
- Range monsters cannot hit target at melee range
|
||||
- Monsters could not see firewalls if covered by lightning wall and vice versa
|
||||
- Armor piercing affix on ranged weapons decreasing hit chance instead of increasing it
|
||||
- Fix stuttering when running in town
|
||||
- Firering spell damage not being based on the caster
|
||||
- Firering spell giving XP to the wrong player
|
||||
- Solar shrine time was off by 1 hour, and did nothing between 4 and 5 am
|
||||
- Reflect spell not working after loading a save game
|
||||
- Potion trap was not degrading rejuvenation potion into mana or life
|
||||
- Barbarian's skill not correctly updating health points
|
||||
#### Graphics / Audio
|
||||
- Fix missing player lights when loading Hive level 3
|
||||
- Apply lights to all berserked monsters after loading save game
|
||||
- Remove light when killing a berserked monster
|
||||
- Blood star becoming invisible when blocked
|
||||
- Rotate arrows in the appropriate direction when blocking
|
||||
- Candles around around the storybook sometimes missing in Crypt
|
||||
- Celia now leaves after her quest ends
|
||||
- Update Celia and Complete Nut graphics when completing their quests
|
||||
- Only play "Uh uh" sound the first time you pick up the cathedral map
|
||||
- Glass breaking sound sometimes not playing for the potion trap
|
||||
#### Multiplayer
|
||||
- Fix dsync in Hive
|
||||
- Open Crypt from the start
|
||||
- Restrict access to Hive and Crypt based on level
|
||||
- Reflect spell not being synced
|
||||
- Search spell affecting all players
|
||||
|
||||
### Known issues
|
||||
- Polish dub sometimes produces weird sounds on Nintendo Switch
|
||||
- devilutionx-rg350.opk now requires OpenDingux Beta
|
||||
- devilutionx-lepus.opk for OpenDingux Beta for jz4760 devices (RG300) with multiplayer support
|
||||
|
||||
## DevilutionX 1.2.1
|
||||
### Bugfixes
|
||||
#### Gameplay
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue