Add version 1.3.0 to the changelog

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@ -4,6 +4,229 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## DevilutionX 1.3.0
### Features
#### Platforms
- Added support for [Android](https://play.google.com/store/apps/details?id=org.diasurgical.devilutionx) (leave us a review 🤗)
- Added support for the original Nintendo 3DS
- Added support for Lepus
- Added multiplayer support to Nintendo Switch
- Added multiplayer support to Nintendo 3DS
- Added multiplayer support to PlayStation Vita
- Added multiplayer support to OpenDingux
- Update macOS icon to follow Big Sur style guide
- Add launcher sound to 3DS version
#### Graphics / Audio
- Animations are now updated at render time for high fps visuals
- Added support for hardware cursor (solves cursor lag)
- Quests being ordered logically in the quest panel
- Quest panel now lists completed quests
- More fine grained volume slider
- Added option for pickup sound
- Shrine reveals map in a different color than your own exploration
- Automap has drop shadow for better contrast in some levels
- Added font with support for Extended Latin, Greek, Coptic, Cyrillic, [Chinese, Japanese, and Korean](https://github.com/diasurgical/devilutionx-assets/releases/download/v1/fonts.mpq)
- Item outline color now matches rarity
- Use gold color to indicate unique items in stores
- Improved XP bar visuals
- Widescreen loading sceens
#### Multiplayer
- Added built in support for ZeroTier (no need for port forwarding, no need for an extra application)
- Added support for unencrypted public games
- Added auto discovery of public games over ZeroTier
- Share map exploration (in a different color than your own exploration)
#### Controls
- Press alt to show items on ground with labels
- Added option for stopping the hero with a key-press
- Hold click to continue to attack/walk/consume
- Click ctrl-click to drop an item
- Click shift-click to swap to the clicked weapon
- Operate object as last option for primary controller action
- Allow applying oils with secondary action button
- Inventory now takes object size into consideration
- Add joystick dead zone range to ini
- Limit the max width between panels
- Center align panels
- Rune bomb and crypt map can be used when standing next to target
- Added option for disabling crippling shrines
- Improve inventory filling order
- Added option to refill belt automatically
- Equip equipment when pressing [use] on the controller
- Add input hint to virtual keyboards
#### Stability / Performance / System
- Add support for translations
- Run in self-contained (portable) mode if diablo.ini is in the same folder as DevilutionX
- Auto detect location of MPQ files from GOG installation
- Chat now supports Unicode, including emojis
- Several actions can now have their key bindings remapped in the ini
- Added key bind options for quick save/load
- Show additional logging with `--verbose`
- Start directly in Hellfire mode with `--hellfire`
- Support for MPQs that use Huffman+ADPCM compression
- Log errors to the terminal as well
- Added options to adjust audio quality to ini
- Update Shareware help text to match retail version
- Automatically pause and mute the game when put in the background
- Allow for multiple heroes with the same name
- Only update diablo.ini if there are changes
#### Translations
- Added Brazilian Portuguese
- Added Bulgarian
- Added Czech
- Added French
- Added German
- Added Italian
- Added Korean (requires the [additional fonts](https://github.com/diasurgical/devilutionx-assets/releases/download/v1/fonts.mpq))
- Added Polish ([optional dub](https://github.com/diasurgical/devilutionx-assets/releases/download/v1/pl.mpq) by professional voice actors)
- Added Russian
- Added Simplified Chinese (requires the [additional fonts](https://github.com/diasurgical/devilutionx-assets/releases/download/v1/fonts.mpq))
- Added Spanish
- Added Traditional Chinese (requires the [additional fonts](https://github.com/diasurgical/devilutionx-assets/releases/download/v1/fonts.mpq))
### Bugfixes
#### Gameplay
- Fix small rooms missing from some levels
- Elemental spell was missing in Hellfire
- Correct spells mana cost for the Sorcerer when not running Hellfire
- Armor piercing was 2x of what it should be in Diablo
- Barbarian missing his armor piercing bonus when playing Diablo
- Firering spell not creating the correct shape
- Golem's to-hit being incorrect after loading a save game
#### Platforms
- Nintendo Switch no longer reacts to touch events
#### Graphics / Audio
- Corrected directional sounds for distant sources
- Fix sound cut off when exiting game or starting the intro video
- Entirely new audio mixer to solve audio issues and lower memory usage
- Clearly indicate when game is running Hellfire in shareware mode
- Draw belt item number for unusable scrolls
- Fixed rendering issues on 8bit outputs
- Changed player saying "Not enough mana" to a more fitting message when using a level 0 spell
#### Multiplayer
- Reverted melee damage, when friendly fire and friendly mode is on
- Do not show XP bar when chat is open
- Do not show unbound status in place of game name
- Show host version when incompatible
#### Controls
- Prevent wasting stat points on maxed out stats
- Open virtual keyboard when text input is needed
- Do not reset cursor position when switching between mouse and gamepad
- Unable to open crypt and hive using a gamepad
- Close cathedral map when pressing B-button
#### Stability / Performance / System
- Correctly reset game state if not saved
- Compatibility with shareware save games
- Correctly handle folders with non English symbols in them
- Free network connection after ending game
- Never require write mode for MPQ files
- Allow for comments in ini file
- Load assets from a folder called `assets` next to the application if not found in data paths
- Added listfile to all our MPQs
- Add ini option for showing FPS
- Fix name filtering
- Stop showing network errors twice
- Correct minor memory leaks
- Further reduced memory usage
- Performance improvments
### Bugfixes for original Diablo bugs
#### Gameplay
- Player becoming immune to stun while using manashield at low health
- Monsters and players are no-longer immune to missiles when moving horizontally
- Fix missiles hitting multiple times
- Fix missiles sometimes skipping hit checks when passing a target
- Fix charging monsters disappearing from the game if changing levels while they were charging
- Fix negative AC bonus resulting in +1 AC
- Do not attack dead monsters
- Show more accurate `To hit` value in char panel
- Wake up minions when their leader wakes up
- Disallow swapping gear while not standing/walking to avoid animation lock
- Switching of spells during casting changing the cost of the cast
- Not being able to pick up items after starting a new game for a short amount of time
- Persist shop inventory shop items when saving and loading
- Diablo's chamber opening with one lever after level loading
- Thaumaturgic shrine not restocking trapped chests
- Scavengers/Gravedigger were only able to search for corpses south of them
- Scavenger leaders getting stuck if minions started eating
- Quest monsters level being increased twice
- Fix gold piles with 0 gold from incorrect treasure room generation
- Avoid using temporary missiles for game state tracking
- Object interactions stacking while other actions are being performed
- Quest items sometimes not being picked up when clicked
- Teleport spell failing for some valid positions
- Phasing spell sometime failing or sending you outside the level
- Phasing not working in Lazarus' chamber
- Too many monster slots being allocated for golems on levels with quests
- Golems spawning on top of the player
- Fix Zhar's bookcase resetting a golem instead of Zhar
- Zhar saying his line twice in a game
- Fix stairs up to level 8 sometimes taking the player to town instead
- Fix random tiles being explored on automap
- Fixed various typos
#### Graphics / Audio
- Monster light not updating when monster teleports
- Correctly shorten item names depending on visual length
- Missing dirt corners on map
- Wobbling map indicator when walking
- Fix screen position jumping after loading some saves
- Some lava still animated despite game pause
- Fully close the dialog screen when pausing game
#### Multiplayer
- Correct dsync caused by incorrect vision range for other players
- Sync monster active state
- Player attack speed being out of sync
- Dsync when switching items without sufficient inventory space
- Compensate for desync cause related to player movement
- Golem dsyncing if owner leaves level
- Prevent golems from fighting each other
- Play the correct sound when a player is hit by missiles
#### Controls
- Controls [ + ] stat point buttons sometimes not responding to clicks
#### Stability / Performance / System
- Keyboard layout is now correct when entering chat messages
- Validate network messages to harden security
- Fix corrupt save games for levels with large amount of entities
- Game now remembers the last selected hero
- Added menu for switching between Hellfire / Diablo
- Make menu navigation wrapping consistent
- Corrected multiple crashes and stability issues
### Bugfixes for original Hellfire bugs
#### Gameplay
- Range monsters cannot hit target at melee range
- Monsters could not see firewalls if covered by lightning wall and vice versa
- Armor piercing affix on ranged weapons decreasing hit chance instead of increasing it
- Fix stuttering when running in town
- Firering spell damage not being based on the caster
- Firering spell giving XP to the wrong player
- Solar shrine time was off by 1 hour, and did nothing between 4 and 5 am
- Reflect spell not working after loading a save game
- Potion trap was not degrading rejuvenation potion into mana or life
- Barbarian's skill not correctly updating health points
#### Graphics / Audio
- Fix missing player lights when loading Hive level 3
- Apply lights to all berserked monsters after loading save game
- Remove light when killing a berserked monster
- Blood star becoming invisible when blocked
- Rotate arrows in the appropriate direction when blocking
- Candles around around the storybook sometimes missing in Crypt
- Celia now leaves after her quest ends
- Update Celia and Complete Nut graphics when completing their quests
- Only play "Uh uh" sound the first time you pick up the cathedral map
- Glass breaking sound sometimes not playing for the potion trap
#### Multiplayer
- Fix dsync in Hive
- Open Crypt from the start
- Restrict access to Hive and Crypt based on level
- Reflect spell not being synced
- Search spell affecting all players
### Known issues
- Polish dub sometimes produces weird sounds on Nintendo Switch
- devilutionx-rg350.opk now requires OpenDingux Beta
- devilutionx-lepus.opk for OpenDingux Beta for jz4760 devices (RG300) with multiplayer support
## DevilutionX 1.2.1
### Bugfixes
#### Gameplay